My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Zappies Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Drill Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Wall Breakers Goblin Drill
Giant Snowball
Royal Recruits Zappies Wall Breakers Goblin Drill
Zap
Zappies Wall Breakers Goblin Drill
Barbarian Barrel
Elite Barbarians Royal Recruits Zappies Wall Breakers Goblin Drill Royal Ghost
The Log
Elite Barbarians Royal Recruits Zappies Wall Breakers Goblin Drill
Earthquake
Zappies Goblin Drill
Arrows
Royal Recruits Zappies Wall Breakers Goblin Drill
Royal Delivery
Elite Barbarians Royal Recruits Zappies Wall Breakers Goblin Drill Royal Ghost
Fireball
Elite Barbarians Zappies Wall Breakers Goblin Drill
Poison
Royal Recruits Zappies Goblin Drill
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Goblin Drill Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Void Royal Ghost Zappies Goblin Drill Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Void Royal Ghost

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Void Wall Breakers Goblin Drill
Elite Barbarians
Arrows Zappies Royal Ghost
Royal Recruits
Zappies Wall Breakers Royal Ghost
Zappies
Elite Barbarians Royal Recruits Wall Breakers Royal Ghost
Wall Breakers
Goblin Drill Arrows Royal Recruits Zappies Royal Ghost
Void
Arrows
Goblin Drill
Wall Breakers Arrows Royal Ghost
Royal Ghost
Elite Barbarians Royal Recruits Zappies Wall Breakers Goblin Drill

Defense Synergies 1 1

Arrows
Void
Elite Barbarians
Royal Recruits
Zappies
Goblin Drill
Wall Breakers
Void
Arrows
Goblin Drill
Zappies
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Zappies Void
Elite Barbarians Royal Recruits Zappies Goblin Drill
Elite Barbarians Royal Recruits Zappies Void Goblin Drill
Elite Barbarians Royal Recruits Zappies Goblin Drill
Arrows Elite Barbarians Royal Recruits
Arrows Zappies Royal Ghost
Arrows Zappies Void
Arrows Royal Recruits Void
Zappies Elite Barbarians Royal Recruits Goblin Drill
Elite Barbarians Royal Recruits Zappies Royal Ghost
Arrows Royal Recruits Zappies Goblin Drill Royal Ghost
Arrows Zappies
Royal Recruits Goblin Drill Elite Barbarians Zappies
Arrows Royal Recruits Zappies Goblin Drill Royal Ghost
Elite Barbarians Royal Recruits Zappies Goblin Drill
Elite Barbarians Royal Recruits Zappies Goblin Drill
Arrows Elite Barbarians Royal Recruits Zappies Goblin Drill
Arrows Elite Barbarians Royal Recruits Zappies Goblin Drill Royal Ghost
Arrows Goblin Drill Royal Recruits Zappies Royal Ghost
Elite Barbarians Royal Recruits Zappies Goblin Drill
Royal Recruits Royal Ghost Arrows Elite Barbarians Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Elite Barbarians Zappies Void Royal Ghost
Void Arrows Elite Barbarians Royal Ghost
Royal Recruits Zappies Elite Barbarians
Royal Recruits Elite Barbarians Zappies
Royal Recruits Elite Barbarians Zappies Goblin Drill
Arrows Zappies
Royal Recruits Elite Barbarians Zappies Void
Elite Barbarians Royal Recruits Zappies
Royal Recruits Void Elite Barbarians Zappies
Royal Recruits Zappies Goblin Drill
Elite Barbarians Royal Recruits Zappies
Royal Recruits Arrows Elite Barbarians Void
Elite Barbarians Royal Recruits Zappies
Royal Recruits Zappies
Elite Barbarians Royal Recruits Zappies Goblin Drill
Arrows Elite Barbarians Royal Recruits Zappies Royal Ghost
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Royal Recruits Goblin Drill Royal Ghost
Arrows Void Royal Ghost
Arrows Void Goblin Drill
Arrows Royal Recruits Void
Arrows
Arrows
Arrows
Arrows
Arrows Void
Elite Barbarians Void
Void Arrows Royal Recruits
Void Arrows
Elite Barbarians Void
Arrows Void
Arrows Elite Barbarians
Arrows Goblin Drill
Arrows Royal Recruits
Arrows
Void Arrows
Arrows Void
Void
Arrows Void
Void
Arrows Royal Recruits Void Goblin Drill
Arrows
Arrows Void Royal Ghost
Void Arrows
Void Arrows
Elite Barbarians Arrows Void
Zappies Void
Elite Barbarians Void
Void Arrows
Void Arrows Zappies
Arrows
Royal Recruits Zappies Void
Arrows Zappies
Arrows
Void
Arrows
Void Arrows
Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Zappies
Zappies Void
Void Royal Recruits Royal Ghost
Void
Void

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