My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Skeleton Army Miner
Giant Snowball
Mega Minion Musketeer Guards Skeleton Army Miner
Zap
Guards Skeleton Army
Barbarian Barrel
Elite Barbarians Musketeer Guards Skeleton Army
The Log
Elite Barbarians Musketeer Guards Skeleton Army
Earthquake
Guards Skeleton Army
Arrows
Guards Skeleton Army
Royal Delivery
Elite Barbarians Mega Minion Musketeer Guards Skeleton Army Miner
Fireball
Elite Barbarians Mega Minion Musketeer Skeleton Army
Poison
Mega Minion Musketeer Guards Skeleton Army
Lightning
Elite Barbarians Mega Minion Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Guards Skeleton Army Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Guards Skeleton Army Miner Musketeer Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Mega Minion Guards Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mega Minion Miner Mega Knight
Elite Barbarians
Arrows Mega Knight
Mega Minion
Arrows Miner Mega Knight
Musketeer
Miner Mega Knight
Guards
Miner
Skeleton Army
Miner
Guards Arrows Mega Minion Musketeer Mega Knight
Mega Knight
Arrows Elite Barbarians Mega Minion Musketeer Miner

Defense Synergies 2 13

Arrows
Mega Knight Mega Minion
Elite Barbarians
Mega Minion Mega Knight
Mega Minion
Arrows Elite Barbarians Musketeer Guards Skeleton Army Miner Mega Knight
Musketeer
Guards Mega Minion Skeleton Army Miner Mega Knight
Guards
Musketeer Mega Minion Skeleton Army
Skeleton Army
Mega Minion Musketeer Guards
Miner
Mega Minion Musketeer Mega Knight
Mega Knight
Arrows Elite Barbarians Mega Minion Musketeer Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Musketeer
Elite Barbarians Skeleton Army Mega Minion Musketeer Mega Knight
Skeleton Army Mega Knight Elite Barbarians Mega Minion Musketeer
Elite Barbarians Skeleton Army Mega Minion Musketeer Guards Mega Knight
Arrows Elite Barbarians Skeleton Army Mega Knight
Arrows Skeleton Army Mega Minion Musketeer Guards Mega Knight
Mega Minion Musketeer Arrows
Arrows Musketeer Mega Knight
Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Guards Skeleton Army Musketeer Miner Mega Knight
Guards Skeleton Army Arrows Mega Minion Musketeer Mega Knight
Arrows Mega Minion Musketeer
Skeleton Army Mega Knight Elite Barbarians Musketeer Guards
Skeleton Army Mega Knight Arrows Mega Minion Guards
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Elite Barbarians Mega Knight
Mega Knight Arrows Elite Barbarians Musketeer Skeleton Army
Arrows Mega Knight Elite Barbarians Mega Minion Musketeer Guards Skeleton Army
Arrows Mega Minion Musketeer Guards Mega Knight
Elite Barbarians Musketeer
Skeleton Army Mega Knight Arrows Elite Barbarians Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Mega Knight Elite Barbarians
Arrows Elite Barbarians Mega Minion Musketeer Miner Mega Knight
Guards Skeleton Army Mega Knight Elite Barbarians Musketeer
Guards Skeleton Army Mega Knight Elite Barbarians Musketeer
Elite Barbarians Musketeer Guards Skeleton Army Mega Knight
Arrows Musketeer
Guards Skeleton Army Elite Barbarians Mega Minion Musketeer
Mega Knight Elite Barbarians Skeleton Army
Mega Knight Elite Barbarians Mega Minion Skeleton Army
Mega Minion Musketeer Guards Skeleton Army
Mega Knight Elite Barbarians Mega Minion Musketeer Guards
Skeleton Army Mega Knight Arrows Elite Barbarians Guards
Elite Barbarians Skeleton Army Mega Knight Guards
Musketeer Skeleton Army Mega Knight
Elite Barbarians Guards Skeleton Army Mega Minion Musketeer
Arrows Mega Knight Elite Barbarians Mega Minion Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards
Arrows Musketeer Miner
Arrows Miner
Arrows Musketeer Guards
Arrows Mega Knight
Arrows Mega Minion Musketeer
Arrows Musketeer
Arrows
Arrows Miner
Elite Barbarians Musketeer Guards
Miner Arrows Musketeer
Arrows Musketeer
Elite Barbarians Musketeer Miner
Arrows Musketeer
Arrows Elite Barbarians Musketeer
Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows
Arrows Mega Minion Musketeer Mega Knight
Arrows Miner Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Mega Knight
Mega Minion
Arrows Miner Musketeer
Arrows Musketeer Miner Mega Knight
Miner Arrows Musketeer
Elite Barbarians Arrows Musketeer
Mega Minion Musketeer Guards
Elite Barbarians Mega Minion
Arrows Musketeer Miner Mega Knight
Arrows
Mega Knight
Arrows
Musketeer Guards Skeleton Army
Arrows Mega Minion Musketeer
Arrows
Miner Mega Minion Musketeer Mega Knight
Arrows Musketeer
Arrows
Elite Barbarians Mega Minion Musketeer Mega Knight
Elite Barbarians Musketeer Guards
Musketeer
Musketeer Miner Mega Knight
Mega Knight

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