My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers
Giant Snowball
Musketeer Wall Breakers Witch
Zap
Wall Breakers Witch
Barbarian Barrel
Elite Barbarians Musketeer Valkyrie Wall Breakers Witch
The Log
Elite Barbarians Musketeer Wall Breakers Witch
Earthquake
Witch
Arrows
Wall Breakers Witch
Royal Delivery
Elite Barbarians Musketeer Valkyrie Wall Breakers Witch
Fireball
Elite Barbarians Musketeer Wall Breakers Witch
Poison
Musketeer Witch
Lightning
Elite Barbarians Musketeer Valkyrie Witch
Rocket
Elite Barbarians Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage The Log Arrows Musketeer Valkyrie Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Wall Breakers Rage The Log Arrows

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Wall Breakers
Elite Barbarians
Arrows Valkyrie Rage The Log
Musketeer
Valkyrie The Log
Valkyrie
Elite Barbarians Musketeer Wall Breakers Witch
Wall Breakers
Valkyrie Arrows The Log
Rage
Elite Barbarians Witch
Witch
Rage Valkyrie
The Log
Elite Barbarians Musketeer Wall Breakers

Defense Synergies 3 5

Arrows
Valkyrie
Elite Barbarians
Valkyrie The Log
Musketeer
Valkyrie The Log
Valkyrie
Elite Barbarians Musketeer Arrows Witch The Log
Wall Breakers
Rage
Witch
Valkyrie The Log
The Log
Musketeer Elite Barbarians Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie The Log
Elite Barbarians Musketeer Valkyrie Witch The Log
Witch Elite Barbarians Musketeer Valkyrie
Elite Barbarians Witch Musketeer Valkyrie
Arrows Elite Barbarians Valkyrie The Log
Arrows The Log Musketeer Valkyrie
Musketeer Arrows Witch
Arrows Musketeer Valkyrie The Log
Witch Elite Barbarians Musketeer
Elite Barbarians Musketeer Valkyrie
Valkyrie Witch Arrows Musketeer The Log
Arrows Musketeer Witch
Elite Barbarians Musketeer Valkyrie Witch The Log
Valkyrie Arrows Witch The Log
Elite Barbarians
Elite Barbarians The Log
Arrows Elite Barbarians Musketeer Valkyrie Witch
Arrows Valkyrie Elite Barbarians Musketeer Witch The Log
Arrows Valkyrie Witch The Log Musketeer
Elite Barbarians Musketeer
Valkyrie Arrows Elite Barbarians Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Witch
Arrows Elite Barbarians Musketeer Valkyrie The Log
Elite Barbarians Musketeer Valkyrie Witch The Log
Valkyrie Elite Barbarians Musketeer The Log
Elite Barbarians Musketeer Valkyrie Witch
Arrows Musketeer Witch
Elite Barbarians Musketeer Valkyrie Witch
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Witch The Log
Witch Musketeer
Elite Barbarians Musketeer Valkyrie Witch
Arrows Elite Barbarians Valkyrie The Log
Elite Barbarians Valkyrie Witch
Musketeer Valkyrie Witch
Elite Barbarians Witch Musketeer Valkyrie The Log
Arrows Valkyrie Elite Barbarians Musketeer Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Musketeer Valkyrie The Log
Arrows Valkyrie The Log
Arrows Musketeer Witch
Arrows Musketeer Witch The Log
Arrows The Log
Arrows The Log
Elite Barbarians Musketeer
Arrows Musketeer Valkyrie The Log
Arrows Musketeer
Elite Barbarians Musketeer The Log
Arrows Musketeer
Arrows Elite Barbarians Musketeer The Log
Arrows Musketeer Witch The Log
Arrows Musketeer The Log
Arrows
Arrows Musketeer The Log
Arrows Valkyrie Witch The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Valkyrie Witch
Witch
Arrows The Log Musketeer Witch
Arrows Musketeer Witch The Log
Arrows Musketeer The Log
Elite Barbarians Arrows Musketeer Witch
Musketeer Witch
Elite Barbarians
Arrows Musketeer The Log
Arrows
Arrows The Log
Musketeer Witch
Arrows Musketeer Witch
Arrows The Log
Musketeer Valkyrie
Arrows The Log Musketeer
Arrows
Elite Barbarians Musketeer
Elite Barbarians Musketeer Witch The Log
Musketeer Witch
Musketeer Witch The Log

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