My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Bowler Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Valkyrie Witch Executioner Electro Wizard
The Log
Elite Barbarians Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch Bowler Executioner Electro Wizard
Fireball
Elite Barbarians Witch Bowler Executioner Electro Wizard
Poison
Witch Executioner Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch Bowler Executioner Electro Wizard
Rocket
Elite Barbarians Valkyrie Witch Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Valkyrie Electro Wizard Witch Bowler Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Valkyrie Electro Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A Bowler
Elite Barbarians
Arrows Valkyrie
Mini P.E.K.K.A
Arrows Valkyrie Bowler Electro Wizard
Valkyrie
Elite Barbarians Mini P.E.K.K.A Witch Executioner Electro Wizard
Witch
Valkyrie Bowler
Bowler
Arrows Mini P.E.K.K.A Witch Executioner Electro Wizard
Executioner
Valkyrie Bowler
Electro Wizard
Mini P.E.K.K.A Valkyrie Bowler

Defense Synergies 2 15

Arrows
Mini P.E.K.K.A Valkyrie Bowler
Elite Barbarians
Valkyrie Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Arrows Elite Barbarians Valkyrie Witch Bowler Executioner
Valkyrie
Elite Barbarians Arrows Mini P.E.K.K.A Witch Bowler Executioner Electro Wizard
Witch
Mini P.E.K.K.A Valkyrie Bowler Electro Wizard
Bowler
Arrows Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Executioner
Mini P.E.K.K.A Valkyrie
Electro Wizard
Mini P.E.K.K.A Valkyrie Witch Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie Executioner Electro Wizard
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch Executioner Electro Wizard
Mini P.E.K.K.A Witch Bowler Elite Barbarians Valkyrie Executioner Electro Wizard
Elite Barbarians Mini P.E.K.K.A Witch Valkyrie Bowler Electro Wizard
Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie Bowler
Arrows Bowler Valkyrie Executioner Electro Wizard
Electro Wizard Arrows Witch Executioner
Bowler Arrows Valkyrie Electro Wizard
Mini P.E.K.K.A Witch Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Valkyrie Bowler Electro Wizard
Valkyrie Witch Executioner Electro Wizard Arrows Bowler
Arrows Executioner Witch Electro Wizard
Mini P.E.K.K.A Bowler Elite Barbarians Valkyrie Witch Electro Wizard
Valkyrie Bowler Executioner Arrows Mini P.E.K.K.A Witch Electro Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Elite Barbarians Mini P.E.K.K.A Bowler Electro Wizard
Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie Witch Bowler Executioner Electro Wizard
Arrows Valkyrie Elite Barbarians Witch Bowler Executioner Electro Wizard
Arrows Valkyrie Witch Executioner Bowler Electro Wizard
Mini P.E.K.K.A Elite Barbarians Electro Wizard
Valkyrie Bowler Arrows Elite Barbarians Mini P.E.K.K.A Witch Executioner Electro Wizard
Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Elite Barbarians Witch Bowler Electro Wizard
Electro Wizard Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie Bowler Executioner
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch Bowler Electro Wizard
Mini P.E.K.K.A Valkyrie Bowler Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch Bowler Executioner
Arrows Executioner Witch Electro Wizard
Mini P.E.K.K.A Elite Barbarians Valkyrie Witch Bowler Electro Wizard
Mini P.E.K.K.A Elite Barbarians Valkyrie
Electro Wizard Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Witch
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch Bowler
Arrows Elite Barbarians Valkyrie Bowler Electro Wizard
Elite Barbarians Mini P.E.K.K.A Bowler Valkyrie Witch Executioner
Valkyrie Witch Bowler Executioner
Elite Barbarians Witch Electro Wizard Mini P.E.K.K.A Valkyrie Bowler Executioner
Arrows Valkyrie Bowler Executioner Elite Barbarians Mini P.E.K.K.A Witch Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Bowler Executioner Electro Wizard
Arrows
Arrows Valkyrie
Executioner Arrows Valkyrie Bowler
Arrows Executioner Witch
Arrows Witch Bowler Executioner
Arrows Bowler Executioner
Arrows
Elite Barbarians Mini P.E.K.K.A Bowler Electro Wizard
Arrows Valkyrie Bowler Electro Wizard
Arrows Executioner
Elite Barbarians Bowler Executioner
Arrows
Arrows Elite Barbarians
Arrows Witch Bowler Executioner
Arrows Bowler Executioner
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Bowler Executioner Electro Wizard
Arrows Valkyrie Witch Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Valkyrie Witch Bowler Executioner
Witch
Arrows Witch Bowler Executioner Electro Wizard
Arrows Witch Bowler
Arrows
Elite Barbarians Arrows Witch Executioner Electro Wizard
Electro Wizard Witch
Elite Barbarians Mini P.E.K.K.A Bowler
Arrows
Arrows Electro Wizard
Arrows Bowler
Electro Wizard Witch
Arrows Witch Executioner Electro Wizard
Arrows
Mini P.E.K.K.A Valkyrie Bowler Executioner Electro Wizard
Arrows Bowler Executioner
Arrows
Elite Barbarians Executioner
Elite Barbarians Witch Bowler Electro Wizard
Witch Executioner Electro Wizard
Witch Bowler Executioner Electro Wizard
Bowler

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