My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Clone
Giant Snowball
Goblin Gang Clone
Zap
Goblin Gang Clone
Barbarian Barrel
Goblin Gang Elite Barbarians Clone Hunter
The Log
Goblin Gang Elite Barbarians Clone Hunter
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Clone
Royal Delivery
Goblin Gang Elite Barbarians Clone Hunter P.E.K.K.A
Fireball
Goblin Gang Elite Barbarians Clone Hunter
Poison
Goblin Gang Clone Hunter
Lightning
Elite Barbarians Hunter
Rocket
Elite Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Gang Clone Hunter Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Gang Clone

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mirror P.E.K.K.A Mega Knight
Goblin Gang
Mirror Clone P.E.K.K.A
Elite Barbarians
Arrows Mega Knight
Mirror
Arrows Goblin Gang
Clone
Goblin Gang
Hunter
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Goblin Gang Hunter
Mega Knight
Arrows Elite Barbarians Hunter

Defense Synergies 2 9

Arrows
Mirror Mega Knight P.E.K.K.A
Goblin Gang
Mirror P.E.K.K.A
Elite Barbarians
Hunter Mega Knight
Mirror
Arrows Goblin Gang Hunter Mega Knight
Clone
Hunter
Elite Barbarians Mirror P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Goblin Gang Hunter
Mega Knight
Arrows Elite Barbarians Mirror Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Hunter P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Hunter P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians Hunter P.E.K.K.A Goblin Gang Mega Knight
Arrows Elite Barbarians P.E.K.K.A Mega Knight
Arrows Goblin Gang Hunter Mega Knight
Hunter Arrows Goblin Gang
Arrows P.E.K.K.A Mega Knight
Hunter P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Hunter Mega Knight
Goblin Gang Arrows Hunter Mega Knight
Arrows Hunter Goblin Gang
Hunter P.E.K.K.A Mega Knight Goblin Gang Elite Barbarians
Mega Knight Arrows Goblin Gang Hunter P.E.K.K.A
Elite Barbarians P.E.K.K.A Goblin Gang Hunter Mega Knight
Goblin Gang Elite Barbarians Hunter P.E.K.K.A Mega Knight
Mega Knight Arrows Goblin Gang Elite Barbarians Hunter P.E.K.K.A
Arrows Mega Knight Goblin Gang Elite Barbarians Hunter
Arrows Hunter Mega Knight
P.E.K.K.A Elite Barbarians Hunter
Goblin Gang Mega Knight Arrows Elite Barbarians Hunter P.E.K.K.A
P.E.K.K.A Elite Barbarians Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians P.E.K.K.A
Arrows Goblin Gang Elite Barbarians Hunter Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Elite Barbarians Hunter
Goblin Gang Hunter P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Goblin Gang Elite Barbarians Hunter Mega Knight
Arrows Goblin Gang Hunter
Goblin Gang P.E.K.K.A Elite Barbarians Hunter
P.E.K.K.A Mega Knight Elite Barbarians Hunter
P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Elite Barbarians Hunter
P.E.K.K.A Mega Knight Arrows Elite Barbarians
Elite Barbarians P.E.K.K.A Mega Knight Goblin Gang Hunter
Mega Knight
Goblin Gang Elite Barbarians Hunter P.E.K.K.A
Arrows Mega Knight Elite Barbarians Hunter P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows Hunter
Arrows
Arrows Hunter
Arrows
Goblin Gang Elite Barbarians
Arrows
Arrows
Elite Barbarians Hunter
Arrows
Arrows Elite Barbarians
Arrows Hunter
Arrows Mega Knight
Arrows
Arrows Hunter Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Hunter Mega Knight
Arrows Hunter
Arrows Mega Knight
Arrows
Elite Barbarians Arrows Hunter
Elite Barbarians
Arrows Hunter Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows
Goblin Gang
Arrows Hunter
Arrows
Goblin Gang Hunter Mega Knight
Arrows
Arrows
Elite Barbarians P.E.K.K.A Mega Knight
Goblin Gang Elite Barbarians
Mega Knight
P.E.K.K.A
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: