My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Dragon Executioner Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Balloon Ram Rider
Giant Snowball
Barbarians Goblin Barrel Skeleton Army Balloon Electro Dragon Ram Rider
Zap
Goblin Barrel Skeleton Army Balloon Ram Rider
Barbarian Barrel
Barbarians Goblin Barrel Skeleton Army Executioner
The Log
Barbarians Goblin Barrel Skeleton Army Ram Rider
Earthquake
Barbarians Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Barbarians Goblin Barrel Skeleton Army Balloon Electro Dragon Executioner Ram Rider
Fireball
Barbarians Goblin Barrel Skeleton Army Balloon Electro Dragon Executioner Ram Rider
Poison
Barbarians Skeleton Army Balloon Electro Dragon Executioner
Lightning
Balloon Electro Dragon Executioner Ram Rider
Rocket
Barbarians Balloon Electro Dragon Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Barbarians Balloon Electro Dragon Executioner Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Barrel Skeleton Army Barbarians Balloon

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Goblin Barrel
Skeleton Army Balloon Ram Rider Mega Knight
Skeleton Army
Goblin Barrel
Balloon
Barbarians Goblin Barrel Electro Dragon Executioner Mega Knight
Electro Dragon
Balloon Executioner Mega Knight
Executioner
Balloon Electro Dragon Mega Knight
Ram Rider
Goblin Barrel Mega Knight
Mega Knight
Goblin Barrel Balloon Electro Dragon Executioner Ram Rider

Defense Synergies 0 4

Barbarians
Skeleton Army
Goblin Barrel
Skeleton Army
Barbarians Electro Dragon Executioner
Balloon
Electro Dragon
Skeleton Army
Executioner
Skeleton Army Mega Knight
Ram Rider
Mega Knight
Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Executioner Ram Rider
Barbarians Skeleton Army Electro Dragon Executioner Ram Rider Mega Knight
Barbarians Skeleton Army Ram Rider Mega Knight Electro Dragon Executioner
Barbarians Skeleton Army Electro Dragon Ram Rider Mega Knight
Barbarians Skeleton Army Mega Knight
Skeleton Army Electro Dragon Executioner Mega Knight
Ram Rider Electro Dragon Executioner
Barbarians Electro Dragon Ram Rider Mega Knight
Barbarians Skeleton Army
Skeleton Army Barbarians Mega Knight
Barbarians Skeleton Army Executioner Electro Dragon Ram Rider Mega Knight
Executioner Electro Dragon Ram Rider
Barbarians Skeleton Army Mega Knight Electro Dragon Ram Rider
Skeleton Army Executioner Mega Knight Barbarians Electro Dragon
Barbarians Skeleton Army Ram Rider Mega Knight
Barbarians Skeleton Army Ram Rider Mega Knight
Barbarians Mega Knight Skeleton Army Electro Dragon Executioner
Mega Knight Barbarians Skeleton Army Electro Dragon Executioner Ram Rider
Executioner Barbarians Electro Dragon Ram Rider Mega Knight
Barbarians Ram Rider
Skeleton Army Mega Knight Barbarians Electro Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight
Electro Dragon Executioner Mega Knight
Barbarians Skeleton Army Mega Knight Electro Dragon Ram Rider
Skeleton Army Mega Knight Barbarians Ram Rider
Barbarians Skeleton Army Executioner Ram Rider Mega Knight
Executioner Electro Dragon Ram Rider
Skeleton Army Barbarians Ram Rider
Mega Knight Barbarians Skeleton Army
Electro Dragon Mega Knight Barbarians Skeleton Army
Barbarians Skeleton Army
Mega Knight Barbarians Electro Dragon
Skeleton Army Mega Knight Barbarians
Barbarians Skeleton Army Mega Knight Executioner Ram Rider
Barbarians Skeleton Army Electro Dragon Executioner Mega Knight
Barbarians Skeleton Army Electro Dragon Executioner
Executioner Mega Knight Barbarians Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Electro Dragon Executioner Ram Rider
Electro Dragon
Barbarians
Executioner Mega Knight
Executioner Electro Dragon Ram Rider
Executioner
Electro Dragon Executioner Ram Rider
Electro Dragon Ram Rider
Electro Dragon
Electro Dragon Ram Rider
Electro Dragon Executioner
Executioner
Electro Dragon
Electro Dragon Executioner
Electro Dragon Executioner Mega Knight
Electro Dragon Executioner Mega Knight
Electro Dragon Mega Knight
Mega Knight
Barbarians Electro Dragon
Electro Dragon Executioner Mega Knight
Electro Dragon Executioner Ram Rider
Electro Dragon Ram Rider Mega Knight
Electro Dragon Executioner
Electro Dragon
Electro Dragon Mega Knight
Electro Dragon
Mega Knight
Barbarians Skeleton Army Electro Dragon
Electro Dragon Executioner Ram Rider
Electro Dragon Executioner Mega Knight
Electro Dragon Executioner
Electro Dragon Executioner Mega Knight
Electro Dragon
Electro Dragon Executioner
Electro Dragon Executioner Mega Knight
Electro Dragon Mega Knight

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