My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army
Giant Snowball
Barbarians Royal Hogs Skeleton Army Baby Dragon Witch
Zap
Royal Hogs Skeleton Army Witch
Barbarian Barrel
Barbarians Bomb Tower Royal Hogs Skeleton Army Witch
The Log
Barbarians Royal Hogs Skeleton Army Witch
Earthquake
Barbarians Bomb Tower Royal Hogs Skeleton Army Witch
Arrows
Royal Hogs Skeleton Army Witch
Royal Delivery
Barbarians Royal Hogs Skeleton Army Baby Dragon Witch
Fireball
Barbarians Bomb Tower Royal Hogs Skeleton Army Baby Dragon Witch
Poison
Barbarians Bomb Tower Royal Hogs Skeleton Army Witch
Lightning
Bomb Tower Baby Dragon Witch
Rocket
Barbarians Bomb Tower Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Baby Dragon Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Bomb Tower Baby Dragon Freeze Barbarians Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Bomb Tower Baby Dragon Freeze

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Bomb Tower
Royal Hogs
Mega Knight
Skeleton Army
Baby Dragon
Witch Mega Knight
Freeze
Witch
Baby Dragon Mega Knight
Mega Knight
Royal Hogs Baby Dragon Witch

Defense Synergies 0 8

Barbarians
Skeleton Army
Bomb Tower
Skeleton Army Baby Dragon
Royal Hogs
Skeleton Army
Barbarians Bomb Tower Freeze
Baby Dragon
Bomb Tower Witch Mega Knight
Freeze
Skeleton Army Mega Knight
Witch
Baby Dragon Mega Knight
Mega Knight
Baby Dragon Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Barbarians Bomb Tower Skeleton Army Witch Mega Knight
Barbarians Bomb Tower Skeleton Army Witch Mega Knight Freeze
Barbarians Bomb Tower Skeleton Army Witch Mega Knight
Barbarians Bomb Tower Skeleton Army Mega Knight
Skeleton Army Freeze Bomb Tower Baby Dragon Mega Knight
Bomb Tower Baby Dragon Freeze Witch
Barbarians Bomb Tower Baby Dragon Mega Knight
Barbarians Witch Bomb Tower Skeleton Army
Skeleton Army Barbarians Mega Knight
Barbarians Skeleton Army Witch Bomb Tower Baby Dragon Freeze Mega Knight
Baby Dragon Witch
Barbarians Bomb Tower Skeleton Army Mega Knight Freeze Witch
Bomb Tower Skeleton Army Mega Knight Barbarians Baby Dragon Freeze Witch
Barbarians Skeleton Army Bomb Tower Mega Knight
Barbarians Bomb Tower Skeleton Army Freeze Mega Knight
Barbarians Bomb Tower Mega Knight Skeleton Army Witch
Bomb Tower Mega Knight Barbarians Skeleton Army Baby Dragon Witch
Bomb Tower Baby Dragon Freeze Witch Barbarians Mega Knight
Barbarians Bomb Tower
Skeleton Army Mega Knight Barbarians Bomb Tower Baby Dragon Witch
Bomb Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight Witch
Bomb Tower Baby Dragon Mega Knight
Barbarians Skeleton Army Mega Knight Bomb Tower Witch
Skeleton Army Mega Knight Barbarians
Barbarians Skeleton Army Witch Mega Knight
Bomb Tower Baby Dragon Freeze Witch
Skeleton Army Barbarians Bomb Tower Witch
Mega Knight Barbarians Bomb Tower Skeleton Army
Freeze Mega Knight Barbarians Bomb Tower Skeleton Army Baby Dragon Witch
Witch Barbarians Skeleton Army
Mega Knight Barbarians Bomb Tower Witch
Skeleton Army Mega Knight Barbarians
Barbarians Skeleton Army Mega Knight Bomb Tower Witch
Barbarians Bomb Tower Skeleton Army Baby Dragon Witch Mega Knight
Barbarians Skeleton Army Witch Bomb Tower Baby Dragon Freeze
Mega Knight Barbarians Bomb Tower Baby Dragon Freeze Witch
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Baby Dragon
Baby Dragon
Barbarians Freeze
Baby Dragon Mega Knight
Baby Dragon Freeze Witch
Baby Dragon Witch
Baby Dragon Freeze
Baby Dragon
Baby Dragon
Baby Dragon Freeze
Baby Dragon
Baby Dragon Witch
Baby Dragon Mega Knight
Freeze
Baby Dragon Mega Knight
Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Barbarians Baby Dragon
Freeze Baby Dragon Witch Mega Knight
Witch
Baby Dragon Witch
Baby Dragon Witch Mega Knight
Baby Dragon
Baby Dragon Witch
Freeze Witch
Mega Knight
Freeze
Mega Knight
Barbarians Skeleton Army Freeze Witch
Baby Dragon Witch
Freeze
Baby Dragon Mega Knight
Baby Dragon
Mega Knight
Baby Dragon Freeze Witch
Witch
Baby Dragon Freeze Witch Mega Knight
Mega Knight

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