My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Clone Prince Giant Skeleton
Giant Snowball
Clone Baby Dragon Witch
Zap
Clone Witch Prince
Barbarian Barrel
Elite Barbarians Clone Witch Giant Skeleton
The Log
Elite Barbarians Clone Witch Prince Giant Skeleton
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Elite Barbarians Clone Baby Dragon Witch Prince Giant Skeleton
Fireball
Elite Barbarians Clone Baby Dragon Witch
Poison
Clone Witch
Lightning
Elite Barbarians Baby Dragon Witch Prince
Rocket
Elite Barbarians Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Baby Dragon Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Clone Baby Dragon Witch Prince Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Clone Baby Dragon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mirror Prince Giant Skeleton
Elite Barbarians
Arrows
Mirror
Arrows Giant Skeleton
Clone
Giant Skeleton Baby Dragon Witch
Baby Dragon
Clone Witch Prince Giant Skeleton
Witch
Clone Baby Dragon Prince Giant Skeleton
Prince
Arrows Baby Dragon Witch
Giant Skeleton
Clone Arrows Mirror Baby Dragon Witch

Defense Synergies 1 7

Arrows
Mirror Prince Giant Skeleton
Elite Barbarians
Mirror
Arrows
Clone
Baby Dragon
Witch Prince Giant Skeleton
Witch
Baby Dragon Prince Giant Skeleton
Prince
Arrows Baby Dragon Witch
Giant Skeleton
Arrows Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Elite Barbarians Witch Prince
Witch Prince Elite Barbarians Giant Skeleton
Elite Barbarians Witch Prince
Arrows Elite Barbarians Prince Giant Skeleton
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon Giant Skeleton
Witch Elite Barbarians Prince
Elite Barbarians Prince Giant Skeleton
Witch Arrows Baby Dragon Giant Skeleton
Arrows Baby Dragon Witch
Prince Elite Barbarians Witch Giant Skeleton
Arrows Baby Dragon Witch Prince
Elite Barbarians Prince
Elite Barbarians Prince
Arrows Elite Barbarians Witch Prince
Arrows Elite Barbarians Baby Dragon Witch Prince
Arrows Baby Dragon Witch Giant Skeleton
Elite Barbarians Prince
Arrows Elite Barbarians Baby Dragon Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch Prince Giant Skeleton
Arrows Elite Barbarians Baby Dragon Prince
Giant Skeleton Elite Barbarians Witch Prince
Prince Giant Skeleton Elite Barbarians
Giant Skeleton Elite Barbarians Witch Prince
Arrows Baby Dragon Witch
Prince Elite Barbarians Witch Giant Skeleton
Giant Skeleton Elite Barbarians Prince
Giant Skeleton Elite Barbarians Baby Dragon Witch Prince
Witch
Elite Barbarians Witch Prince Giant Skeleton
Arrows Elite Barbarians Prince Giant Skeleton
Elite Barbarians Prince Giant Skeleton Witch
Baby Dragon Witch
Elite Barbarians Witch Baby Dragon Prince Giant Skeleton
Arrows Elite Barbarians Baby Dragon Witch Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Giant Skeleton
Arrows Baby Dragon
Arrows Baby Dragon Giant Skeleton
Arrows Prince Giant Skeleton
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Elite Barbarians Prince
Arrows Prince
Arrows Baby Dragon
Elite Barbarians Baby Dragon
Arrows Baby Dragon
Arrows Elite Barbarians Baby Dragon Prince
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Arrows Baby Dragon Prince
Arrows Baby Dragon Witch
Baby Dragon Prince Giant Skeleton
Arrows
Prince
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch Prince
Arrows Baby Dragon
Elite Barbarians Arrows Baby Dragon Witch
Witch
Elite Barbarians
Arrows
Arrows
Prince Giant Skeleton
Arrows
Witch Prince
Arrows Baby Dragon Witch
Arrows
Baby Dragon Prince
Arrows Baby Dragon
Arrows Giant Skeleton
Elite Barbarians Prince
Elite Barbarians Baby Dragon Witch Giant Skeleton
Witch
Baby Dragon Witch Prince Giant Skeleton
Prince

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