My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Elite Barbarians Valkyrie Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Elite Barbarians Valkyrie Wizard Inferno Dragon
Fireball
Elite Barbarians Wizard Inferno Dragon
Poison
Wizard
Lightning
Elite Barbarians Valkyrie Wizard Inferno Dragon
Rocket
Elite Barbarians Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Valkyrie Inferno Dragon Wizard Elite Barbarians Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Valkyrie Inferno Dragon

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Golem Lightning
Elite Barbarians
Arrows Valkyrie Rage Wizard
Valkyrie
Elite Barbarians Wizard
Wizard
Elite Barbarians Valkyrie Rage Golem
Rage
Elite Barbarians Wizard
Lightning
Golem Arrows
Golem
Arrows Lightning Wizard
Inferno Dragon

Defense Synergies 1 4

Arrows
Valkyrie Lightning
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Arrows Wizard
Wizard
Elite Barbarians Valkyrie
Rage
Lightning
Arrows
Golem
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Wizard
Elite Barbarians Inferno Dragon Valkyrie
Elite Barbarians Valkyrie Lightning Inferno Dragon
Elite Barbarians Inferno Dragon Valkyrie
Lightning Arrows Elite Barbarians Valkyrie
Arrows Valkyrie
Lightning Inferno Dragon Arrows Wizard
Lightning Arrows Valkyrie
Inferno Dragon Elite Barbarians
Elite Barbarians Valkyrie
Valkyrie Arrows Wizard
Arrows Inferno Dragon Wizard
Elite Barbarians Valkyrie Wizard Lightning
Valkyrie Wizard Arrows
Elite Barbarians Inferno Dragon
Elite Barbarians Lightning Inferno Dragon
Wizard Arrows Elite Barbarians Valkyrie
Arrows Elite Barbarians Valkyrie Wizard
Arrows Valkyrie Wizard Inferno Dragon
Elite Barbarians Inferno Dragon
Valkyrie Wizard Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians
Arrows Elite Barbarians Valkyrie Wizard Lightning Inferno Dragon
Elite Barbarians Valkyrie Lightning
Valkyrie Lightning Elite Barbarians
Elite Barbarians Valkyrie Inferno Dragon
Arrows Wizard
Elite Barbarians Valkyrie Lightning
Elite Barbarians Valkyrie Inferno Dragon
Lightning Elite Barbarians Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians Valkyrie
Lightning Arrows Elite Barbarians Valkyrie
Elite Barbarians Lightning Valkyrie Wizard
Wizard Valkyrie
Elite Barbarians Valkyrie Lightning Inferno Dragon
Arrows Valkyrie Elite Barbarians Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows
Lightning Arrows
Lightning Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Elite Barbarians
Lightning Arrows Valkyrie Wizard
Lightning Arrows Wizard
Lightning Elite Barbarians
Lightning Arrows
Lightning Arrows Elite Barbarians
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows
Lightning
Lightning Arrows Wizard
Lightning Arrows Valkyrie Wizard
Lightning
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Valkyrie Wizard
Inferno Dragon
Arrows Wizard Lightning
Lightning Arrows Wizard
Lightning Arrows
Elite Barbarians Lightning Arrows Wizard
Lightning Wizard
Lightning Elite Barbarians
Lightning Arrows Wizard
Lightning Arrows
Arrows Wizard Lightning
Lightning
Lightning Arrows Wizard
Arrows
Lightning Valkyrie Wizard
Arrows Wizard Lightning
Lightning Arrows
Elite Barbarians
Elite Barbarians Lightning
Lightning
Lightning

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