My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Goblin Drill Sparky
Giant Snowball
Flying Machine Skeleton Army Goblin Drill
Zap
Flying Machine Skeleton Army Goblin Drill Sparky
Barbarian Barrel
Elite Barbarians Skeleton Army Goblin Drill Electro Wizard Sparky
The Log
Elite Barbarians Skeleton Army Goblin Drill Sparky
Earthquake
Skeleton Army Goblin Drill
Arrows
Flying Machine Skeleton Army Goblin Drill
Royal Delivery
Elite Barbarians Flying Machine Skeleton Army Goblin Drill Electro Wizard Sparky
Fireball
Elite Barbarians Flying Machine Skeleton Army Goblin Drill Electro Wizard Sparky
Poison
Flying Machine Skeleton Army Goblin Drill Electro Wizard Sparky
Lightning
Elite Barbarians Electro Wizard Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze Goblin Drill Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Flying Machine Freeze Goblin Drill Electro Wizard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Flying Machine Freeze

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Sparky Freeze Goblin Drill
Elite Barbarians
Arrows Sparky
Flying Machine
Goblin Drill
Skeleton Army
Sparky
Freeze
Arrows
Goblin Drill
Arrows Flying Machine Sparky
Electro Wizard
Sparky
Sparky
Arrows Elite Barbarians Skeleton Army Goblin Drill Electro Wizard

Defense Synergies 0 11

Arrows
Sparky
Elite Barbarians
Flying Machine
Skeleton Army Goblin Drill Electro Wizard
Skeleton Army
Flying Machine Freeze Goblin Drill Electro Wizard Sparky
Freeze
Skeleton Army Electro Wizard Sparky
Goblin Drill
Flying Machine Skeleton Army Electro Wizard
Electro Wizard
Flying Machine Skeleton Army Freeze Goblin Drill
Sparky
Arrows Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Electro Wizard Sparky
Elite Barbarians Skeleton Army Sparky Flying Machine Goblin Drill Electro Wizard
Skeleton Army Sparky Elite Barbarians Freeze Goblin Drill Electro Wizard
Elite Barbarians Skeleton Army Sparky Goblin Drill Electro Wizard
Arrows Elite Barbarians Skeleton Army Sparky
Arrows Skeleton Army Freeze Flying Machine Electro Wizard
Electro Wizard Arrows Flying Machine Freeze
Arrows Flying Machine Electro Wizard Sparky
Sparky Elite Barbarians Skeleton Army Goblin Drill
Elite Barbarians Skeleton Army Electro Wizard Sparky
Skeleton Army Electro Wizard Arrows Flying Machine Freeze Goblin Drill
Arrows Flying Machine Electro Wizard
Skeleton Army Goblin Drill Sparky Elite Barbarians Flying Machine Freeze Electro Wizard
Skeleton Army Sparky Arrows Freeze Goblin Drill Electro Wizard
Elite Barbarians Skeleton Army Sparky Goblin Drill Electro Wizard
Skeleton Army Elite Barbarians Freeze Goblin Drill Electro Wizard Sparky
Sparky Arrows Elite Barbarians Skeleton Army Goblin Drill Electro Wizard
Arrows Elite Barbarians Flying Machine Skeleton Army Goblin Drill Electro Wizard
Arrows Freeze Goblin Drill Flying Machine Electro Wizard
Sparky Elite Barbarians Goblin Drill Electro Wizard
Skeleton Army Arrows Elite Barbarians Flying Machine Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Electro Wizard Sparky
Electro Wizard Arrows Elite Barbarians Flying Machine
Skeleton Army Elite Barbarians Electro Wizard Sparky
Skeleton Army Elite Barbarians Electro Wizard Sparky
Elite Barbarians Skeleton Army Goblin Drill Sparky
Arrows Flying Machine Freeze Electro Wizard
Skeleton Army Sparky Elite Barbarians Flying Machine Electro Wizard
Elite Barbarians Skeleton Army Sparky
Freeze Electro Wizard Elite Barbarians Flying Machine Skeleton Army Sparky
Skeleton Army Goblin Drill Sparky
Elite Barbarians Flying Machine Sparky
Skeleton Army Arrows Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Sparky
Flying Machine Skeleton Army Sparky
Elite Barbarians Skeleton Army Electro Wizard Sparky Flying Machine Freeze Goblin Drill
Arrows Elite Barbarians Flying Machine Freeze Electro Wizard Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Freeze Goblin Drill Sparky
Arrows Flying Machine Electro Wizard
Arrows Flying Machine Goblin Drill Sparky
Arrows Flying Machine Freeze Sparky
Arrows Sparky
Arrows Flying Machine Freeze
Arrows Flying Machine Sparky
Arrows Flying Machine Freeze
Arrows Flying Machine
Elite Barbarians Electro Wizard Sparky
Arrows Flying Machine Electro Wizard Sparky
Arrows Flying Machine
Flying Machine Elite Barbarians Sparky
Arrows Flying Machine Freeze
Arrows Elite Barbarians Flying Machine Sparky
Arrows Flying Machine Goblin Drill Sparky
Arrows Flying Machine Sparky
Arrows Freeze Sparky
Sparky
Arrows Flying Machine Electro Wizard Sparky
Arrows Flying Machine
Sparky
Arrows
Sparky
Arrows Flying Machine Goblin Drill
Arrows Freeze Sparky
Arrows Flying Machine Electro Wizard Sparky
Arrows Flying Machine Sparky
Arrows Sparky
Elite Barbarians Arrows Flying Machine Electro Wizard Sparky
Electro Wizard Flying Machine Freeze
Elite Barbarians Sparky
Arrows Sparky
Arrows Freeze Electro Wizard Sparky
Sparky
Arrows Sparky
Electro Wizard Flying Machine Skeleton Army Freeze
Arrows Flying Machine Electro Wizard
Freeze
Arrows
Flying Machine Electro Wizard Sparky
Arrows Flying Machine
Arrows Sparky
Elite Barbarians Flying Machine Sparky
Elite Barbarians Flying Machine Freeze Electro Wizard Sparky
Flying Machine Electro Wizard
Flying Machine Freeze Electro Wizard Sparky
Sparky
Sparky

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