My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Electro Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch Princess
Zap
Inferno Tower Witch Princess
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Witch Princess
The Log
Elite Barbarians Witch Princess
Earthquake
Inferno Tower Witch
Arrows
Witch Princess
Royal Delivery
Elite Barbarians Wizard Witch Princess
Fireball
Elite Barbarians Inferno Tower Wizard Witch Princess
Poison
Inferno Tower Wizard Witch Princess
Lightning
Elite Barbarians Inferno Tower Wizard Witch
Rocket
Elite Barbarians Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Witch Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Princess Inferno Tower Wizard Witch Elite Barbarians Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Princess Inferno Tower Wizard

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians
Elite Barbarians
Arrows Wizard
Inferno Tower
Wizard
Elite Barbarians
Rocket
Electro Giant
Witch
Electro Giant
Rocket
Princess

Defense Synergies 0 3

Arrows
Inferno Tower
Elite Barbarians
Wizard
Inferno Tower
Arrows Princess
Wizard
Elite Barbarians
Rocket
Witch
Electro Giant
Princess
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Wizard
Elite Barbarians Inferno Tower Witch
Inferno Tower Rocket Witch Elite Barbarians
Elite Barbarians Inferno Tower Witch
Arrows Elite Barbarians Rocket Princess
Arrows
Inferno Tower Rocket Arrows Wizard Witch Princess
Rocket Arrows Inferno Tower Electro Giant
Inferno Tower Witch Elite Barbarians Princess
Elite Barbarians Inferno Tower
Witch Arrows Wizard Electro Giant Princess
Arrows Inferno Tower Wizard Witch Princess
Inferno Tower Elite Barbarians Wizard Rocket Witch
Wizard Rocket Arrows Witch Princess
Elite Barbarians Inferno Tower
Inferno Tower Rocket Elite Barbarians Electro Giant
Wizard Arrows Elite Barbarians Inferno Tower Witch
Arrows Elite Barbarians Wizard Witch
Arrows Wizard Witch Princess
Elite Barbarians Inferno Tower
Wizard Arrows Elite Barbarians Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Inferno Tower Witch Electro Giant
Arrows Elite Barbarians Wizard Rocket
Elite Barbarians Inferno Tower Rocket Witch
Rocket Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Witch
Arrows Wizard Rocket Electro Giant Witch Princess
Rocket Elite Barbarians Inferno Tower Witch
Inferno Tower Elite Barbarians
Rocket Elite Barbarians Inferno Tower Witch
Inferno Tower Witch
Elite Barbarians Inferno Tower Witch
Rocket Arrows Elite Barbarians Electro Giant
Elite Barbarians Rocket Inferno Tower Wizard Witch
Wizard Witch Electro Giant Princess
Elite Barbarians Inferno Tower Witch Electro Giant Rocket
Arrows Elite Barbarians Inferno Tower Wizard Witch Electro Giant Princess
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Rocket
Arrows Princess
Rocket Arrows
Arrows Rocket
Wizard Rocket Arrows
Arrows Wizard Electro Giant Rocket Witch Princess
Arrows Wizard Witch Princess
Arrows Wizard Princess
Arrows Wizard
Rocket Elite Barbarians
Rocket Arrows Wizard Princess
Arrows Wizard Rocket Princess
Rocket Elite Barbarians Princess
Arrows Rocket Princess
Princess Arrows Elite Barbarians
Rocket Arrows Wizard Witch Princess
Arrows Wizard Rocket Princess
Arrows Rocket
Rocket
Rocket Arrows Wizard Princess
Rocket Arrows Wizard Witch Electro Giant Princess
Rocket
Rocket Arrows Wizard Princess
Rocket
Rocket Arrows
Arrows Electro Giant Wizard Witch Princess
Witch
Arrows Wizard Witch Princess
Arrows Wizard Witch Princess
Rocket Arrows
Elite Barbarians Arrows Wizard Witch Electro Giant Princess
Rocket Wizard Witch Electro Giant
Elite Barbarians
Arrows Wizard Rocket
Rocket Arrows Princess
Rocket Arrows Wizard Princess
Rocket Witch Princess
Rocket Arrows Wizard Witch Princess
Arrows
Wizard Rocket Princess
Arrows Wizard Princess
Rocket Arrows Electro Giant
Elite Barbarians
Electro Giant Elite Barbarians Rocket Witch Princess
Rocket Witch Princess
Rocket Witch Electro Giant Princess
Wizard Rocket

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