My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Goblin Giant Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Dragon Giant Skeleton Goblin Giant Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Giant Skeleton Goblin Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton
Giant Snowball
Goblin Barrel Witch Electro Dragon
Zap
Goblin Barrel Witch Goblin Giant
Barbarian Barrel
Goblin Barrel Witch Giant Skeleton
The Log
Goblin Barrel Witch Giant Skeleton
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Goblin Barrel Witch Electro Dragon Giant Skeleton
Fireball
Goblin Barrel Witch Electro Dragon
Poison
Witch Electro Dragon
Lightning
Witch Electro Dragon Archer Queen
Rocket
Witch Electro Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Goblin Barrel Witch Electro Dragon Archer Queen Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Rage Goblin Barrel Witch

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarian Barrel
Goblin Barrel Electro Dragon Giant Skeleton Goblin Giant
Rage
Witch Electro Dragon Giant Skeleton Goblin Giant
Goblin Barrel
Barbarian Barrel Giant Skeleton Goblin Giant
Witch
Rage Giant Skeleton Goblin Giant
Electro Dragon
Barbarian Barrel Rage Giant Skeleton Goblin Giant
Giant Skeleton
Barbarian Barrel Rage Goblin Barrel Witch Electro Dragon Archer Queen
Goblin Giant
Barbarian Barrel Rage Goblin Barrel Witch Electro Dragon
Archer Queen
Giant Skeleton

Defense Synergies 1 6

Barbarian Barrel
Archer Queen Witch Electro Dragon Giant Skeleton
Rage
Goblin Barrel
Witch
Barbarian Barrel Electro Dragon Giant Skeleton
Electro Dragon
Barbarian Barrel Witch Giant Skeleton
Giant Skeleton
Barbarian Barrel Witch Electro Dragon
Goblin Giant
Archer Queen
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Electro Dragon Goblin Giant
Witch Electro Dragon
Witch Electro Dragon Giant Skeleton
Witch Electro Dragon
Barbarian Barrel Giant Skeleton
Barbarian Barrel Electro Dragon
Witch Electro Dragon
Barbarian Barrel Electro Dragon Giant Skeleton Goblin Giant
Witch Archer Queen
Barbarian Barrel Giant Skeleton
Witch Barbarian Barrel Electro Dragon Giant Skeleton Goblin Giant
Witch Electro Dragon
Witch Electro Dragon Giant Skeleton
Barbarian Barrel Witch Electro Dragon
Witch Electro Dragon
Barbarian Barrel Witch Electro Dragon
Barbarian Barrel Witch Electro Dragon Giant Skeleton
Barbarian Barrel Witch Electro Dragon Giant Skeleton Goblin Giant
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Witch Giant Skeleton
Barbarian Barrel Electro Dragon
Giant Skeleton Witch Electro Dragon Goblin Giant
Giant Skeleton Barbarian Barrel Goblin Giant
Giant Skeleton Witch Goblin Giant
Witch Electro Dragon Goblin Giant
Witch Giant Skeleton Goblin Giant
Giant Skeleton Goblin Giant
Electro Dragon Giant Skeleton Barbarian Barrel Witch
Witch Goblin Giant
Witch Electro Dragon Giant Skeleton
Giant Skeleton Goblin Giant Archer Queen
Giant Skeleton Witch Goblin Giant
Witch Electro Dragon
Witch Electro Dragon Barbarian Barrel Giant Skeleton Goblin Giant Archer Queen
Barbarian Barrel Witch Electro Dragon Giant Skeleton Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Electro Dragon Giant Skeleton
Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon Giant Skeleton Goblin Giant
Barbarian Barrel Giant Skeleton
Barbarian Barrel
Witch Electro Dragon Goblin Giant
Witch
Barbarian Barrel Electro Dragon
Electro Dragon
Electro Dragon
Barbarian Barrel Electro Dragon
Electro Dragon Archer Queen
Barbarian Barrel
Barbarian Barrel Electro Dragon
Barbarian Barrel
Barbarian Barrel Witch Electro Dragon
Barbarian Barrel Electro Dragon
Barbarian Barrel
Barbarian Barrel Electro Dragon
Barbarian Barrel Witch Electro Dragon
Giant Skeleton
Barbarian Barrel Electro Dragon
Barbarian Barrel Witch Electro Dragon
Witch
Barbarian Barrel Witch Electro Dragon
Witch Electro Dragon
Barbarian Barrel
Witch Electro Dragon
Electro Dragon Witch
Electro Dragon
Electro Dragon
Giant Skeleton
Barbarian Barrel Witch Electro Dragon
Witch Electro Dragon Archer Queen
Barbarian Barrel
Electro Dragon
Electro Dragon
Giant Skeleton Archer Queen
Electro Dragon Archer Queen
Electro Dragon Witch Giant Skeleton Archer Queen
Witch Electro Dragon Archer Queen
Electro Dragon Barbarian Barrel Witch Giant Skeleton Goblin Giant Archer Queen
Electro Dragon

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