My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Goblin Barrel Skeleton Army Miner
Giant Snowball
Bats Goblin Barrel Skeleton Army Miner
Zap
Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Elite Barbarians Wizard Goblin Barrel Skeleton Army
The Log
Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Elite Barbarians Wizard Goblin Barrel Skeleton Army P.E.K.K.A Miner
Fireball
Elite Barbarians Wizard Goblin Barrel Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Skeleton Army Miner Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Elite Barbarians Goblin Barrel P.E.K.K.A
Arrows
Elite Barbarians P.E.K.K.A Goblin Barrel Miner
Elite Barbarians
Arrows Bats Wizard
Wizard
Elite Barbarians P.E.K.K.A Miner
Goblin Barrel
Bats Arrows Skeleton Army P.E.K.K.A Miner
Skeleton Army
Goblin Barrel
P.E.K.K.A
Arrows Bats Wizard Goblin Barrel
Miner
Bats Arrows Wizard Goblin Barrel

Defense Synergies 0 5

Bats
P.E.K.K.A
Arrows
P.E.K.K.A
Elite Barbarians
Wizard
Wizard
Elite Barbarians Skeleton Army P.E.K.K.A
Goblin Barrel
Skeleton Army
Wizard
P.E.K.K.A
Bats Arrows Wizard
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Bats
Skeleton Army P.E.K.K.A Bats Elite Barbarians
Elite Barbarians Skeleton Army P.E.K.K.A Bats
Arrows Elite Barbarians Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bats
Bats Arrows Wizard
Arrows P.E.K.K.A
P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Miner
Bats Skeleton Army Arrows Wizard
Arrows Bats Wizard
Skeleton Army P.E.K.K.A Bats Elite Barbarians Wizard
Wizard Skeleton Army Bats Arrows P.E.K.K.A
Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Elite Barbarians P.E.K.K.A
Wizard Bats Arrows Elite Barbarians Skeleton Army P.E.K.K.A
Arrows Bats Elite Barbarians Wizard Skeleton Army
Arrows Wizard Bats
P.E.K.K.A Elite Barbarians
Wizard Skeleton Army Bats Arrows Elite Barbarians P.E.K.K.A
P.E.K.K.A Elite Barbarians Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians P.E.K.K.A
Arrows Elite Barbarians Wizard Miner
Skeleton Army P.E.K.K.A Bats Elite Barbarians
Skeleton Army P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Elite Barbarians Skeleton Army
Arrows Wizard Bats
Skeleton Army P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Elite Barbarians Skeleton Army
P.E.K.K.A Bats Elite Barbarians Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Elite Barbarians
Skeleton Army P.E.K.K.A Arrows Elite Barbarians
Elite Barbarians Skeleton Army P.E.K.K.A Wizard
Wizard Skeleton Army
Elite Barbarians Skeleton Army Bats P.E.K.K.A
Bats Arrows Elite Barbarians Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner
Arrows Miner
Arrows
Wizard Arrows
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Miner Wizard
Bats Elite Barbarians
Miner Arrows Wizard
Arrows Wizard
Elite Barbarians Miner
Arrows
Arrows Elite Barbarians
Arrows Wizard
Arrows Wizard
Arrows
Bats
Arrows Wizard
Arrows Wizard Miner
Arrows Wizard
Arrows
Arrows Wizard
Arrows Miner Wizard
Arrows Wizard Miner
Miner Arrows
Elite Barbarians Bats Arrows Wizard
Bats Wizard
Elite Barbarians
Arrows Wizard Miner
Arrows
P.E.K.K.A
Arrows Wizard
Bats Skeleton Army
Arrows Wizard
Arrows
Miner Wizard
Arrows Wizard
Arrows
Elite Barbarians P.E.K.K.A
Bats Elite Barbarians
Bats
Miner
P.E.K.K.A
Wizard

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