My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Inferno Tower Skeleton Army Ram Rider
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Skeleton Army
The Log
Elite Barbarians Skeleton Army Ram Rider
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Wizard Skeleton Army Ram Rider
Fireball
Elite Barbarians Inferno Tower Wizard Skeleton Army Ram Rider
Poison
Inferno Tower Wizard Skeleton Army
Lightning
Elite Barbarians Inferno Tower Wizard Ram Rider
Rocket
Elite Barbarians Inferno Tower Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Inferno Tower Wizard Ram Rider Elite Barbarians Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Skeleton Army Inferno Tower Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Ram Rider Mega Knight
Elite Barbarians
Arrows Wizard Mega Knight
Inferno Tower
Wizard
Elite Barbarians Ram Rider Mega Knight
Rocket
Skeleton Army
Ram Rider
Arrows Wizard Mega Knight
Mega Knight
Arrows Elite Barbarians Wizard Ram Rider

Defense Synergies 2 6

Arrows
Mega Knight Inferno Tower
Elite Barbarians
Wizard Mega Knight
Inferno Tower
Skeleton Army Arrows Mega Knight
Wizard
Elite Barbarians Skeleton Army Mega Knight
Rocket
Skeleton Army
Inferno Tower Wizard
Ram Rider
Mega Knight
Arrows Elite Barbarians Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Wizard Ram Rider
Elite Barbarians Inferno Tower Skeleton Army Ram Rider Mega Knight
Inferno Tower Rocket Skeleton Army Ram Rider Mega Knight Elite Barbarians
Elite Barbarians Inferno Tower Skeleton Army Ram Rider Mega Knight
Arrows Elite Barbarians Rocket Skeleton Army Mega Knight
Arrows Skeleton Army Mega Knight
Inferno Tower Rocket Ram Rider Arrows Wizard
Rocket Arrows Inferno Tower Ram Rider Mega Knight
Inferno Tower Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Inferno Tower Mega Knight
Skeleton Army Arrows Wizard Ram Rider Mega Knight
Arrows Inferno Tower Wizard Ram Rider
Inferno Tower Skeleton Army Mega Knight Elite Barbarians Wizard Rocket Ram Rider
Wizard Rocket Skeleton Army Mega Knight Arrows
Elite Barbarians Inferno Tower Skeleton Army Ram Rider Mega Knight
Inferno Tower Rocket Skeleton Army Elite Barbarians Ram Rider Mega Knight
Wizard Mega Knight Arrows Elite Barbarians Inferno Tower Skeleton Army
Arrows Mega Knight Elite Barbarians Wizard Skeleton Army Ram Rider
Arrows Wizard Ram Rider Mega Knight
Elite Barbarians Inferno Tower Ram Rider
Wizard Skeleton Army Mega Knight Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians Inferno Tower
Arrows Elite Barbarians Wizard Rocket Mega Knight
Skeleton Army Mega Knight Elite Barbarians Inferno Tower Rocket Ram Rider
Rocket Skeleton Army Mega Knight Elite Barbarians Inferno Tower Ram Rider
Inferno Tower Elite Barbarians Skeleton Army Ram Rider Mega Knight
Arrows Wizard Rocket Ram Rider
Rocket Skeleton Army Elite Barbarians Inferno Tower Ram Rider
Inferno Tower Mega Knight Elite Barbarians Skeleton Army
Rocket Mega Knight Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Mega Knight Elite Barbarians Inferno Tower
Rocket Skeleton Army Mega Knight Arrows Elite Barbarians
Elite Barbarians Rocket Skeleton Army Mega Knight Inferno Tower Wizard Ram Rider
Wizard Skeleton Army Mega Knight
Elite Barbarians Inferno Tower Skeleton Army Rocket
Arrows Mega Knight Elite Barbarians Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Ram Rider
Rocket Arrows
Arrows Rocket
Wizard Rocket Arrows Mega Knight
Arrows Wizard Rocket Ram Rider
Arrows Wizard
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Rocket Elite Barbarians
Rocket Arrows Wizard Ram Rider
Arrows Wizard Rocket
Rocket Elite Barbarians
Arrows Rocket
Arrows Elite Barbarians
Rocket Arrows Wizard
Arrows Wizard Rocket Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Wizard Mega Knight
Rocket Arrows Wizard Mega Knight
Rocket Mega Knight
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Wizard Mega Knight
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider Mega Knight
Rocket Arrows
Elite Barbarians Arrows Wizard
Rocket Wizard
Elite Barbarians
Arrows Wizard Rocket Mega Knight
Rocket Arrows
Mega Knight
Rocket Arrows Wizard
Rocket Skeleton Army
Rocket Arrows Wizard Ram Rider
Arrows
Wizard Rocket Mega Knight
Arrows Wizard
Rocket Arrows
Elite Barbarians Mega Knight
Elite Barbarians Rocket
Rocket
Rocket Mega Knight

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