My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Bandit
Giant Snowball
Witch
Zap
Firecracker Witch Bandit
Barbarian Barrel
Firecracker Elite Barbarians Witch Giant Skeleton Bandit
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Witch Giant Skeleton Bandit
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Mini P.E.K.K.A Witch Giant Skeleton Bandit
Fireball
Firecracker Elite Barbarians Witch Bandit
Poison
Firecracker Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Witch Bandit
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Bandit Mini P.E.K.K.A Freeze Witch Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Bandit Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A Freeze Giant Skeleton Bandit
Firecracker
Elite Barbarians Mini P.E.K.K.A Giant Skeleton Bandit
Elite Barbarians
Arrows Firecracker Bandit
Mini P.E.K.K.A
Arrows Firecracker Giant Skeleton
Freeze
Arrows
Witch
Giant Skeleton Bandit
Giant Skeleton
Arrows Firecracker Mini P.E.K.K.A Witch Bandit
Bandit
Arrows Firecracker Elite Barbarians Witch Giant Skeleton

Defense Synergies 0 11

Arrows
Mini P.E.K.K.A Giant Skeleton Bandit
Firecracker
Mini P.E.K.K.A Giant Skeleton Bandit
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Elite Barbarians Freeze Witch
Freeze
Mini P.E.K.K.A
Witch
Mini P.E.K.K.A Giant Skeleton Bandit
Giant Skeleton
Arrows Firecracker Witch
Bandit
Arrows Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Elite Barbarians Mini P.E.K.K.A Firecracker Witch Bandit
Mini P.E.K.K.A Witch Elite Barbarians Freeze Giant Skeleton Bandit
Elite Barbarians Mini P.E.K.K.A Witch Firecracker Bandit
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Arrows Freeze Firecracker Bandit
Arrows Firecracker Freeze Witch
Arrows Giant Skeleton Bandit
Mini P.E.K.K.A Witch Elite Barbarians
Elite Barbarians Firecracker Mini P.E.K.K.A Giant Skeleton Bandit
Witch Arrows Firecracker Freeze Giant Skeleton Bandit
Arrows Firecracker Witch
Mini P.E.K.K.A Elite Barbarians Freeze Witch Giant Skeleton Bandit
Arrows Firecracker Mini P.E.K.K.A Freeze Witch
Elite Barbarians Mini P.E.K.K.A Bandit
Elite Barbarians Mini P.E.K.K.A Freeze Bandit
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Witch
Arrows Firecracker Elite Barbarians Witch Bandit
Arrows Freeze Witch Firecracker Giant Skeleton Bandit
Mini P.E.K.K.A Elite Barbarians
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Witch Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Witch Giant Skeleton Bandit
Bandit Arrows Firecracker Elite Barbarians Mini P.E.K.K.A
Giant Skeleton Bandit Elite Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A Giant Skeleton Elite Barbarians Bandit
Giant Skeleton Elite Barbarians Mini P.E.K.K.A Witch Bandit
Arrows Firecracker Freeze Witch
Mini P.E.K.K.A Elite Barbarians Witch Giant Skeleton Bandit
Mini P.E.K.K.A Giant Skeleton Elite Barbarians
Freeze Giant Skeleton Firecracker Elite Barbarians Mini P.E.K.K.A Witch Bandit
Witch
Elite Barbarians Mini P.E.K.K.A Witch Giant Skeleton
Arrows Elite Barbarians Giant Skeleton
Elite Barbarians Mini P.E.K.K.A Giant Skeleton Witch Bandit
Firecracker Witch
Elite Barbarians Witch Firecracker Mini P.E.K.K.A Freeze Giant Skeleton
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Freeze Witch Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze Giant Skeleton Bandit
Arrows Firecracker Bandit
Arrows Giant Skeleton Bandit
Arrows Firecracker Freeze Giant Skeleton
Arrows Firecracker
Arrows Firecracker Freeze Witch
Arrows Firecracker Witch
Arrows Firecracker Freeze
Arrows Firecracker Bandit
Elite Barbarians Mini P.E.K.K.A
Firecracker Arrows Bandit
Arrows Firecracker
Firecracker Elite Barbarians Bandit
Arrows Firecracker Freeze Bandit
Arrows Firecracker Elite Barbarians
Arrows Firecracker Witch Bandit
Arrows Firecracker Bandit
Arrows Freeze
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Bandit
Arrows Firecracker Witch
Giant Skeleton
Arrows
Arrows
Arrows Firecracker Freeze Witch
Witch
Arrows Firecracker Witch Bandit
Arrows Witch Bandit
Arrows Firecracker Bandit
Elite Barbarians Arrows Firecracker Witch
Firecracker Freeze Witch
Elite Barbarians Mini P.E.K.K.A
Arrows Bandit
Arrows Firecracker Freeze
Giant Skeleton
Arrows Firecracker
Freeze Witch Bandit
Arrows Firecracker Witch
Freeze
Arrows
Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows Giant Skeleton
Firecracker Elite Barbarians
Firecracker Elite Barbarians Freeze Witch Giant Skeleton
Firecracker Witch
Firecracker Freeze Witch Giant Skeleton Bandit
Firecracker

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