My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Balloon Phoenix
Giant Snowball
Skeleton Army Witch Balloon
Zap
Skeleton Army Witch Balloon
Barbarian Barrel
Elite Barbarians Skeleton Army Witch
The Log
Elite Barbarians Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elite Barbarians Skeleton Army Witch Balloon
Fireball
Elite Barbarians Skeleton Army Witch Balloon
Poison
Skeleton Army Witch Balloon Phoenix
Lightning
Elite Barbarians Witch Balloon Phoenix
Rocket
Elite Barbarians Witch Balloon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Skeleton Army Poison Phoenix Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Skeleton Army Poison

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Balloon Phoenix
Elite Barbarians
Arrows Rage
Rage
Elite Barbarians Witch Balloon Phoenix
Skeleton Army
Poison
Balloon
Witch
Rage
Balloon
Arrows Rage Poison
Phoenix
Arrows Rage

Defense Synergies 0 1

Arrows
Phoenix
Elite Barbarians
Rage
Skeleton Army
Poison
Witch
Balloon
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Skeleton Army Witch Phoenix
Skeleton Army Witch Elite Barbarians
Elite Barbarians Skeleton Army Witch Phoenix
Arrows Elite Barbarians Skeleton Army Poison
Arrows Skeleton Army
Arrows Poison Witch Phoenix
Arrows Poison Phoenix
Witch Elite Barbarians Skeleton Army Phoenix
Elite Barbarians Skeleton Army Phoenix
Skeleton Army Poison Witch Arrows
Arrows Poison Witch Phoenix
Skeleton Army Elite Barbarians Witch
Skeleton Army Arrows Poison Witch
Elite Barbarians Skeleton Army Phoenix
Skeleton Army Elite Barbarians
Arrows Elite Barbarians Skeleton Army Poison Witch
Arrows Elite Barbarians Skeleton Army Witch
Arrows Poison Witch
Elite Barbarians Phoenix
Skeleton Army Arrows Elite Barbarians Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Witch
Poison Arrows Elite Barbarians Phoenix
Skeleton Army Elite Barbarians Witch
Skeleton Army Elite Barbarians Phoenix
Elite Barbarians Skeleton Army Witch Phoenix
Arrows Poison Witch
Skeleton Army Elite Barbarians Witch Phoenix
Elite Barbarians Skeleton Army Phoenix
Elite Barbarians Skeleton Army Poison Witch Phoenix
Witch Skeleton Army Phoenix
Elite Barbarians Witch Phoenix
Skeleton Army Arrows Elite Barbarians Poison Phoenix
Elite Barbarians Skeleton Army Witch
Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Phoenix Poison
Arrows Poison Elite Barbarians Witch Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison
Arrows Poison
Arrows Poison
Poison Arrows
Arrows Poison Witch
Arrows Poison Witch
Arrows Poison
Arrows Poison
Elite Barbarians Poison
Poison Arrows
Poison Arrows
Poison Elite Barbarians
Arrows Poison
Arrows Elite Barbarians Poison
Arrows Poison Witch
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Witch
Poison
Arrows Poison
Arrows Poison
Arrows Poison Witch
Witch
Arrows Poison Witch
Arrows Poison Witch
Poison Arrows
Elite Barbarians Poison Arrows Witch
Poison Witch
Elite Barbarians
Poison Arrows
Arrows Poison
Arrows Poison
Skeleton Army Witch
Poison Arrows Witch
Arrows
Poison
Arrows Poison
Arrows Poison
Elite Barbarians
Elite Barbarians Poison Witch
Poison Witch
Poison Witch

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