My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Royal Hogs Skeleton Army Prince
Giant Snowball
Hog Rider Royal Hogs Skeleton Army
Zap
Inferno Tower Royal Hogs Skeleton Army Prince
Barbarian Barrel
Elite Barbarians Valkyrie Inferno Tower Royal Hogs Skeleton Army
The Log
Elite Barbarians Hog Rider Royal Hogs Skeleton Army Prince
Earthquake
Hog Rider Inferno Tower Royal Hogs Skeleton Army
Arrows
Royal Hogs Skeleton Army
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Royal Hogs Skeleton Army Prince
Fireball
Elite Barbarians Hog Rider Inferno Tower Royal Hogs Skeleton Army
Poison
Inferno Tower Royal Hogs Skeleton Army
Lightning
Elite Barbarians Valkyrie Inferno Tower Prince
Rocket
Elite Barbarians Valkyrie Hog Rider Inferno Tower Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Valkyrie Hog Rider Inferno Tower Royal Hogs Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Valkyrie Hog Rider

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Royal Hogs Prince
Elite Barbarians
Arrows Valkyrie Hog Rider
Valkyrie
Elite Barbarians Hog Rider Prince Royal Hogs
Hog Rider
Arrows Valkyrie Elite Barbarians Prince
Inferno Tower
Royal Hogs
Arrows Valkyrie
Skeleton Army
Prince
Valkyrie Arrows Hog Rider

Defense Synergies 2 7

Arrows
Valkyrie Inferno Tower Prince
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Arrows Inferno Tower Prince
Hog Rider
Inferno Tower
Skeleton Army Arrows Valkyrie Prince
Royal Hogs
Skeleton Army
Inferno Tower Prince
Prince
Arrows Valkyrie Inferno Tower Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower
Elite Barbarians Inferno Tower Skeleton Army Valkyrie Prince
Inferno Tower Skeleton Army Prince Elite Barbarians Valkyrie
Elite Barbarians Inferno Tower Skeleton Army Prince Valkyrie
Arrows Elite Barbarians Valkyrie Skeleton Army Prince
Arrows Skeleton Army Valkyrie
Inferno Tower Arrows
Arrows Valkyrie Inferno Tower
Inferno Tower Elite Barbarians Skeleton Army Prince
Elite Barbarians Skeleton Army Valkyrie Inferno Tower Prince
Valkyrie Skeleton Army Arrows
Arrows Inferno Tower
Inferno Tower Skeleton Army Prince Elite Barbarians Valkyrie
Valkyrie Skeleton Army Arrows Prince
Elite Barbarians Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army Elite Barbarians Prince
Arrows Elite Barbarians Valkyrie Inferno Tower Skeleton Army Prince
Arrows Elite Barbarians Valkyrie Skeleton Army Prince
Arrows Valkyrie
Elite Barbarians Inferno Tower Prince
Valkyrie Skeleton Army Arrows Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Inferno Tower Prince
Arrows Elite Barbarians Valkyrie Prince
Skeleton Army Elite Barbarians Valkyrie Inferno Tower Prince
Valkyrie Skeleton Army Prince Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Valkyrie Skeleton Army Prince
Arrows
Skeleton Army Prince Elite Barbarians Valkyrie Inferno Tower
Inferno Tower Elite Barbarians Valkyrie Skeleton Army Prince
Elite Barbarians Valkyrie Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army
Elite Barbarians Valkyrie Inferno Tower Prince
Skeleton Army Arrows Elite Barbarians Valkyrie Prince
Elite Barbarians Skeleton Army Prince Valkyrie Inferno Tower
Valkyrie Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Valkyrie Prince
Arrows Valkyrie Elite Barbarians Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Prince
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Elite Barbarians Prince
Arrows Valkyrie Prince
Arrows
Elite Barbarians
Arrows
Arrows Elite Barbarians Prince
Arrows
Arrows
Arrows
Arrows Prince
Arrows Valkyrie
Prince
Arrows
Prince
Arrows
Arrows Valkyrie
Arrows
Arrows Prince
Arrows
Elite Barbarians Arrows
Elite Barbarians
Arrows
Arrows
Prince
Arrows
Skeleton Army Prince
Arrows
Arrows
Valkyrie Prince
Arrows
Arrows
Elite Barbarians Prince
Elite Barbarians
Prince

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