My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton Fisherman
Giant Snowball
Barbarians Dart Goblin Goblin Barrel Fisherman
Zap
Dart Goblin Goblin Barrel Fisherman
Barbarian Barrel
Barbarians Dart Goblin Goblin Barrel Giant Skeleton
The Log
Barbarians Dart Goblin Goblin Barrel Giant Skeleton Fisherman
Earthquake
Barbarians Goblin Barrel
Arrows
Dart Goblin Goblin Barrel
Royal Delivery
Barbarians Dart Goblin Goblin Barrel Giant Skeleton Fisherman Mother Witch
Fireball
Barbarians Dart Goblin Goblin Barrel Fisherman Mother Witch
Poison
Barbarians Dart Goblin Fisherman Mother Witch
Lightning
Fisherman Mother Witch
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Giant Skeleton Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Goblin Barrel Fisherman Fireball Freeze Mother Witch Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Dart Goblin Goblin Barrel Fisherman Fireball

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Dart Goblin
Goblin Barrel Giant Skeleton
Fireball
Freeze
Goblin Barrel
Dart Goblin Giant Skeleton
Freeze
Fireball
Giant Skeleton
Dart Goblin Goblin Barrel Fisherman Mother Witch
Fisherman
Giant Skeleton
Mother Witch
Giant Skeleton

Defense Synergies 0 6

Barbarians
Dart Goblin
Giant Skeleton Fisherman Mother Witch
Fireball
Freeze
Goblin Barrel
Freeze
Fireball
Giant Skeleton
Dart Goblin Mother Witch
Fisherman
Dart Goblin Mother Witch
Mother Witch
Dart Goblin Giant Skeleton Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball
Barbarians Dart Goblin Fisherman
Barbarians Fisherman Dart Goblin Freeze Giant Skeleton
Barbarians Dart Goblin Fisherman
Barbarians Fireball Giant Skeleton
Fireball Freeze Dart Goblin Mother Witch
Dart Goblin Fireball Freeze
Barbarians Dart Goblin Fireball Giant Skeleton
Barbarians Fisherman
Barbarians Dart Goblin Giant Skeleton Fisherman
Barbarians Dart Goblin Mother Witch Fireball Freeze Giant Skeleton Fisherman
Dart Goblin Fireball
Barbarians Fireball Freeze Giant Skeleton
Fireball Barbarians Dart Goblin Freeze
Barbarians
Barbarians Fireball Freeze Fisherman
Barbarians Fireball Fisherman
Fireball Barbarians Dart Goblin Fisherman
Freeze Barbarians Dart Goblin Fireball Giant Skeleton Fisherman Mother Witch
Barbarians Dart Goblin Fisherman
Barbarians Dart Goblin Fireball Giant Skeleton Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Giant Skeleton Fisherman
Fireball Fisherman
Barbarians Giant Skeleton Fisherman
Giant Skeleton Barbarians Fireball Fisherman
Barbarians Giant Skeleton Fisherman
Fireball Mother Witch Dart Goblin Freeze
Barbarians Dart Goblin Fireball Giant Skeleton
Giant Skeleton Barbarians Fisherman
Freeze Giant Skeleton Barbarians Fireball
Barbarians Dart Goblin
Barbarians Dart Goblin Giant Skeleton
Barbarians Fireball Giant Skeleton
Barbarians Giant Skeleton Fireball
Barbarians Dart Goblin Fireball
Barbarians Dart Goblin Fireball Freeze Giant Skeleton Fisherman
Barbarians Dart Goblin Fireball Freeze Giant Skeleton Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Freeze Giant Skeleton
Fireball Dart Goblin Fisherman
Dart Goblin Fireball Giant Skeleton
Barbarians Dart Goblin Fireball Freeze Giant Skeleton
Fireball
Fireball Mother Witch Dart Goblin Freeze
Dart Goblin
Fireball Dart Goblin Freeze
Fireball Dart Goblin Fisherman
Fireball Fisherman
Dart Goblin Fireball Fisherman
Fireball Dart Goblin
Dart Goblin Fireball Fisherman
Dart Goblin Fireball Freeze Fisherman
Dart Goblin Fireball Fisherman
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Freeze
Fisherman
Dart Goblin Fireball Fisherman
Dart Goblin Fireball Mother Witch
Fireball Giant Skeleton
Fireball
Fisherman
Barbarians Fireball
Freeze Mother Witch Fireball
Fisherman
Fireball Dart Goblin Fisherman
Fireball Fisherman
Fireball Dart Goblin Fisherman
Dart Goblin Fireball Mother Witch
Dart Goblin Fireball Freeze
Fireball
Dart Goblin Fireball
Fireball Freeze
Giant Skeleton
Fireball
Barbarians Dart Goblin Fireball Freeze
Fireball Dart Goblin
Freeze
Fireball
Fireball Dart Goblin
Dart Goblin Fireball
Fireball Giant Skeleton
Dart Goblin
Dart Goblin Fireball Freeze Giant Skeleton
Dart Goblin Fireball
Dart Goblin Fireball Freeze Giant Skeleton

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