My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Princess Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Princess Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton King
Giant Snowball
Musketeer Princess Skeleton King
Zap
Princess Skeleton King
Barbarian Barrel
Elite Barbarians Musketeer Princess Skeleton King
The Log
Elite Barbarians Mini P.E.K.K.A Musketeer Princess Skeleton King
Earthquake
Skeleton King
Arrows
Princess Skeleton King
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Musketeer Princess Skeleton King
Fireball
Elite Barbarians Musketeer Princess Skeleton King
Poison
Musketeer Princess Skeleton King
Lightning
Elite Barbarians Mini P.E.K.K.A Musketeer Skeleton King
Rocket
Elite Barbarians Musketeer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Princess Mini P.E.K.K.A Musketeer Skeleton King Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Princess Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mirror Mini P.E.K.K.A Mega Knight
Elite Barbarians
Arrows Mega Knight
Mini P.E.K.K.A
Arrows Musketeer Mirror Princess Mega Knight
Musketeer
Mini P.E.K.K.A Mirror Mega Knight
Mirror
Arrows Mini P.E.K.K.A Musketeer Princess
Princess
Mini P.E.K.K.A Mirror Mega Knight
Mega Knight
Arrows Elite Barbarians Mini P.E.K.K.A Musketeer Princess
Skeleton King

Defense Synergies 2 13

Arrows
Mirror Mega Knight Mini P.E.K.K.A
Elite Barbarians
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Elite Barbarians Musketeer Mirror Princess
Musketeer
Mini P.E.K.K.A Mirror Mega Knight Skeleton King
Mirror
Arrows Mini P.E.K.K.A Musketeer Princess Mega Knight
Princess
Mini P.E.K.K.A Mirror Mega Knight Skeleton King
Mega Knight
Arrows Elite Barbarians Musketeer Mirror Princess
Skeleton King
Musketeer Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Elite Barbarians Mini P.E.K.K.A Musketeer Mega Knight
Mini P.E.K.K.A Mega Knight Elite Barbarians Musketeer
Elite Barbarians Mini P.E.K.K.A Musketeer Mega Knight Skeleton King
Arrows Elite Barbarians Mini P.E.K.K.A Princess Mega Knight
Arrows Musketeer Mega Knight
Musketeer Arrows Princess
Arrows Musketeer Mega Knight
Mini P.E.K.K.A Elite Barbarians Musketeer Princess Skeleton King
Elite Barbarians Mini P.E.K.K.A Musketeer Mega Knight
Arrows Musketeer Princess Mega Knight Skeleton King
Arrows Musketeer Princess
Mini P.E.K.K.A Mega Knight Elite Barbarians Musketeer
Mega Knight Arrows Mini P.E.K.K.A Princess Skeleton King
Elite Barbarians Mini P.E.K.K.A Mega Knight Skeleton King
Elite Barbarians Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Elite Barbarians Mini P.E.K.K.A Musketeer
Arrows Mega Knight Elite Barbarians Musketeer
Arrows Musketeer Princess Mega Knight
Mini P.E.K.K.A Elite Barbarians Musketeer
Mega Knight Arrows Elite Barbarians Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians
Arrows Elite Barbarians Mini P.E.K.K.A Musketeer Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Mega Knight Elite Barbarians Musketeer
Elite Barbarians Mini P.E.K.K.A Musketeer Mega Knight
Arrows Musketeer Princess
Mini P.E.K.K.A Elite Barbarians Musketeer
Mini P.E.K.K.A Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Mini P.E.K.K.A
Musketeer
Mega Knight Elite Barbarians Mini P.E.K.K.A Musketeer
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Mega Knight Skeleton King
Musketeer Princess Mega Knight
Elite Barbarians Mini P.E.K.K.A Musketeer Skeleton King
Arrows Mega Knight Elite Barbarians Mini P.E.K.K.A Musketeer Princess Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Musketeer
Arrows Musketeer Princess
Arrows
Arrows Musketeer
Arrows Mega Knight
Arrows Musketeer Princess
Arrows Musketeer Princess
Arrows Princess
Arrows
Elite Barbarians Mini P.E.K.K.A Musketeer
Arrows Musketeer Princess
Arrows Musketeer Princess
Elite Barbarians Musketeer Princess
Arrows Musketeer Princess
Princess Arrows Elite Barbarians Musketeer
Arrows Musketeer Princess
Arrows Musketeer Princess Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Princess Mega Knight
Arrows Princess Mega Knight
Musketeer Mega Knight
Arrows Princess
Musketeer
Arrows Musketeer
Arrows Princess Mega Knight
Arrows Musketeer Princess
Arrows Musketeer Princess Mega Knight
Arrows Musketeer
Elite Barbarians Arrows Musketeer Princess
Musketeer
Elite Barbarians Mini P.E.K.K.A
Arrows Musketeer Mega Knight
Arrows Princess
Mega Knight
Arrows Princess
Musketeer Princess
Arrows Musketeer Princess
Arrows
Mini P.E.K.K.A Musketeer Princess Mega Knight
Arrows Musketeer Princess Skeleton King
Arrows
Elite Barbarians Musketeer Mega Knight
Elite Barbarians Musketeer Princess Skeleton King
Musketeer Princess
Musketeer Princess Mega Knight
Mega Knight

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