My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Night Witch
Giant Snowball
Night Witch
Zap
Night Witch
Barbarian Barrel
Elite Barbarians Night Witch
The Log
Elite Barbarians Mini P.E.K.K.A
Earthquake
Arrows
Night Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Night Witch Mother Witch
Fireball
Elite Barbarians Night Witch Mother Witch
Poison
Night Witch Mother Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Night Witch Mother Witch
Rocket
Elite Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Tornado Electro Giant Night Witch Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Tornado Mini P.E.K.K.A Night Witch Mother Witch Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Tornado Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A Night Witch Mother Witch
Elite Barbarians
Arrows Rage
Mini P.E.K.K.A
Arrows Rage Tornado Electro Giant
Rage
Elite Barbarians Mini P.E.K.K.A Night Witch Mother Witch
Tornado
Electro Giant Mini P.E.K.K.A Night Witch
Electro Giant
Tornado Mini P.E.K.K.A Mother Witch
Night Witch
Arrows Rage Tornado
Mother Witch
Arrows Rage Electro Giant

Defense Synergies 1 10

Arrows
Mini P.E.K.K.A Tornado Mother Witch
Elite Barbarians
Mother Witch Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Elite Barbarians Tornado Electro Giant Mother Witch
Rage
Tornado
Arrows Mini P.E.K.K.A Electro Giant Mother Witch
Electro Giant
Mini P.E.K.K.A Tornado
Night Witch
Mother Witch
Mother Witch
Elite Barbarians Arrows Mini P.E.K.K.A Tornado Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Tornado Elite Barbarians Night Witch
Elite Barbarians Mini P.E.K.K.A Night Witch
Arrows Elite Barbarians Mini P.E.K.K.A Tornado
Arrows Tornado Night Witch Mother Witch
Tornado Arrows Night Witch
Arrows Electro Giant
Mini P.E.K.K.A Elite Barbarians Tornado Night Witch
Elite Barbarians Tornado Mini P.E.K.K.A Night Witch
Mother Witch Arrows Tornado Electro Giant Night Witch
Arrows Tornado Night Witch
Mini P.E.K.K.A Night Witch Elite Barbarians
Arrows Mini P.E.K.K.A Tornado Night Witch
Elite Barbarians Mini P.E.K.K.A
Tornado Elite Barbarians Mini P.E.K.K.A Electro Giant
Arrows Elite Barbarians Mini P.E.K.K.A Tornado Night Witch
Arrows Elite Barbarians Tornado Night Witch
Arrows Tornado Mother Witch
Mini P.E.K.K.A Elite Barbarians Tornado
Arrows Elite Barbarians Mini P.E.K.K.A Electro Giant Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Electro Giant
Arrows Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Elite Barbarians Tornado Night Witch
Elite Barbarians Mini P.E.K.K.A Night Witch
Arrows Electro Giant Mother Witch Tornado
Mini P.E.K.K.A Elite Barbarians Night Witch
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Tornado
Elite Barbarians Mini P.E.K.K.A
Arrows Elite Barbarians Tornado Electro Giant
Elite Barbarians Mini P.E.K.K.A Night Witch
Electro Giant
Elite Barbarians Electro Giant Mini P.E.K.K.A Tornado Night Witch
Arrows Elite Barbarians Mini P.E.K.K.A Electro Giant Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado
Arrows
Arrows
Arrows
Arrows Electro Giant Mother Witch Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado
Elite Barbarians Mini P.E.K.K.A Tornado Night Witch
Arrows Tornado
Arrows Tornado
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows
Arrows
Arrows Tornado
Mini P.E.K.K.A Night Witch
Arrows Mini P.E.K.K.A
Arrows Tornado Electro Giant Mother Witch
Night Witch
Arrows Tornado
Tornado
Arrows
Arrows Tornado Electro Giant Mother Witch
Arrows Tornado
Arrows Tornado
Arrows Tornado
Elite Barbarians Arrows Tornado Electro Giant Night Witch Mother Witch
Electro Giant
Elite Barbarians Mini P.E.K.K.A Night Witch
Arrows Night Witch
Arrows
Arrows
Night Witch
Arrows Tornado
Arrows
Mini P.E.K.K.A
Arrows
Arrows Tornado Electro Giant
Elite Barbarians
Electro Giant Elite Barbarians Tornado
Tornado
Tornado Electro Giant

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