My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Giant Skeleton P.E.K.K.A Ice Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Giant Skeleton Miner Inferno Dragon
Giant Snowball
Bats Balloon Miner Inferno Dragon
Zap
Bats Balloon Inferno Dragon
Barbarian Barrel
Giant Skeleton Ice Wizard Magic Archer
The Log
Giant Skeleton
Earthquake
Arrows
Bats
Royal Delivery
Bats Balloon Giant Skeleton P.E.K.K.A Miner Ice Wizard Inferno Dragon Magic Archer
Fireball
Balloon Ice Wizard Inferno Dragon Magic Archer
Poison
Bats Balloon Ice Wizard Magic Archer
Lightning
Balloon Ice Wizard Inferno Dragon Magic Archer
Rocket
Balloon Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton P.E.K.K.A Miner Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Miner Ice Wizard Inferno Dragon Magic Archer Balloon Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Miner Ice Wizard Inferno Dragon

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Miner P.E.K.K.A Inferno Dragon
Balloon
Bats Miner Giant Skeleton Ice Wizard Magic Archer
Giant Skeleton
Bats Balloon Miner Ice Wizard Magic Archer
P.E.K.K.A
Magic Archer Bats Ice Wizard
Miner
Bats Balloon Giant Skeleton Inferno Dragon Magic Archer
Ice Wizard
Balloon Giant Skeleton P.E.K.K.A
Inferno Dragon
Bats Miner
Magic Archer
P.E.K.K.A Balloon Giant Skeleton Miner

Defense Synergies 0 8

Bats
Giant Skeleton P.E.K.K.A Ice Wizard Inferno Dragon
Balloon
Giant Skeleton
Bats Ice Wizard Magic Archer
P.E.K.K.A
Bats Ice Wizard
Miner
Ice Wizard
Bats Giant Skeleton P.E.K.K.A Inferno Dragon
Inferno Dragon
Bats Ice Wizard
Magic Archer
Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
P.E.K.K.A Inferno Dragon Bats Ice Wizard
P.E.K.K.A Bats Giant Skeleton Ice Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Ice Wizard
Giant Skeleton P.E.K.K.A
Bats Ice Wizard Magic Archer
Bats Inferno Dragon Ice Wizard Magic Archer
Giant Skeleton P.E.K.K.A Magic Archer
P.E.K.K.A Inferno Dragon Ice Wizard
Giant Skeleton Miner Ice Wizard
Bats Ice Wizard Giant Skeleton Magic Archer
Inferno Dragon Bats Ice Wizard Magic Archer
P.E.K.K.A Bats Giant Skeleton Ice Wizard
Bats P.E.K.K.A Magic Archer
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
Bats P.E.K.K.A
Bats Ice Wizard Magic Archer
Bats Giant Skeleton Ice Wizard Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
Bats Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton P.E.K.K.A
Miner Inferno Dragon Magic Archer
Giant Skeleton P.E.K.K.A Bats
Giant Skeleton P.E.K.K.A Bats
Giant Skeleton P.E.K.K.A Inferno Dragon
Bats Ice Wizard Magic Archer
P.E.K.K.A Bats Giant Skeleton Ice Wizard
Giant Skeleton P.E.K.K.A Inferno Dragon
Giant Skeleton P.E.K.K.A Bats Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Giant Skeleton
P.E.K.K.A Giant Skeleton
Giant Skeleton P.E.K.K.A
Magic Archer
Bats Giant Skeleton P.E.K.K.A Inferno Dragon Magic Archer
Bats Giant Skeleton P.E.K.K.A Ice Wizard Inferno Dragon Magic Archer
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton
Miner Ice Wizard Magic Archer
Giant Skeleton Miner Magic Archer
Giant Skeleton
Magic Archer
Bats Ice Wizard Magic Archer
Magic Archer
Ice Wizard Magic Archer
Miner
Bats
Miner Magic Archer
Magic Archer
Miner Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Bats
Magic Archer
Miner Magic Archer
Giant Skeleton Magic Archer
Ice Wizard Magic Archer
Inferno Dragon
Miner Ice Wizard Magic Archer
Miner Magic Archer
Miner Magic Archer
Bats Ice Wizard Magic Archer
Bats
Miner Magic Archer
Magic Archer
P.E.K.K.A Giant Skeleton
Magic Archer
Bats Magic Archer
Ice Wizard Magic Archer
Miner Magic Archer
Magic Archer
Giant Skeleton
P.E.K.K.A
Bats Giant Skeleton Magic Archer
Bats Magic Archer
Giant Skeleton Miner Magic Archer
P.E.K.K.A Inferno Dragon

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