My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Wizard Witch
The Log
Elite Barbarians Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Hog Rider Wizard Witch P.E.K.K.A
Fireball
Elite Barbarians Hog Rider Wizard Witch
Poison
Wizard Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Hog Rider Wizard Witch Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Arrows Hog Rider Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider P.E.K.K.A Mega Knight
Elite Barbarians
Arrows Hog Rider Wizard The Log Mega Knight
Hog Rider
Arrows The Log Elite Barbarians Wizard Witch Mega Knight
Wizard
Elite Barbarians Hog Rider P.E.K.K.A Mega Knight
Witch
Hog Rider P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Wizard Witch The Log
The Log
Hog Rider Elite Barbarians P.E.K.K.A Mega Knight
Mega Knight
Arrows Elite Barbarians Hog Rider Wizard Witch The Log

Defense Synergies 2 10

Arrows
Mega Knight P.E.K.K.A
Elite Barbarians
Wizard The Log Mega Knight
Hog Rider
Wizard
Elite Barbarians P.E.K.K.A The Log Mega Knight
Witch
The Log Mega Knight
P.E.K.K.A
The Log Arrows Wizard
The Log
P.E.K.K.A Elite Barbarians Wizard Witch Mega Knight
Mega Knight
Arrows Elite Barbarians Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Elite Barbarians P.E.K.K.A Witch The Log Mega Knight
Witch P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians Witch P.E.K.K.A Mega Knight
Arrows Elite Barbarians P.E.K.K.A The Log Mega Knight
Arrows The Log Mega Knight
Arrows Wizard Witch
Arrows P.E.K.K.A The Log Mega Knight
Witch P.E.K.K.A Elite Barbarians
Elite Barbarians Mega Knight
Witch Arrows Wizard The Log Mega Knight
Arrows Wizard Witch
P.E.K.K.A Mega Knight Elite Barbarians Wizard Witch The Log
Wizard Mega Knight Arrows Witch P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A Mega Knight
Elite Barbarians P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Arrows Elite Barbarians Witch P.E.K.K.A
Arrows Mega Knight Elite Barbarians Wizard Witch The Log
Arrows Wizard Witch The Log Mega Knight
P.E.K.K.A Elite Barbarians
Wizard Mega Knight Arrows Elite Barbarians Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch P.E.K.K.A
Arrows Elite Barbarians Wizard The Log Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Witch The Log
P.E.K.K.A Mega Knight Elite Barbarians The Log
P.E.K.K.A Elite Barbarians Witch Mega Knight
Arrows Wizard Witch
P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Mega Knight Elite Barbarians Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Elite Barbarians Witch
P.E.K.K.A Mega Knight Arrows Elite Barbarians The Log
Elite Barbarians P.E.K.K.A Mega Knight Wizard Witch
Wizard Witch Mega Knight
Elite Barbarians Witch P.E.K.K.A The Log
Arrows Mega Knight Elite Barbarians Wizard Witch P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Wizard Arrows The Log Mega Knight
Arrows Wizard Witch
Arrows Wizard Witch The Log
Arrows The Log Wizard
Arrows The Log Wizard
Elite Barbarians
Arrows Wizard The Log
Arrows Wizard
Elite Barbarians The Log
Arrows
Arrows Elite Barbarians The Log
Arrows Wizard Witch The Log
Arrows Wizard The Log Mega Knight
Arrows
Arrows Wizard The Log Mega Knight
Arrows Wizard Witch The Log Mega Knight
The Log Mega Knight
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard Witch Mega Knight
Witch
Arrows The Log Wizard Witch
Arrows Wizard Witch The Log Mega Knight
Arrows The Log
Elite Barbarians Arrows Wizard Witch
Wizard Witch
Elite Barbarians
Arrows Wizard The Log Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows Wizard The Log
Witch
Arrows Wizard Witch
Arrows The Log
Wizard Mega Knight
Arrows The Log Wizard
Arrows
Elite Barbarians P.E.K.K.A Mega Knight
Elite Barbarians Witch The Log
Witch
Witch The Log Mega Knight
P.E.K.K.A
Wizard Mega Knight

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