My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Goblin Cage Baby Dragon P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Baby Dragon
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Goblin Cage
The Log
Firecracker Goblin Cage
Earthquake
Firecracker Goblin Cage
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Goblin Cage Baby Dragon P.E.K.K.A
Fireball
Firecracker Goblin Cage Baby Dragon
Poison
Bats Firecracker Goblin Cage
Lightning
Goblin Cage Baby Dragon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Freeze P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Goblin Cage Baby Dragon Freeze Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Firecracker Goblin Cage Baby Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Cage Baby Dragon P.E.K.K.A
Firecracker
Bats Goblin Cage Baby Dragon P.E.K.K.A Mega Knight
Goblin Cage
Bats Firecracker Baby Dragon
Baby Dragon
Bats Firecracker Goblin Cage P.E.K.K.A Mega Knight
Freeze
P.E.K.K.A
Goblinstein Bats Firecracker Baby Dragon
Mega Knight
Bats Firecracker Baby Dragon
Goblinstein
P.E.K.K.A

Defense Synergies 1 14

Bats
Firecracker Goblin Cage Baby Dragon Freeze P.E.K.K.A Mega Knight
Firecracker
Bats Goblin Cage Baby Dragon P.E.K.K.A Mega Knight
Goblin Cage
Bats Firecracker Baby Dragon
Baby Dragon
Bats Firecracker Goblin Cage P.E.K.K.A Mega Knight
Freeze
Bats Mega Knight
P.E.K.K.A
Goblinstein Bats Firecracker Baby Dragon
Mega Knight
Bats Firecracker Baby Dragon Freeze
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Baby Dragon
P.E.K.K.A Bats Firecracker Goblin Cage Mega Knight
Goblin Cage P.E.K.K.A Mega Knight Bats Freeze
Goblin Cage P.E.K.K.A Bats Firecracker Mega Knight
Firecracker Goblin Cage P.E.K.K.A Mega Knight
Freeze Bats Firecracker Baby Dragon Mega Knight
Bats Firecracker Goblin Cage Baby Dragon Freeze
Goblin Cage Baby Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Cage
Firecracker Mega Knight
Bats Firecracker Baby Dragon Freeze Mega Knight
Bats Firecracker Baby Dragon
Goblin Cage P.E.K.K.A Mega Knight Bats Freeze
Mega Knight Bats Firecracker Goblin Cage Baby Dragon Freeze P.E.K.K.A
P.E.K.K.A Goblin Cage Mega Knight
Goblin Cage Freeze P.E.K.K.A Mega Knight Goblinstein
Mega Knight Bats Firecracker Goblin Cage P.E.K.K.A
Goblin Cage Mega Knight Bats Firecracker Baby Dragon
Goblin Cage Baby Dragon Freeze Bats Firecracker Mega Knight
P.E.K.K.A Goblin Cage
Mega Knight Bats Firecracker Baby Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage P.E.K.K.A
Firecracker Baby Dragon Mega Knight
P.E.K.K.A Mega Knight Bats Goblin Cage
P.E.K.K.A Mega Knight Bats Goblin Cage
P.E.K.K.A Goblin Cage Mega Knight
Firecracker Goblinstein Bats Baby Dragon Freeze
P.E.K.K.A Bats Goblin Cage
P.E.K.K.A Mega Knight Goblin Cage
Goblin Cage Freeze P.E.K.K.A Mega Knight Goblinstein Bats Firecracker Baby Dragon
P.E.K.K.A Goblin Cage
P.E.K.K.A Mega Knight Bats Goblin Cage
P.E.K.K.A Mega Knight Goblin Cage
P.E.K.K.A Mega Knight Goblin Cage
Firecracker Goblin Cage Baby Dragon Mega Knight
Bats Firecracker Goblin Cage Baby Dragon Freeze P.E.K.K.A Goblinstein
Bats Mega Knight Firecracker Goblin Cage Baby Dragon Freeze P.E.K.K.A
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Freeze
Firecracker Baby Dragon
Baby Dragon
Firecracker Freeze
Firecracker Baby Dragon Mega Knight Goblinstein
Firecracker Goblinstein Bats Baby Dragon Freeze
Firecracker Baby Dragon
Firecracker Baby Dragon Freeze
Firecracker
Bats
Firecracker
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Freeze
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Mega Knight
Freeze
Bats
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Firecracker Freeze Baby Dragon Mega Knight Goblinstein
Firecracker Baby Dragon
Baby Dragon Mega Knight
Firecracker Baby Dragon
Bats Firecracker Baby Dragon
Bats Firecracker Freeze Goblinstein
Mega Knight
Firecracker Freeze
P.E.K.K.A Mega Knight
Firecracker
Bats Freeze Goblinstein
Firecracker Baby Dragon
Freeze
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker P.E.K.K.A Mega Knight
Bats Firecracker Baby Dragon Freeze
Firecracker Bats
Firecracker Baby Dragon Freeze Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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