My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Witch Giant Skeleton Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Sparky
Giant Snowball
Witch
Zap
Witch Sparky
Barbarian Barrel
Elite Barbarians Hunter Witch Giant Skeleton Electro Wizard Sparky
The Log
Elite Barbarians Hunter Witch Giant Skeleton Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Hunter Witch Giant Skeleton Electro Wizard Sparky
Fireball
Elite Barbarians Hunter Witch Electro Wizard Sparky
Poison
Hunter Witch Electro Wizard Sparky
Lightning
Elite Barbarians Hunter Witch Electro Wizard Sparky
Rocket
Elite Barbarians Hunter Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Hunter Electro Wizard Witch Elite Barbarians Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Hunter Electro Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Sparky Giant Skeleton
Elite Barbarians
Arrows The Log Sparky
Hunter
Giant Skeleton Sparky
Witch
Giant Skeleton
Giant Skeleton
Arrows Hunter Witch The Log Electro Wizard Sparky
The Log
Elite Barbarians Giant Skeleton Sparky
Electro Wizard
Giant Skeleton Sparky
Sparky
Arrows Elite Barbarians Hunter Giant Skeleton The Log Electro Wizard

Defense Synergies 0 14

Arrows
Giant Skeleton Sparky
Elite Barbarians
Hunter The Log
Hunter
Elite Barbarians Giant Skeleton The Log Electro Wizard
Witch
Giant Skeleton The Log Electro Wizard
Giant Skeleton
Arrows Hunter Witch The Log Electro Wizard
The Log
Elite Barbarians Hunter Witch Giant Skeleton Electro Wizard Sparky
Electro Wizard
Hunter Witch Giant Skeleton The Log
Sparky
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Sparky
Elite Barbarians Hunter Sparky Witch The Log Electro Wizard
Hunter Witch Sparky Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Hunter Witch Sparky Electro Wizard
Arrows Elite Barbarians Giant Skeleton The Log Sparky
Arrows The Log Hunter Electro Wizard
Hunter Electro Wizard Arrows Witch
Arrows Giant Skeleton The Log Electro Wizard Sparky
Hunter Witch Sparky Elite Barbarians
Elite Barbarians Hunter Giant Skeleton Electro Wizard Sparky
Witch Electro Wizard Arrows Hunter Giant Skeleton The Log
Arrows Hunter Witch Electro Wizard
Hunter Sparky Elite Barbarians Witch Giant Skeleton The Log Electro Wizard
Sparky Arrows Hunter Witch The Log Electro Wizard
Elite Barbarians Sparky Hunter Electro Wizard
Elite Barbarians Hunter The Log Electro Wizard Sparky
Sparky Arrows Elite Barbarians Hunter Witch Electro Wizard
Arrows Elite Barbarians Hunter Witch The Log Electro Wizard
Arrows Hunter Witch The Log Giant Skeleton Electro Wizard
Sparky Elite Barbarians Hunter Electro Wizard
Arrows Elite Barbarians Hunter Witch Giant Skeleton The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch Giant Skeleton Electro Wizard Sparky
Electro Wizard Arrows Elite Barbarians Hunter The Log
Giant Skeleton Elite Barbarians Hunter Witch The Log Electro Wizard Sparky
Hunter Giant Skeleton Elite Barbarians The Log Electro Wizard Sparky
Giant Skeleton Elite Barbarians Hunter Witch Sparky
Arrows Hunter Witch Electro Wizard
Sparky Elite Barbarians Hunter Witch Giant Skeleton Electro Wizard
Giant Skeleton Elite Barbarians Hunter Sparky
Giant Skeleton Electro Wizard Elite Barbarians Witch The Log Sparky
Witch Sparky
Elite Barbarians Hunter Witch Giant Skeleton Sparky
Arrows Elite Barbarians Giant Skeleton The Log Electro Wizard
Elite Barbarians Giant Skeleton Hunter Witch Sparky
Witch Sparky
Elite Barbarians Witch Electro Wizard Sparky Hunter Giant Skeleton The Log
Arrows Elite Barbarians Hunter Witch Giant Skeleton The Log Electro Wizard Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton The Log Sparky
Arrows The Log Electro Wizard
Arrows Giant Skeleton The Log Sparky
Arrows Giant Skeleton The Log Sparky
Arrows The Log Sparky
Arrows Hunter Witch
Arrows Witch The Log Sparky
Arrows The Log Hunter
Arrows The Log
Elite Barbarians Electro Wizard Sparky
Arrows The Log Electro Wizard Sparky
Arrows
Elite Barbarians Hunter The Log Sparky
Arrows
Arrows Elite Barbarians The Log Sparky
Arrows Hunter Witch The Log Sparky
Arrows The Log Sparky
Arrows Sparky
Sparky
Arrows Hunter The Log Electro Wizard Sparky
Arrows Witch The Log
Giant Skeleton The Log Sparky
Arrows
The Log Sparky
Arrows The Log
Arrows The Log Hunter Witch Sparky
Witch
Arrows The Log Hunter Witch Electro Wizard Sparky
Arrows Witch The Log Sparky
Arrows The Log Sparky
Elite Barbarians Arrows Hunter Witch Electro Wizard Sparky
Electro Wizard Witch
Elite Barbarians Sparky
Arrows Hunter The Log Sparky
Arrows Electro Wizard Sparky
Giant Skeleton Sparky
Arrows The Log Sparky
Electro Wizard Witch
Arrows Hunter Witch Electro Wizard
Arrows The Log
Hunter Electro Wizard Sparky
Arrows The Log
Arrows Giant Skeleton Sparky
Elite Barbarians Sparky
Elite Barbarians Witch Giant Skeleton The Log Electro Wizard Sparky
Witch Electro Wizard
Witch Giant Skeleton The Log Electro Wizard Sparky
Sparky
Sparky

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