My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Battle Ram Baby Dragon Prince Royal Ghost Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram Prince Royal Ghost Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Ram Baby Dragon Prince Royal Ghost Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Battle Ram Prince
Giant Snowball
Skeleton Barrel Battle Ram Baby Dragon Lumberjack
Zap
Skeleton Barrel Firecracker Battle Ram Prince
Barbarian Barrel
Skeleton Barrel Firecracker Battle Ram Royal Ghost Lumberjack
The Log
Skeleton Barrel Firecracker Battle Ram Prince Lumberjack
Earthquake
Firecracker
Arrows
Skeleton Barrel Firecracker
Royal Delivery
Skeleton Barrel Firecracker Battle Ram Baby Dragon Prince Royal Ghost Lumberjack
Fireball
Skeleton Barrel Firecracker Battle Ram Baby Dragon Lumberjack
Poison
Skeleton Barrel Firecracker
Lightning
Battle Ram Baby Dragon Prince Lumberjack
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Battle Ram Baby Dragon Prince Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Firecracker Royal Ghost Battle Ram Baby Dragon Lumberjack Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Firecracker Royal Ghost Battle Ram

Attack Synergies 2 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Battle Ram Prince Royal Ghost Lumberjack Mega Knight
Firecracker
Skeleton Barrel Battle Ram Baby Dragon Prince Lumberjack Mega Knight
Battle Ram
Skeleton Barrel Firecracker Baby Dragon Royal Ghost Lumberjack
Baby Dragon
Firecracker Battle Ram Prince Lumberjack Mega Knight
Prince
Mega Knight Skeleton Barrel Firecracker Baby Dragon Royal Ghost Lumberjack
Royal Ghost
Skeleton Barrel Battle Ram Prince Lumberjack Mega Knight
Lumberjack
Skeleton Barrel Firecracker Battle Ram Baby Dragon Prince Royal Ghost Mega Knight
Mega Knight
Prince Skeleton Barrel Firecracker Baby Dragon Royal Ghost Lumberjack

Defense Synergies 0 9

Skeleton Barrel
Mega Knight
Firecracker
Baby Dragon Prince Lumberjack Mega Knight
Battle Ram
Baby Dragon
Firecracker Prince Lumberjack Mega Knight
Prince
Firecracker Baby Dragon
Royal Ghost
Mega Knight
Lumberjack
Firecracker Baby Dragon
Mega Knight
Skeleton Barrel Firecracker Baby Dragon Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Baby Dragon
Lumberjack Firecracker Prince Mega Knight
Prince Lumberjack Mega Knight
Prince Lumberjack Firecracker Mega Knight
Firecracker Prince Lumberjack Mega Knight
Firecracker Baby Dragon Royal Ghost Lumberjack Mega Knight
Firecracker Baby Dragon
Skeleton Barrel Baby Dragon Mega Knight
Prince Lumberjack
Firecracker Prince Royal Ghost Lumberjack Mega Knight
Firecracker Baby Dragon Royal Ghost Lumberjack Mega Knight
Firecracker Baby Dragon
Prince Lumberjack Mega Knight
Mega Knight Firecracker Baby Dragon Prince Royal Ghost Lumberjack
Prince Lumberjack Mega Knight
Prince Lumberjack Mega Knight
Mega Knight Firecracker Prince Lumberjack
Mega Knight Firecracker Baby Dragon Prince Royal Ghost Lumberjack
Baby Dragon Firecracker Royal Ghost Lumberjack Mega Knight
Prince Lumberjack
Royal Ghost Mega Knight Firecracker Baby Dragon Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Prince Royal Ghost
Skeleton Barrel Firecracker Baby Dragon Prince Royal Ghost Lumberjack Mega Knight
Lumberjack Mega Knight Prince
Prince Lumberjack Mega Knight
Prince Lumberjack Mega Knight
Firecracker Skeleton Barrel Baby Dragon
Prince Lumberjack
Mega Knight Prince Lumberjack
Mega Knight Firecracker Baby Dragon Prince
Mega Knight Prince Lumberjack
Mega Knight Prince
Prince Mega Knight Lumberjack
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Prince Lumberjack
Mega Knight Firecracker Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Baby Dragon Royal Ghost
Firecracker Skeleton Barrel Baby Dragon Royal Ghost
Skeleton Barrel Baby Dragon
Skeleton Barrel Firecracker Prince
Firecracker Baby Dragon Mega Knight
Firecracker Skeleton Barrel Baby Dragon
Firecracker Baby Dragon
Skeleton Barrel Firecracker Baby Dragon
Skeleton Barrel Firecracker
Prince Lumberjack
Firecracker Skeleton Barrel Prince
Firecracker Baby Dragon
Skeleton Barrel Firecracker Baby Dragon
Skeleton Barrel Firecracker Baby Dragon
Skeleton Barrel Firecracker Baby Dragon Prince
Skeleton Barrel Firecracker Baby Dragon
Skeleton Barrel Firecracker Baby Dragon Mega Knight
Skeleton Barrel Firecracker Baby Dragon Prince Mega Knight
Skeleton Barrel Firecracker Baby Dragon Mega Knight
Baby Dragon Prince Mega Knight
Prince
Skeleton Barrel Baby Dragon
Firecracker Baby Dragon Mega Knight
Firecracker Skeleton Barrel Baby Dragon Royal Ghost
Skeleton Barrel Baby Dragon Prince Mega Knight
Skeleton Barrel Firecracker Baby Dragon
Firecracker Baby Dragon
Skeleton Barrel Firecracker
Mega Knight
Firecracker
Prince Mega Knight
Firecracker
Skeleton Barrel Prince
Firecracker Baby Dragon
Firecracker Baby Dragon Prince Lumberjack Mega Knight
Skeleton Barrel Firecracker Baby Dragon
Firecracker Prince Mega Knight
Firecracker Baby Dragon
Firecracker
Skeleton Barrel Firecracker Baby Dragon Prince Royal Ghost Mega Knight
Prince
Firecracker Mega Knight

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