My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Bandit
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch Bandit
Barbarian Barrel
Elite Barbarians Valkyrie Skeleton Army Witch Bandit
The Log
Elite Barbarians Skeleton Army Witch Bandit
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elite Barbarians Valkyrie Skeleton Army Witch P.E.K.K.A Bandit
Fireball
Elite Barbarians Skeleton Army Witch Bandit
Poison
Skeleton Army Witch
Lightning
Elite Barbarians Valkyrie Witch Bandit
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Bandit Valkyrie Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Skeleton Army Bandit

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A Bandit
Elite Barbarians
Arrows Valkyrie The Log Bandit
Valkyrie
Elite Barbarians Witch P.E.K.K.A Bandit
Skeleton Army
Witch
Valkyrie P.E.K.K.A Bandit
P.E.K.K.A
Arrows Valkyrie Witch The Log
The Log
Elite Barbarians P.E.K.K.A Bandit
Bandit
Arrows Elite Barbarians Valkyrie Witch The Log

Defense Synergies 2 13

Arrows
Valkyrie P.E.K.K.A Bandit
Elite Barbarians
Valkyrie The Log
Valkyrie
Elite Barbarians Arrows Witch P.E.K.K.A The Log Bandit
Skeleton Army
The Log Bandit
Witch
Valkyrie The Log Bandit
P.E.K.K.A
The Log Arrows Valkyrie
The Log
P.E.K.K.A Elite Barbarians Valkyrie Skeleton Army Witch Bandit
Bandit
Arrows Valkyrie Skeleton Army Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Elite Barbarians Skeleton Army P.E.K.K.A Valkyrie Witch The Log Bandit
Skeleton Army Witch P.E.K.K.A Elite Barbarians Valkyrie Bandit
Elite Barbarians Skeleton Army Witch P.E.K.K.A Valkyrie Bandit
Arrows Elite Barbarians Valkyrie Skeleton Army P.E.K.K.A The Log
Arrows Skeleton Army The Log Valkyrie Bandit
Arrows Witch
Arrows Valkyrie P.E.K.K.A The Log Bandit
Witch P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Valkyrie Bandit
Valkyrie Skeleton Army Witch Arrows The Log Bandit
Arrows Witch
Skeleton Army P.E.K.K.A Elite Barbarians Valkyrie Witch The Log Bandit
Valkyrie Skeleton Army Arrows Witch P.E.K.K.A The Log
Elite Barbarians Skeleton Army P.E.K.K.A Bandit
Skeleton Army Elite Barbarians P.E.K.K.A The Log Bandit
Arrows Elite Barbarians Valkyrie Skeleton Army Witch P.E.K.K.A
Arrows Valkyrie Elite Barbarians Skeleton Army Witch The Log Bandit
Arrows Valkyrie Witch The Log Bandit
P.E.K.K.A Elite Barbarians
Valkyrie Skeleton Army Arrows Elite Barbarians Witch P.E.K.K.A The Log Bandit
P.E.K.K.A Elite Barbarians Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Witch P.E.K.K.A Bandit
Bandit Arrows Elite Barbarians Valkyrie The Log
Skeleton Army P.E.K.K.A Bandit Elite Barbarians Valkyrie Witch The Log
Valkyrie Skeleton Army P.E.K.K.A Elite Barbarians The Log Bandit
P.E.K.K.A Elite Barbarians Valkyrie Skeleton Army Witch Bandit
Arrows Witch
Skeleton Army P.E.K.K.A Elite Barbarians Valkyrie Witch Bandit
P.E.K.K.A Elite Barbarians Valkyrie Skeleton Army
P.E.K.K.A Elite Barbarians Valkyrie Skeleton Army Witch The Log Bandit
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Elite Barbarians Valkyrie Witch
Skeleton Army P.E.K.K.A Arrows Elite Barbarians Valkyrie The Log
Elite Barbarians Skeleton Army P.E.K.K.A Valkyrie Witch Bandit
Valkyrie Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Valkyrie P.E.K.K.A The Log
Arrows Valkyrie Elite Barbarians Witch P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log Bandit
Arrows The Log Bandit
Arrows The Log Bandit
Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log Bandit
Elite Barbarians
Arrows Valkyrie The Log Bandit
Arrows
Elite Barbarians The Log Bandit
Arrows Bandit
Arrows Elite Barbarians The Log
Arrows Witch The Log Bandit
Arrows The Log Bandit
Arrows
Arrows The Log Bandit
Arrows Valkyrie Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Witch
Witch
Arrows The Log Witch Bandit
Arrows Witch The Log Bandit
Arrows The Log Bandit
Elite Barbarians Arrows Witch
Witch
Elite Barbarians
Arrows The Log Bandit
Arrows
P.E.K.K.A
Arrows The Log
Skeleton Army Witch Bandit
Arrows Witch
Arrows The Log
Valkyrie
Arrows The Log
Arrows
Elite Barbarians P.E.K.K.A
Elite Barbarians Witch The Log
Witch
Witch The Log Bandit
P.E.K.K.A

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