My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Goblin Barrel Skeleton Army Balloon
Giant Snowball
Bats Goblin Barrel Skeleton Army Balloon
Zap
Bats Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Elite Barbarians Goblin Barrel Skeleton Army Magic Archer
The Log
Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Elite Barbarians Goblin Barrel Skeleton Army Balloon Magic Archer
Fireball
Elite Barbarians Goblin Barrel Skeleton Army Balloon Magic Archer
Poison
Bats Skeleton Army Balloon Magic Archer
Lightning
Elite Barbarians Balloon Magic Archer
Rocket
Elite Barbarians Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Skeleton Army Magic Archer Balloon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Skeleton Army

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Elite Barbarians Goblin Barrel
Arrows
Elite Barbarians Balloon Goblin Barrel Mega Knight
Elite Barbarians
Arrows Bats Mega Knight
Goblin Barrel
Bats Arrows Skeleton Army Balloon Mega Knight
Skeleton Army
Goblin Barrel
Balloon
Bats Arrows Goblin Barrel Magic Archer Mega Knight
Magic Archer
Balloon Mega Knight
Mega Knight
Bats Arrows Elite Barbarians Goblin Barrel Balloon Magic Archer

Defense Synergies 1 4

Bats
Mega Knight
Arrows
Mega Knight
Elite Barbarians
Mega Knight
Goblin Barrel
Skeleton Army
Magic Archer
Balloon
Magic Archer
Skeleton Army Mega Knight
Mega Knight
Arrows Bats Elite Barbarians Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Elite Barbarians Skeleton Army Bats Mega Knight
Skeleton Army Mega Knight Bats Elite Barbarians
Elite Barbarians Skeleton Army Bats Mega Knight
Arrows Elite Barbarians Skeleton Army Mega Knight
Arrows Skeleton Army Bats Magic Archer Mega Knight
Bats Arrows Magic Archer
Arrows Magic Archer Mega Knight
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Mega Knight
Bats Skeleton Army Arrows Magic Archer Mega Knight
Arrows Bats Magic Archer
Skeleton Army Mega Knight Bats Elite Barbarians
Skeleton Army Mega Knight Bats Arrows Magic Archer
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Elite Barbarians Mega Knight
Mega Knight Bats Arrows Elite Barbarians Skeleton Army
Arrows Mega Knight Bats Elite Barbarians Skeleton Army Magic Archer
Arrows Bats Magic Archer Mega Knight
Elite Barbarians
Skeleton Army Mega Knight Bats Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians
Arrows Elite Barbarians Magic Archer Mega Knight
Skeleton Army Mega Knight Bats Elite Barbarians
Skeleton Army Mega Knight Bats Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight
Arrows Bats Magic Archer
Skeleton Army Bats Elite Barbarians
Mega Knight Elite Barbarians Skeleton Army
Mega Knight Bats Elite Barbarians Skeleton Army Magic Archer
Skeleton Army
Mega Knight Bats Elite Barbarians
Skeleton Army Mega Knight Arrows Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Magic Archer Mega Knight
Elite Barbarians Skeleton Army Bats Magic Archer
Bats Arrows Mega Knight Elite Barbarians Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Magic Archer
Arrows Magic Archer
Arrows
Arrows Magic Archer Mega Knight
Arrows Bats Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Bats Elite Barbarians
Arrows Magic Archer
Arrows Magic Archer
Elite Barbarians Magic Archer
Arrows Magic Archer
Arrows Elite Barbarians Magic Archer
Arrows Magic Archer
Magic Archer Arrows Mega Knight
Arrows
Bats
Arrows Magic Archer Mega Knight
Arrows Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Elite Barbarians Bats Arrows Magic Archer
Bats
Elite Barbarians
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows Magic Archer
Bats Skeleton Army Magic Archer
Arrows Magic Archer
Arrows
Magic Archer Mega Knight
Arrows Magic Archer
Arrows
Elite Barbarians Mega Knight
Bats Elite Barbarians Magic Archer
Bats Magic Archer
Magic Archer Mega Knight
Mega Knight

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