My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Prince Sparky
Giant Snowball
Barbarians Goblin Barrel Skeleton Army Witch
Zap
Goblin Barrel Skeleton Army Witch Prince Sparky
Barbarian Barrel
Barbarians Goblin Barrel Skeleton Army Witch Sparky
The Log
Barbarians Goblin Barrel Skeleton Army Witch Prince Sparky
Earthquake
Barbarians Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Barbarians Goblin Barrel Skeleton Army Witch Prince Sparky
Fireball
Barbarians Goblin Barrel Skeleton Army Witch Sparky
Poison
Barbarians Skeleton Army Witch Sparky
Lightning
Witch Prince Sparky
Rocket
Barbarians Witch Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Prince Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Poison Barbarians Witch Prince Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Skeleton Army Poison Barbarians

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Goblin Barrel
Prince Skeleton Army Sparky Mega Knight
Skeleton Army
Goblin Barrel Sparky
Poison
Prince Mega Knight
Witch
Prince Mega Knight
Prince
Goblin Barrel Mega Knight Poison Witch
Sparky
Goblin Barrel Skeleton Army
Mega Knight
Prince Goblin Barrel Poison Witch

Defense Synergies 0 7

Barbarians
Skeleton Army
Goblin Barrel
Skeleton Army
Barbarians Prince Sparky
Poison
Sparky Mega Knight
Witch
Prince Mega Knight
Prince
Skeleton Army Witch
Sparky
Skeleton Army Poison
Mega Knight
Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Barbarians Skeleton Army Sparky Witch Prince Mega Knight
Barbarians Skeleton Army Witch Prince Sparky Mega Knight
Barbarians Skeleton Army Witch Prince Sparky Mega Knight
Barbarians Skeleton Army Poison Prince Sparky Mega Knight
Skeleton Army Mega Knight
Poison Witch
Barbarians Poison Sparky Mega Knight
Barbarians Witch Sparky Skeleton Army Prince
Skeleton Army Barbarians Prince Sparky Mega Knight
Barbarians Skeleton Army Poison Witch Mega Knight
Poison Witch
Barbarians Skeleton Army Prince Sparky Mega Knight Witch
Skeleton Army Sparky Mega Knight Barbarians Poison Witch Prince
Barbarians Skeleton Army Sparky Prince Mega Knight
Barbarians Skeleton Army Prince Sparky Mega Knight
Barbarians Sparky Mega Knight Skeleton Army Poison Witch Prince
Mega Knight Barbarians Skeleton Army Witch Prince
Poison Witch Barbarians Mega Knight
Barbarians Sparky Prince
Skeleton Army Mega Knight Barbarians Poison Witch Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight Witch Prince Sparky
Poison Prince Mega Knight
Barbarians Skeleton Army Mega Knight Witch Prince Sparky
Skeleton Army Prince Mega Knight Barbarians Sparky
Barbarians Skeleton Army Witch Prince Sparky Mega Knight
Poison Witch
Skeleton Army Prince Sparky Barbarians Witch
Mega Knight Barbarians Skeleton Army Prince Sparky
Mega Knight Barbarians Skeleton Army Poison Witch Prince Sparky
Witch Barbarians Skeleton Army Sparky
Mega Knight Barbarians Witch Prince Sparky
Skeleton Army Mega Knight Barbarians Poison Prince
Barbarians Skeleton Army Prince Mega Knight Witch Sparky
Barbarians Skeleton Army Witch Sparky Mega Knight
Barbarians Skeleton Army Witch Sparky Poison Prince
Poison Mega Knight Barbarians Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Sparky
Poison
Poison Sparky
Barbarians Poison Prince Sparky
Poison Sparky Mega Knight
Poison Witch
Poison Witch Sparky
Poison
Poison
Poison Prince Sparky
Poison Prince Sparky
Poison
Poison Sparky
Poison
Poison Prince Sparky
Poison Witch Sparky
Poison Sparky Mega Knight
Poison Sparky
Sparky
Poison Prince Sparky Mega Knight
Poison Witch Mega Knight
Poison Prince Sparky Mega Knight
Poison
Prince Sparky
Barbarians Poison
Poison Witch Sparky Mega Knight
Witch
Poison Witch Sparky
Poison Witch Prince Sparky Mega Knight
Poison Sparky
Poison Witch Sparky
Poison Witch
Sparky
Poison Sparky Mega Knight
Poison Sparky
Prince Sparky Mega Knight
Poison Sparky
Barbarians Skeleton Army Witch Prince
Poison Witch
Poison Prince Sparky Mega Knight
Poison
Poison Sparky
Prince Sparky Mega Knight
Poison Witch Sparky
Poison Witch
Poison Witch Prince Sparky Mega Knight
Prince Sparky
Sparky Mega Knight

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