My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Three Musketeers Bandit Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Bandit Lumberjack Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Guards Goblin Drill Bandit Night Witch
Giant Snowball
Three Musketeers Guards Goblin Drill Lumberjack Night Witch
Zap
Three Musketeers Guards Goblin Drill Bandit Night Witch
Barbarian Barrel
Barbarian Hut Three Musketeers Guards Goblin Drill Bandit Lumberjack Night Witch
The Log
Barbarian Hut Three Musketeers Guards Goblin Drill Bandit Lumberjack
Earthquake
Barbarian Hut Guards Goblin Drill
Arrows
Guards Goblin Drill Night Witch
Royal Delivery
Three Musketeers Guards Goblin Drill Bandit Lumberjack Night Witch
Fireball
Barbarian Hut Three Musketeers Goblin Drill Bandit Lumberjack Night Witch
Poison
Barbarian Hut Three Musketeers Guards Goblin Drill Night Witch
Lightning
Barbarian Hut Three Musketeers Bandit Lumberjack Night Witch
Rocket
Barbarian Hut Three Musketeers Night Witch

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Goblin Drill Night Witch Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Bandit Goblin Drill Lumberjack Night Witch Goblin Machine Barbarian Hut Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Bandit Goblin Drill Lumberjack

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarian Hut
Three Musketeers Bandit
Three Musketeers
Barbarian Hut Guards Bandit
Guards
Three Musketeers Bandit Lumberjack
Goblin Drill
Goblin Machine Bandit Lumberjack
Bandit
Barbarian Hut Three Musketeers Guards Goblin Drill Lumberjack
Lumberjack
Guards Goblin Drill Bandit Night Witch
Night Witch
Lumberjack
Goblin Machine
Goblin Drill

Defense Synergies 0 5

Barbarian Hut
Three Musketeers
Bandit
Guards
Goblin Drill Lumberjack
Goblin Drill
Guards Lumberjack
Bandit
Three Musketeers Lumberjack
Lumberjack
Guards Goblin Drill Bandit
Night Witch
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut
Barbarian Hut Lumberjack Three Musketeers Goblin Drill Bandit Night Witch
Barbarian Hut Three Musketeers Lumberjack Goblin Drill Bandit Night Witch
Barbarian Hut Three Musketeers Lumberjack Night Witch Guards Goblin Drill Bandit
Lumberjack
Guards Bandit Lumberjack Night Witch
Three Musketeers Barbarian Hut Night Witch
Barbarian Hut Bandit
Barbarian Hut Three Musketeers Goblin Drill Lumberjack Night Witch
Guards Bandit Lumberjack Night Witch
Guards Goblin Drill Bandit Lumberjack Night Witch
Three Musketeers Barbarian Hut Night Witch
Barbarian Hut Goblin Drill Lumberjack Night Witch Three Musketeers Guards Bandit
Barbarian Hut Three Musketeers Guards Goblin Drill Lumberjack Night Witch
Barbarian Hut Three Musketeers Goblin Drill Bandit Lumberjack
Barbarian Hut Three Musketeers Goblin Drill Bandit Lumberjack
Barbarian Hut Three Musketeers Goblin Drill Lumberjack Night Witch
Barbarian Hut Three Musketeers Guards Goblin Drill Bandit Lumberjack Night Witch
Goblin Drill Barbarian Hut Guards Bandit Lumberjack
Barbarian Hut Three Musketeers Goblin Drill Lumberjack
Guards Bandit Lumberjack Night Witch
Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Guards Lumberjack Bandit
Bandit Lumberjack
Guards Bandit Lumberjack Barbarian Hut
Guards Lumberjack Barbarian Hut Bandit Night Witch
Barbarian Hut Three Musketeers Guards Goblin Drill Bandit Lumberjack Night Witch
Three Musketeers
Guards Barbarian Hut Bandit Lumberjack Night Witch
Barbarian Hut Lumberjack
Barbarian Hut Bandit
Barbarian Hut Three Musketeers Guards Goblin Drill
Guards Lumberjack
Guards
Barbarian Hut Three Musketeers Guards Bandit Lumberjack Night Witch
Barbarian Hut Three Musketeers
Guards Barbarian Hut Three Musketeers Goblin Drill Lumberjack Night Witch
Barbarian Hut
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Guards Goblin Drill Bandit
Bandit
Barbarian Hut Goblin Drill Bandit
Barbarian Hut Guards
Goblin Machine
Barbarian Hut
Bandit
Three Musketeers Guards Lumberjack Night Witch
Bandit Goblin Machine
Barbarian Hut Three Musketeers Bandit
Bandit
Barbarian Hut
Barbarian Hut Three Musketeers Goblin Drill Bandit
Barbarian Hut Three Musketeers Bandit
Three Musketeers
Night Witch
Three Musketeers Bandit Goblin Machine
Goblin Machine
Night Witch
Barbarian Hut Goblin Drill
Goblin Machine
Bandit
Bandit
Bandit
Night Witch
Guards
Night Witch
Bandit Night Witch
Barbarian Hut Guards Bandit Night Witch
Three Musketeers
Three Musketeers Lumberjack
Three Musketeers
Guards
Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: