My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Electro Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram
Giant Snowball
Battle Ram Witch Electro Dragon
Zap
Battle Ram Witch
Barbarian Barrel
Elite Barbarians Battle Ram Witch
The Log
Elite Barbarians Mini P.E.K.K.A Battle Ram Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Battle Ram Witch Electro Dragon
Fireball
Elite Barbarians Battle Ram Witch Electro Dragon
Poison
Witch Electro Dragon
Lightning
Elite Barbarians Mini P.E.K.K.A Battle Ram Witch Electro Dragon Goblinstein
Rocket
Elite Barbarians Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Battle Ram Witch Electro Dragon Goblinstein Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Mini P.E.K.K.A Battle Ram Witch

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A Battle Ram Mega Knight
Elite Barbarians
Arrows Battle Ram Mega Knight
Mini P.E.K.K.A
Arrows Mega Knight
Battle Ram
Arrows Elite Barbarians Witch
Witch
Battle Ram Mega Knight
Electro Dragon
Mega Knight
Mega Knight
Arrows Elite Barbarians Mini P.E.K.K.A Witch Electro Dragon
Goblinstein

Defense Synergies 1 7

Arrows
Mega Knight Mini P.E.K.K.A
Elite Barbarians
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Elite Barbarians Witch Electro Dragon
Battle Ram
Witch
Mini P.E.K.K.A Electro Dragon Mega Knight
Electro Dragon
Mini P.E.K.K.A Witch
Mega Knight
Arrows Elite Barbarians Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Elite Barbarians Mini P.E.K.K.A Witch Electro Dragon Mega Knight
Mini P.E.K.K.A Witch Mega Knight Elite Barbarians Electro Dragon
Elite Barbarians Mini P.E.K.K.A Witch Electro Dragon Mega Knight
Arrows Elite Barbarians Mini P.E.K.K.A Mega Knight
Arrows Electro Dragon Mega Knight
Arrows Witch Electro Dragon
Arrows Electro Dragon Mega Knight
Mini P.E.K.K.A Witch Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Mega Knight
Witch Arrows Electro Dragon Mega Knight
Arrows Witch Electro Dragon
Mini P.E.K.K.A Mega Knight Elite Barbarians Witch Electro Dragon
Mega Knight Arrows Mini P.E.K.K.A Witch Electro Dragon
Elite Barbarians Mini P.E.K.K.A Mega Knight
Elite Barbarians Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Elite Barbarians Mini P.E.K.K.A Witch Electro Dragon
Arrows Mega Knight Elite Barbarians Witch Electro Dragon
Arrows Witch Electro Dragon Mega Knight
Mini P.E.K.K.A Elite Barbarians
Mega Knight Arrows Elite Barbarians Mini P.E.K.K.A Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians Witch
Arrows Elite Barbarians Mini P.E.K.K.A Electro Dragon Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Witch Electro Dragon
Mini P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch Mega Knight
Arrows Witch Electro Dragon
Mini P.E.K.K.A Elite Barbarians Witch
Mini P.E.K.K.A Mega Knight Elite Barbarians
Electro Dragon Mega Knight Elite Barbarians Mini P.E.K.K.A Witch
Witch
Mega Knight Elite Barbarians Mini P.E.K.K.A Witch Electro Dragon
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Mega Knight Witch
Witch Electro Dragon Mega Knight
Elite Barbarians Witch Electro Dragon Mini P.E.K.K.A
Arrows Mega Knight Elite Barbarians Mini P.E.K.K.A Witch Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Mega Knight
Arrows Witch Electro Dragon
Arrows Witch
Arrows Electro Dragon
Arrows Electro Dragon
Elite Barbarians Mini P.E.K.K.A Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Elite Barbarians
Arrows Electro Dragon
Arrows Elite Barbarians
Arrows Witch Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Dragon Mega Knight
Arrows Witch Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Electro Dragon
Arrows Witch Electro Dragon Mega Knight
Witch
Arrows Witch Electro Dragon
Arrows Witch Electro Dragon Mega Knight
Arrows
Elite Barbarians Arrows Witch Electro Dragon
Electro Dragon Witch
Elite Barbarians Mini P.E.K.K.A
Arrows Electro Dragon Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows
Witch Electro Dragon
Arrows Witch Electro Dragon
Arrows
Mini P.E.K.K.A Electro Dragon Mega Knight
Arrows Electro Dragon
Arrows
Elite Barbarians Electro Dragon Mega Knight
Electro Dragon Elite Barbarians Witch
Witch Electro Dragon
Electro Dragon Witch Mega Knight
Electro Dragon Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: