My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Cannon Cart Golem Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Healer Cannon Cart Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Barbarians Electro Dragon
Zap
Cannon Cart
Barbarian Barrel
Barbarians Cannon Cart
The Log
Barbarians Cannon Cart
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Battle Healer Electro Dragon Cannon Cart
Fireball
Barbarians Battle Healer Electro Dragon Cannon Cart
Poison
Barbarians Battle Healer Electro Dragon
Lightning
Battle Healer Electro Dragon Cannon Cart Goblinstein
Rocket
Barbarians Battle Healer Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Tornado Freeze Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Battle Healer Freeze Barbarians Electro Dragon Cannon Cart Goblinstein Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Tornado Battle Healer Freeze Barbarians

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Battle Healer
Battle Healer
Electro Dragon Barbarians Tornado Cannon Cart Golem
Tornado
Battle Healer Freeze Electro Dragon Cannon Cart Golem
Freeze
Tornado
Electro Dragon
Battle Healer Golem Tornado Cannon Cart
Cannon Cart
Golem Battle Healer Tornado Electro Dragon
Golem
Electro Dragon Cannon Cart Battle Healer Tornado
Goblinstein

Defense Synergies 1 5

Barbarians
Battle Healer
Electro Dragon Tornado Cannon Cart
Tornado
Battle Healer Electro Dragon Cannon Cart
Freeze
Electro Dragon
Battle Healer Tornado Cannon Cart
Cannon Cart
Battle Healer Tornado Electro Dragon
Golem
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Electro Dragon
Barbarians Battle Healer Electro Dragon Cannon Cart
Barbarians Tornado Freeze Electro Dragon Cannon Cart
Barbarians Electro Dragon Cannon Cart
Barbarians Battle Healer Tornado
Tornado Freeze Electro Dragon Cannon Cart
Tornado Freeze Electro Dragon
Barbarians Battle Healer Electro Dragon Cannon Cart
Barbarians Tornado
Tornado Barbarians Battle Healer Cannon Cart
Barbarians Tornado Freeze Electro Dragon Cannon Cart
Tornado Electro Dragon
Barbarians Battle Healer Freeze Electro Dragon Cannon Cart
Barbarians Tornado Freeze Electro Dragon Cannon Cart
Barbarians Cannon Cart
Barbarians Tornado Freeze
Barbarians Tornado Electro Dragon Cannon Cart
Barbarians Battle Healer Tornado Electro Dragon Cannon Cart
Tornado Freeze Barbarians Battle Healer Electro Dragon Cannon Cart
Barbarians Tornado Cannon Cart
Barbarians Battle Healer Electro Dragon Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Battle Healer Cannon Cart
Battle Healer Electro Dragon Cannon Cart
Barbarians Battle Healer Electro Dragon Cannon Cart
Barbarians Battle Healer Tornado Cannon Cart
Barbarians Battle Healer Cannon Cart
Tornado Freeze Electro Dragon
Barbarians Battle Healer Cannon Cart
Barbarians Battle Healer Cannon Cart
Freeze Electro Dragon Barbarians Tornado Cannon Cart
Barbarians
Barbarians Electro Dragon Cannon Cart
Barbarians Tornado
Barbarians Cannon Cart
Barbarians Electro Dragon Cannon Cart
Barbarians Electro Dragon Battle Healer Tornado Freeze Cannon Cart
Barbarians Battle Healer Freeze Electro Dragon Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Electro Dragon
Tornado Electro Dragon
Electro Dragon Cannon Cart
Cannon Cart Barbarians Freeze
Tornado Freeze Electro Dragon
Tornado
Tornado Freeze Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon Cannon Cart
Tornado Electro Dragon
Cannon Cart
Freeze Electro Dragon Cannon Cart
Cannon Cart
Electro Dragon Cannon Cart
Electro Dragon Cannon Cart
Tornado Freeze
Electro Dragon
Tornado Electro Dragon
Tornado
Tornado
Barbarians Electro Dragon Cannon Cart
Tornado Freeze Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado
Tornado Electro Dragon
Electro Dragon Freeze
Electro Dragon
Freeze Electro Dragon
Barbarians Freeze Electro Dragon Cannon Cart
Tornado Electro Dragon
Freeze
Electro Dragon Cannon Cart
Electro Dragon
Tornado
Electro Dragon Cannon Cart
Electro Dragon Tornado Freeze
Tornado Electro Dragon
Electro Dragon Tornado Freeze Cannon Cart
Cannon Cart
Electro Dragon

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