My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army Lumberjack
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Barrel Skeleton Army Electro Wizard Magic Archer Lumberjack
The Log
Goblin Barrel Skeleton Army Lumberjack
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Goblin Barrel Skeleton Army Electro Wizard Magic Archer Lumberjack
Fireball
Goblin Barrel Skeleton Army Electro Wizard Magic Archer Lumberjack
Poison
Skeleton Army Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Goblin Barrel Skeleton Army Electro Wizard Magic Archer Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Rage Goblin Barrel Skeleton Army

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarian Barrel
Goblin Barrel Lumberjack Mega Knight
Rage
Electro Wizard
Goblin Barrel
Barbarian Barrel Skeleton Army Lumberjack Mega Knight
Skeleton Army
Goblin Barrel
Electro Wizard
Rage Magic Archer Lumberjack Mega Knight
Magic Archer
Electro Wizard Lumberjack Mega Knight
Lumberjack
Barbarian Barrel Goblin Barrel Electro Wizard Magic Archer Mega Knight
Mega Knight
Barbarian Barrel Goblin Barrel Electro Wizard Magic Archer Lumberjack

Defense Synergies 0 12

Barbarian Barrel
Electro Wizard Magic Archer Lumberjack Mega Knight
Rage
Goblin Barrel
Skeleton Army
Electro Wizard Magic Archer Lumberjack
Electro Wizard
Barbarian Barrel Skeleton Army Magic Archer Lumberjack Mega Knight
Magic Archer
Barbarian Barrel Skeleton Army Electro Wizard Lumberjack Mega Knight
Lumberjack
Barbarian Barrel Skeleton Army Electro Wizard Magic Archer
Mega Knight
Barbarian Barrel Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Electro Wizard Magic Archer
Skeleton Army Lumberjack Electro Wizard Mega Knight
Skeleton Army Lumberjack Mega Knight Electro Wizard
Skeleton Army Lumberjack Electro Wizard Mega Knight
Barbarian Barrel Skeleton Army Lumberjack Mega Knight
Barbarian Barrel Skeleton Army Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard Magic Archer
Barbarian Barrel Electro Wizard Magic Archer Mega Knight
Skeleton Army Lumberjack
Skeleton Army Barbarian Barrel Electro Wizard Lumberjack Mega Knight
Skeleton Army Electro Wizard Barbarian Barrel Magic Archer Lumberjack Mega Knight
Electro Wizard Magic Archer
Skeleton Army Lumberjack Mega Knight Electro Wizard
Skeleton Army Mega Knight Barbarian Barrel Electro Wizard Magic Archer Lumberjack
Skeleton Army Electro Wizard Lumberjack Mega Knight
Skeleton Army Electro Wizard Lumberjack Mega Knight
Mega Knight Skeleton Army Electro Wizard Lumberjack
Mega Knight Barbarian Barrel Skeleton Army Electro Wizard Magic Archer Lumberjack
Barbarian Barrel Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard Lumberjack
Skeleton Army Mega Knight Barbarian Barrel Electro Wizard Lumberjack
Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Barbarian Barrel Electro Wizard
Electro Wizard Barbarian Barrel Magic Archer Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Electro Wizard
Skeleton Army Lumberjack Mega Knight Barbarian Barrel Electro Wizard
Skeleton Army Lumberjack Mega Knight
Electro Wizard Magic Archer
Skeleton Army Electro Wizard Lumberjack
Mega Knight Skeleton Army Lumberjack
Electro Wizard Mega Knight Barbarian Barrel Skeleton Army Magic Archer
Skeleton Army
Mega Knight Lumberjack
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Lumberjack
Skeleton Army Magic Archer Mega Knight
Skeleton Army Electro Wizard Barbarian Barrel Magic Archer Lumberjack
Mega Knight Barbarian Barrel Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel
Barbarian Barrel Electro Wizard Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel
Barbarian Barrel Magic Archer Mega Knight
Magic Archer
Magic Archer
Barbarian Barrel Magic Archer
Electro Wizard Lumberjack
Barbarian Barrel Electro Wizard Magic Archer
Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Magic Archer Barbarian Barrel Mega Knight
Barbarian Barrel
Barbarian Barrel Electro Wizard Magic Archer Mega Knight
Barbarian Barrel Magic Archer Mega Knight
Magic Archer Mega Knight
Barbarian Barrel
Barbarian Barrel Magic Archer Mega Knight
Barbarian Barrel Electro Wizard Magic Archer
Magic Archer Mega Knight
Barbarian Barrel Magic Archer
Electro Wizard Magic Archer
Electro Wizard
Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
Magic Archer
Electro Wizard Barbarian Barrel Skeleton Army Magic Archer
Electro Wizard Magic Archer
Barbarian Barrel
Electro Wizard Magic Archer Lumberjack Mega Knight
Magic Archer
Mega Knight
Electro Wizard Magic Archer
Electro Wizard Magic Archer
Barbarian Barrel Electro Wizard Magic Archer Mega Knight
Mega Knight

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