My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Dark Prince
Giant Snowball
Hog Rider
Zap
Dark Prince
Barbarian Barrel
Elite Barbarians Valkyrie Dark Prince
The Log
Elite Barbarians Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Dark Prince
Fireball
Elite Barbarians Hog Rider
Poison
Lightning
Elite Barbarians Valkyrie Dark Prince
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Valkyrie Hog Rider Dark Prince Elite Barbarians Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Valkyrie Hog Rider

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Mirror Dark Prince Lightning Mega Knight
Elite Barbarians
Arrows Valkyrie Hog Rider Mega Knight
Valkyrie
Elite Barbarians Hog Rider Dark Prince
Hog Rider
Arrows Valkyrie Lightning Elite Barbarians Mirror Dark Prince Mega Knight
Mirror
Arrows Hog Rider Lightning
Dark Prince
Arrows Valkyrie Hog Rider Lightning
Lightning
Hog Rider Arrows Mirror Dark Prince
Mega Knight
Arrows Elite Barbarians Hog Rider

Defense Synergies 4 6

Arrows
Mirror Mega Knight Valkyrie Dark Prince Lightning
Elite Barbarians
Valkyrie Dark Prince Mega Knight
Valkyrie
Elite Barbarians Arrows Mirror
Hog Rider
Mirror
Arrows Valkyrie Mega Knight
Dark Prince
Elite Barbarians Arrows
Lightning
Arrows
Mega Knight
Arrows Elite Barbarians Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie
Elite Barbarians Valkyrie Dark Prince Mega Knight
Mega Knight Elite Barbarians Valkyrie Dark Prince Lightning
Elite Barbarians Valkyrie Dark Prince Mega Knight
Lightning Arrows Elite Barbarians Valkyrie Dark Prince Mega Knight
Arrows Valkyrie Dark Prince Mega Knight
Lightning Arrows
Lightning Arrows Valkyrie Mega Knight
Elite Barbarians
Elite Barbarians Valkyrie Dark Prince Mega Knight
Valkyrie Arrows Dark Prince Mega Knight
Arrows
Mega Knight Elite Barbarians Valkyrie Dark Prince Lightning
Valkyrie Mega Knight Arrows Dark Prince
Elite Barbarians Mega Knight
Elite Barbarians Lightning Mega Knight
Mega Knight Arrows Elite Barbarians Valkyrie Dark Prince
Arrows Valkyrie Mega Knight Elite Barbarians Dark Prince
Arrows Valkyrie Dark Prince Mega Knight
Elite Barbarians
Valkyrie Dark Prince Mega Knight Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Dark Prince
Arrows Elite Barbarians Valkyrie Lightning Mega Knight
Mega Knight Elite Barbarians Valkyrie Dark Prince Lightning
Valkyrie Dark Prince Lightning Mega Knight Elite Barbarians
Elite Barbarians Valkyrie Dark Prince Mega Knight
Arrows
Dark Prince Elite Barbarians Valkyrie Lightning
Mega Knight Elite Barbarians Valkyrie Dark Prince
Lightning Mega Knight Elite Barbarians Valkyrie Dark Prince
Mega Knight Elite Barbarians Valkyrie Dark Prince
Lightning Mega Knight Arrows Elite Barbarians Valkyrie Dark Prince
Elite Barbarians Dark Prince Lightning Mega Knight Valkyrie
Valkyrie Mega Knight
Elite Barbarians Valkyrie Dark Prince Lightning
Arrows Valkyrie Mega Knight Elite Barbarians Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows
Lightning Arrows
Lightning Arrows Valkyrie Dark Prince
Arrows Valkyrie Dark Prince Mega Knight
Arrows
Arrows
Arrows Lightning
Arrows Lightning
Lightning Elite Barbarians
Lightning Arrows Valkyrie Dark Prince
Lightning Arrows
Lightning Elite Barbarians
Lightning Arrows
Lightning Arrows Elite Barbarians
Lightning Arrows
Lightning Arrows Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Dark Prince Mega Knight
Lightning Arrows Valkyrie Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Valkyrie Dark Prince Mega Knight
Arrows Lightning
Lightning Arrows Mega Knight
Lightning Arrows
Elite Barbarians Lightning Arrows
Lightning
Lightning Elite Barbarians
Lightning Arrows Mega Knight
Lightning Arrows
Mega Knight
Arrows Lightning
Lightning Dark Prince
Lightning Arrows
Arrows
Lightning Valkyrie Dark Prince Mega Knight
Arrows Lightning
Lightning Arrows
Elite Barbarians Dark Prince Mega Knight
Elite Barbarians Lightning
Lightning
Lightning Dark Prince Mega Knight
Lightning Mega Knight

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