My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Dragon Bowler Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Electro Dragon Inferno Dragon Lumberjack
Zap
Balloon Inferno Dragon
Barbarian Barrel
Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Balloon Electro Dragon Bowler Inferno Dragon Lumberjack
Fireball
Balloon Electro Dragon Bowler Inferno Dragon Lumberjack
Poison
Balloon Electro Dragon
Lightning
Balloon Electro Dragon Bowler Inferno Dragon Lumberjack
Rocket
Balloon Electro Dragon Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Freeze Electro Dragon Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Bowler Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Freeze Inferno Dragon Lumberjack Balloon Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel The Log Freeze Inferno Dragon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarian Barrel
Balloon Electro Dragon Bowler Lumberjack
Freeze
Balloon
Balloon
Barbarian Barrel Freeze Lumberjack Electro Dragon The Log
Electro Dragon
Barbarian Barrel Balloon Bowler Inferno Dragon
Bowler
Barbarian Barrel Electro Dragon The Log Lumberjack
The Log
Balloon Bowler Lumberjack
Inferno Dragon
Electro Dragon
Lumberjack
Balloon Barbarian Barrel Bowler The Log

Defense Synergies 1 11

Barbarian Barrel
Electro Dragon Bowler Lumberjack
Freeze
Lumberjack
Balloon
Electro Dragon
Barbarian Barrel Bowler The Log Inferno Dragon Lumberjack
Bowler
The Log Barbarian Barrel Electro Dragon Lumberjack
The Log
Bowler Electro Dragon Inferno Dragon Lumberjack
Inferno Dragon
Electro Dragon The Log
Lumberjack
Barbarian Barrel Freeze Electro Dragon Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Barbarian Barrel Electro Dragon The Log
Inferno Dragon Lumberjack Electro Dragon The Log
Bowler Lumberjack Freeze Electro Dragon Inferno Dragon
Inferno Dragon Lumberjack Electro Dragon Bowler
Barbarian Barrel Bowler The Log Lumberjack
Barbarian Barrel Freeze Bowler The Log Electro Dragon Lumberjack
Inferno Dragon Freeze Electro Dragon
Bowler Barbarian Barrel Electro Dragon The Log
Inferno Dragon Lumberjack
Barbarian Barrel Bowler Lumberjack
Barbarian Barrel Freeze Electro Dragon Bowler The Log Lumberjack
Inferno Dragon Electro Dragon
Bowler Lumberjack Freeze Electro Dragon The Log
Bowler Barbarian Barrel Freeze Electro Dragon The Log Lumberjack
Inferno Dragon Lumberjack
Freeze Bowler The Log Inferno Dragon Lumberjack
Electro Dragon Bowler Lumberjack
Barbarian Barrel Electro Dragon Bowler The Log Lumberjack
Barbarian Barrel Freeze The Log Electro Dragon Bowler Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Bowler Barbarian Barrel Electro Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Barbarian Barrel Bowler
Barbarian Barrel Electro Dragon Bowler The Log Inferno Dragon Lumberjack
Lumberjack Electro Dragon Bowler The Log
Bowler Lumberjack Barbarian Barrel The Log
Bowler Inferno Dragon Lumberjack
Freeze Electro Dragon
Bowler Lumberjack
Inferno Dragon Lumberjack
Freeze Electro Dragon Barbarian Barrel The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Electro Dragon Bowler Lumberjack
Bowler The Log
Bowler Lumberjack
Electro Dragon Bowler
Electro Dragon Barbarian Barrel Freeze Bowler The Log Inferno Dragon Lumberjack
Bowler Barbarian Barrel Freeze Electro Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Freeze Electro Dragon The Log
Barbarian Barrel Electro Dragon Bowler The Log
Barbarian Barrel Electro Dragon The Log
Barbarian Barrel Freeze The Log
Barbarian Barrel Bowler The Log
Freeze Electro Dragon
Bowler The Log
The Log Barbarian Barrel Freeze Electro Dragon Bowler
The Log Electro Dragon
Electro Dragon Bowler Lumberjack
Barbarian Barrel Electro Dragon Bowler The Log
Electro Dragon
Barbarian Barrel Bowler The Log
Barbarian Barrel Freeze Electro Dragon
Barbarian Barrel The Log
Barbarian Barrel Electro Dragon Bowler The Log
Barbarian Barrel Electro Dragon Bowler The Log
Barbarian Barrel Freeze
Barbarian Barrel Electro Dragon Bowler The Log
Barbarian Barrel Electro Dragon Bowler The Log
Bowler The Log
Bowler The Log
Barbarian Barrel Electro Dragon The Log
Freeze The Log Barbarian Barrel Electro Dragon Bowler
Inferno Dragon
The Log Barbarian Barrel Electro Dragon Bowler
Electro Dragon Bowler The Log
Barbarian Barrel The Log
Electro Dragon
Electro Dragon Freeze
Bowler
Electro Dragon The Log
Freeze Electro Dragon
Bowler The Log
Barbarian Barrel Freeze Electro Dragon
Electro Dragon
Freeze
The Log Barbarian Barrel
Electro Dragon Bowler Lumberjack
The Log Electro Dragon Bowler
Electro Dragon
Electro Dragon Freeze Bowler The Log
Electro Dragon
Electro Dragon Barbarian Barrel Freeze Bowler The Log
Inferno Dragon
Electro Dragon Bowler

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