My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Giant Skeleton Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Giant Skeleton Inferno Dragon
Giant Snowball
Barbarians Three Musketeers Inferno Dragon Lumberjack
Zap
Three Musketeers Inferno Dragon
Barbarian Barrel
Barbarians Three Musketeers Giant Skeleton Lumberjack
The Log
Barbarians Three Musketeers Giant Skeleton Lumberjack
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Three Musketeers Giant Skeleton Inferno Dragon Lumberjack
Fireball
Barbarians Three Musketeers Inferno Dragon Lumberjack
Poison
Barbarians Three Musketeers
Lightning
Three Musketeers Inferno Dragon Lumberjack
Rocket
Barbarians Three Musketeers Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Freeze Inferno Dragon Lumberjack Barbarians Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Rage Freeze Inferno Dragon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Barbarians Three Musketeers Giant Skeleton Lumberjack
Barbarians
Giant Snowball
Three Musketeers
Giant Snowball Rage
Rage
Three Musketeers Giant Skeleton
Freeze
Giant Skeleton
Giant Snowball Rage Lumberjack
Inferno Dragon
Lumberjack
Giant Snowball Giant Skeleton

Defense Synergies 0 7

Giant Snowball
Barbarians Three Musketeers Giant Skeleton Inferno Dragon Lumberjack
Barbarians
Giant Snowball
Three Musketeers
Giant Snowball
Rage
Freeze
Lumberjack
Giant Skeleton
Giant Snowball Lumberjack
Inferno Dragon
Giant Snowball
Lumberjack
Giant Snowball Freeze Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Inferno Dragon Lumberjack Three Musketeers
Barbarians Three Musketeers Lumberjack Giant Snowball Freeze Giant Skeleton Inferno Dragon
Barbarians Three Musketeers Inferno Dragon Lumberjack
Barbarians Giant Skeleton Lumberjack
Freeze Giant Snowball Lumberjack
Giant Snowball Three Musketeers Inferno Dragon Freeze
Barbarians Giant Skeleton
Barbarians Three Musketeers Inferno Dragon Lumberjack
Giant Snowball Barbarians Giant Skeleton Lumberjack
Barbarians Giant Snowball Freeze Giant Skeleton Lumberjack
Three Musketeers Inferno Dragon Giant Snowball
Barbarians Lumberjack Giant Snowball Three Musketeers Freeze Giant Skeleton
Three Musketeers Giant Snowball Barbarians Freeze Lumberjack
Barbarians Inferno Dragon Three Musketeers Lumberjack
Barbarians Giant Snowball Three Musketeers Freeze Inferno Dragon Lumberjack
Barbarians Three Musketeers Lumberjack
Giant Snowball Barbarians Three Musketeers Lumberjack
Giant Snowball Freeze Barbarians Giant Skeleton Inferno Dragon Lumberjack
Barbarians Three Musketeers Inferno Dragon Lumberjack
Giant Snowball Barbarians Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Giant Snowball Giant Skeleton
Giant Snowball Inferno Dragon Lumberjack
Barbarians Giant Skeleton Lumberjack
Giant Skeleton Lumberjack Barbarians
Barbarians Giant Skeleton Three Musketeers Inferno Dragon Lumberjack
Giant Snowball Three Musketeers Freeze
Barbarians Giant Skeleton Lumberjack
Giant Skeleton Barbarians Inferno Dragon Lumberjack
Freeze Giant Skeleton Giant Snowball Barbarians Inferno Dragon
Barbarians Three Musketeers Inferno Dragon
Inferno Dragon Barbarians Giant Skeleton Lumberjack
Giant Snowball Barbarians Giant Skeleton
Barbarians Giant Skeleton Three Musketeers Lumberjack
Barbarians Three Musketeers
Barbarians Three Musketeers Freeze Giant Skeleton Inferno Dragon Lumberjack
Giant Snowball Barbarians Freeze Giant Skeleton Inferno Dragon
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton
Giant Snowball
Giant Skeleton
Barbarians Freeze Giant Skeleton
Giant Snowball
Giant Snowball Freeze
Giant Snowball Freeze
Giant Snowball
Giant Snowball Three Musketeers Lumberjack
Giant Snowball
Giant Snowball Three Musketeers
Freeze
Giant Snowball
Giant Snowball Three Musketeers
Three Musketeers
Giant Snowball Three Musketeers Freeze
Giant Snowball Three Musketeers
Giant Snowball
Giant Skeleton
Giant Snowball
Giant Snowball Barbarians
Giant Snowball Freeze
Inferno Dragon
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Freeze
Giant Snowball
Giant Snowball
Giant Snowball Freeze
Giant Skeleton
Giant Snowball
Barbarians Freeze
Giant Snowball Three Musketeers
Freeze
Three Musketeers Lumberjack
Giant Snowball
Giant Snowball Giant Skeleton
Three Musketeers
Giant Snowball Freeze Giant Skeleton
Giant Snowball
Giant Snowball Freeze Giant Skeleton
Inferno Dragon

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