My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Valkyrie Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Barbarian Barrel
Elite Barbarians Valkyrie Ice Wizard Royal Ghost Magic Archer
The Log
Elite Barbarians Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Valkyrie Ice Wizard Royal Ghost Magic Archer
Fireball
Elite Barbarians Ice Wizard Magic Archer
Poison
Ice Wizard Magic Archer
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Ice Wizard Magic Archer
Rocket
Elite Barbarians Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Ice Wizard Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Rage Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Ice Wizard Royal Ghost Mini P.E.K.K.A Valkyrie Magic Archer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Ice Wizard Royal Ghost

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians
Arrows Valkyrie Rage Royal Ghost
Mini P.E.K.K.A
Arrows Valkyrie Rage Ice Wizard Magic Archer
Valkyrie
Elite Barbarians Mini P.E.K.K.A Royal Ghost Magic Archer
Rage
Elite Barbarians Mini P.E.K.K.A
Ice Wizard
Mini P.E.K.K.A
Royal Ghost
Elite Barbarians Valkyrie Magic Archer
Magic Archer
Mini P.E.K.K.A Valkyrie Royal Ghost

Defense Synergies 1 10

Arrows
Mini P.E.K.K.A Valkyrie Ice Wizard
Elite Barbarians
Valkyrie Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Elite Barbarians Valkyrie Ice Wizard Royal Ghost Magic Archer
Valkyrie
Elite Barbarians Arrows Mini P.E.K.K.A Ice Wizard Magic Archer
Rage
Ice Wizard
Arrows Mini P.E.K.K.A Valkyrie
Royal Ghost
Mini P.E.K.K.A
Magic Archer
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Magic Archer
Elite Barbarians Mini P.E.K.K.A Valkyrie Ice Wizard
Mini P.E.K.K.A Elite Barbarians Valkyrie Ice Wizard
Elite Barbarians Mini P.E.K.K.A Valkyrie Ice Wizard
Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Ice Wizard Royal Ghost Magic Archer
Arrows Ice Wizard Magic Archer
Arrows Valkyrie Magic Archer
Mini P.E.K.K.A Elite Barbarians Ice Wizard
Elite Barbarians Mini P.E.K.K.A Valkyrie Ice Wizard Royal Ghost
Valkyrie Ice Wizard Arrows Royal Ghost Magic Archer
Arrows Ice Wizard Magic Archer
Mini P.E.K.K.A Elite Barbarians Valkyrie Ice Wizard
Valkyrie Arrows Mini P.E.K.K.A Royal Ghost Magic Archer
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Elite Barbarians Ice Wizard Royal Ghost Magic Archer
Arrows Valkyrie Ice Wizard Royal Ghost Magic Archer
Mini P.E.K.K.A Elite Barbarians
Valkyrie Royal Ghost Arrows Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Elite Barbarians Royal Ghost
Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie Royal Ghost Magic Archer
Elite Barbarians Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Valkyrie
Arrows Ice Wizard Magic Archer
Mini P.E.K.K.A Elite Barbarians Valkyrie Ice Wizard
Mini P.E.K.K.A Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Valkyrie Magic Archer
Elite Barbarians Mini P.E.K.K.A Valkyrie
Arrows Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Valkyrie
Valkyrie Magic Archer
Elite Barbarians Mini P.E.K.K.A Valkyrie Magic Archer
Arrows Valkyrie Elite Barbarians Mini P.E.K.K.A Ice Wizard Royal Ghost Magic Archer
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie Royal Ghost
Arrows Ice Wizard Royal Ghost Magic Archer
Arrows Magic Archer
Arrows Valkyrie
Arrows Valkyrie Magic Archer
Arrows Ice Wizard Magic Archer
Arrows Magic Archer
Arrows Ice Wizard Magic Archer
Arrows
Elite Barbarians Mini P.E.K.K.A
Arrows Valkyrie Magic Archer
Arrows Magic Archer
Elite Barbarians Magic Archer
Arrows Magic Archer
Arrows Elite Barbarians Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Magic Archer
Arrows Valkyrie Magic Archer
Magic Archer
Arrows
Arrows
Arrows Valkyrie Ice Wizard Magic Archer
Arrows Ice Wizard Royal Ghost Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Elite Barbarians Arrows Ice Wizard Magic Archer
Elite Barbarians Mini P.E.K.K.A
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Ice Wizard Magic Archer
Arrows
Mini P.E.K.K.A Valkyrie Magic Archer
Arrows Magic Archer
Arrows
Elite Barbarians
Elite Barbarians Magic Archer
Magic Archer
Royal Ghost Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: