My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Elixir Golem
The Log
Firecracker Elite Barbarians Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Elixir Golem Electro Dragon
Fireball
Firecracker Elite Barbarians Elixir Golem Electro Dragon
Poison
Firecracker Elixir Golem Electro Dragon
Lightning
Elite Barbarians Electro Dragon
Rocket
Elite Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Elixir Golem Tornado Void Electro Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Elixir Golem

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mirror Void Elixir Golem
Firecracker
Elixir Golem Elite Barbarians Mirror Tornado
Elite Barbarians
Arrows Firecracker
Elixir Golem
Firecracker Arrows Mirror Tornado Electro Dragon
Mirror
Arrows Firecracker Elixir Golem Tornado
Tornado
Firecracker Elixir Golem Mirror Electro Dragon
Void
Arrows
Electro Dragon
Elixir Golem Tornado

Defense Synergies 2 7

Arrows
Mirror Tornado Void
Firecracker
Mirror Tornado Electro Dragon
Elite Barbarians
Elixir Golem
Mirror
Arrows Tornado Firecracker Electro Dragon
Tornado
Mirror Arrows Firecracker Electro Dragon
Void
Arrows
Electro Dragon
Firecracker Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Electro Dragon
Elite Barbarians Firecracker Electro Dragon
Tornado Elite Barbarians Void Electro Dragon
Elite Barbarians Firecracker Electro Dragon
Arrows Firecracker Elite Barbarians Tornado
Arrows Tornado Firecracker Electro Dragon
Tornado Arrows Firecracker Void Electro Dragon
Arrows Void Electro Dragon
Elite Barbarians Tornado
Elite Barbarians Tornado Firecracker
Arrows Firecracker Tornado Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Elite Barbarians Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Elite Barbarians
Tornado Elite Barbarians
Arrows Firecracker Elite Barbarians Tornado Electro Dragon
Arrows Firecracker Elite Barbarians Tornado Electro Dragon
Arrows Tornado Firecracker Electro Dragon
Elite Barbarians Tornado
Arrows Firecracker Elite Barbarians Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Void
Void Arrows Firecracker Elite Barbarians Electro Dragon
Elite Barbarians Electro Dragon
Elite Barbarians Tornado
Elite Barbarians
Arrows Firecracker Tornado Electro Dragon
Elite Barbarians Void
Elite Barbarians
Void Electro Dragon Firecracker Elite Barbarians Tornado
Elite Barbarians Electro Dragon
Arrows Elite Barbarians Tornado Void
Elite Barbarians
Firecracker Electro Dragon
Elite Barbarians Electro Dragon Firecracker Tornado
Arrows Firecracker Elite Barbarians Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Electro Dragon
Arrows Firecracker Void Tornado Electro Dragon
Arrows Void Electro Dragon
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker Tornado Electro Dragon
Arrows Firecracker Tornado
Arrows Firecracker Tornado Electro Dragon
Arrows Void Firecracker Tornado Electro Dragon
Elite Barbarians Tornado Void Electro Dragon
Firecracker Void Arrows Tornado Electro Dragon
Void Arrows Firecracker Tornado Electro Dragon
Firecracker Elite Barbarians Void
Arrows Firecracker Void Electro Dragon
Arrows Firecracker Elite Barbarians
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Tornado
Void Arrows Firecracker Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Void
Arrows Tornado Void
Void Tornado
Arrows Void Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows Firecracker Void Tornado Electro Dragon
Void Arrows Tornado Electro Dragon
Void Arrows Firecracker Tornado
Elite Barbarians Arrows Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Void
Elite Barbarians Void
Void Arrows Electro Dragon
Void Arrows Firecracker Electro Dragon
Arrows Firecracker
Void Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows
Void Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Void Arrows Tornado
Firecracker Elite Barbarians Electro Dragon
Electro Dragon Firecracker Elite Barbarians Tornado
Firecracker Tornado Void Electro Dragon
Void Electro Dragon Firecracker Tornado

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