My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Golem Electro Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Inferno Dragon Night Witch
Giant Snowball
Bats Inferno Dragon Night Witch
Zap
Bats Inferno Dragon Night Witch
Barbarian Barrel
Elite Barbarians Electro Wizard Night Witch
The Log
Elite Barbarians
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Elite Barbarians Electro Wizard Inferno Dragon Night Witch
Fireball
Elite Barbarians Electro Wizard Inferno Dragon Night Witch
Poison
Bats Electro Wizard Night Witch
Lightning
Elite Barbarians Electro Wizard Inferno Dragon Night Witch
Rocket
Elite Barbarians Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Golem Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Electro Wizard Inferno Dragon Night Witch Elite Barbarians Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Electro Wizard Inferno Dragon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Golem Inferno Dragon
Arrows
Elite Barbarians Golem Lightning Night Witch
Elite Barbarians
Arrows Bats
Lightning
Golem Arrows
Golem
Arrows Lightning Night Witch Bats Electro Wizard
Electro Wizard
Golem
Inferno Dragon
Bats
Night Witch
Golem Arrows

Defense Synergies 0 5

Bats
Electro Wizard Inferno Dragon
Arrows
Lightning
Elite Barbarians
Lightning
Arrows
Golem
Electro Wizard
Bats Inferno Dragon Night Witch
Inferno Dragon
Bats Electro Wizard
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Wizard
Elite Barbarians Inferno Dragon Bats Electro Wizard Night Witch
Bats Elite Barbarians Lightning Electro Wizard Inferno Dragon Night Witch
Elite Barbarians Inferno Dragon Night Witch Bats Electro Wizard
Lightning Arrows Elite Barbarians
Arrows Bats Electro Wizard Night Witch
Bats Lightning Electro Wizard Inferno Dragon Arrows Night Witch
Lightning Arrows Electro Wizard
Inferno Dragon Elite Barbarians Night Witch
Elite Barbarians Electro Wizard Night Witch
Bats Electro Wizard Arrows Night Witch
Arrows Inferno Dragon Bats Electro Wizard Night Witch
Night Witch Bats Elite Barbarians Lightning Electro Wizard
Bats Arrows Electro Wizard Night Witch
Elite Barbarians Inferno Dragon Electro Wizard
Elite Barbarians Lightning Electro Wizard Inferno Dragon
Bats Arrows Elite Barbarians Electro Wizard Night Witch
Arrows Bats Elite Barbarians Electro Wizard Night Witch
Arrows Bats Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Bats Arrows Elite Barbarians Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Wizard
Electro Wizard Arrows Elite Barbarians Lightning Inferno Dragon
Bats Elite Barbarians Lightning Electro Wizard
Lightning Bats Elite Barbarians Electro Wizard Night Witch
Elite Barbarians Inferno Dragon Night Witch
Arrows Bats Electro Wizard
Bats Elite Barbarians Lightning Electro Wizard Night Witch
Elite Barbarians Inferno Dragon
Lightning Electro Wizard Bats Elite Barbarians Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Elite Barbarians
Lightning Arrows Elite Barbarians Electro Wizard
Elite Barbarians Lightning Night Witch
Elite Barbarians Electro Wizard Bats Lightning Inferno Dragon Night Witch
Bats Arrows Elite Barbarians Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Electro Wizard
Lightning Arrows
Lightning Arrows
Arrows
Arrows Bats
Arrows
Arrows Lightning
Arrows Lightning
Lightning Bats Elite Barbarians Electro Wizard Night Witch
Lightning Arrows Electro Wizard
Lightning Arrows
Lightning Elite Barbarians
Lightning Arrows
Lightning Arrows Elite Barbarians
Lightning Arrows
Lightning Arrows
Lightning Arrows
Bats Lightning Night Witch
Lightning Arrows Electro Wizard
Lightning Arrows
Lightning Night Witch
Lightning Arrows
Lightning
Lightning Arrows
Arrows
Inferno Dragon
Arrows Lightning Electro Wizard
Lightning Arrows
Lightning Arrows
Elite Barbarians Lightning Bats Arrows Electro Wizard Night Witch
Lightning Electro Wizard Bats
Lightning Elite Barbarians Night Witch
Lightning Arrows Night Witch
Lightning Arrows Electro Wizard
Arrows Lightning
Lightning Electro Wizard Bats Night Witch
Lightning Arrows Electro Wizard
Arrows
Lightning Electro Wizard
Arrows Lightning
Lightning Arrows
Elite Barbarians
Bats Elite Barbarians Lightning Electro Wizard
Bats Lightning Electro Wizard
Lightning Electro Wizard

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