My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Mini P.E.K.K.A Giant Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army
Giant Snowball
Barbarians Dart Goblin Skeleton Army Baby Dragon
Zap
Dart Goblin Skeleton Army
Barbarian Barrel
Barbarians Dart Goblin Skeleton Army
The Log
Barbarians Dart Goblin Mini P.E.K.K.A Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Barbarians Dart Goblin Mini P.E.K.K.A Skeleton Army Baby Dragon
Fireball
Barbarians Dart Goblin Skeleton Army Baby Dragon
Poison
Barbarians Dart Goblin Skeleton Army
Lightning
Mini P.E.K.K.A Baby Dragon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Skeleton Army Fireball Mini P.E.K.K.A Baby Dragon Barbarians Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Dart Goblin
Giant Baby Dragon Mega Knight
Fireball
Giant Baby Dragon Mega Knight
Mini P.E.K.K.A
Giant Baby Dragon Mega Knight
Giant
Mini P.E.K.K.A Dart Goblin Fireball Baby Dragon
Skeleton Army
Baby Dragon
Dart Goblin Fireball Mini P.E.K.K.A Giant Mega Knight
Mega Knight
Dart Goblin Fireball Mini P.E.K.K.A Baby Dragon

Defense Synergies 0 10

Barbarians
Skeleton Army
Dart Goblin
Mini P.E.K.K.A Skeleton Army Baby Dragon Mega Knight
Fireball
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Dart Goblin Fireball Skeleton Army Baby Dragon
Giant
Skeleton Army
Barbarians Dart Goblin Mini P.E.K.K.A
Baby Dragon
Dart Goblin Mini P.E.K.K.A Mega Knight
Mega Knight
Dart Goblin Fireball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Dart Goblin Mega Knight
Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Dart Goblin
Barbarians Mini P.E.K.K.A Skeleton Army Dart Goblin Mega Knight
Barbarians Fireball Mini P.E.K.K.A Skeleton Army Mega Knight
Fireball Skeleton Army Dart Goblin Baby Dragon Mega Knight
Dart Goblin Fireball Baby Dragon
Barbarians Dart Goblin Fireball Baby Dragon Mega Knight
Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Barbarians Dart Goblin Mini P.E.K.K.A Mega Knight
Barbarians Dart Goblin Skeleton Army Fireball Baby Dragon Mega Knight
Dart Goblin Fireball Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Fireball
Fireball Skeleton Army Mega Knight Barbarians Dart Goblin Mini P.E.K.K.A Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight
Barbarians Skeleton Army Fireball Mini P.E.K.K.A Mega Knight
Barbarians Mega Knight Fireball Mini P.E.K.K.A Skeleton Army
Fireball Mega Knight Barbarians Dart Goblin Skeleton Army Baby Dragon
Baby Dragon Barbarians Dart Goblin Fireball Mega Knight
Barbarians Mini P.E.K.K.A Dart Goblin
Skeleton Army Mega Knight Barbarians Dart Goblin Fireball Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Fireball
Fireball Mini P.E.K.K.A Baby Dragon Mega Knight
Barbarians Skeleton Army Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Mega Knight Barbarians Fireball
Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight
Fireball Dart Goblin Baby Dragon
Mini P.E.K.K.A Skeleton Army Barbarians Dart Goblin Fireball
Mini P.E.K.K.A Mega Knight Barbarians Skeleton Army
Mega Knight Barbarians Fireball Mini P.E.K.K.A Skeleton Army Baby Dragon
Barbarians Dart Goblin Skeleton Army
Mega Knight Barbarians Dart Goblin Mini P.E.K.K.A
Skeleton Army Mega Knight Barbarians Fireball
Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Fireball
Barbarians Dart Goblin Fireball Skeleton Army Baby Dragon Mega Knight
Barbarians Skeleton Army Dart Goblin Fireball Mini P.E.K.K.A Baby Dragon
Mega Knight Barbarians Dart Goblin Fireball Mini P.E.K.K.A Baby Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Baby Dragon
Fireball Dart Goblin Baby Dragon
Dart Goblin Fireball Baby Dragon
Barbarians Dart Goblin Fireball
Fireball Baby Dragon Mega Knight
Fireball Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Fireball Dart Goblin Baby Dragon
Fireball Dart Goblin
Fireball Mini P.E.K.K.A
Dart Goblin Fireball
Fireball Dart Goblin Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon Mega Knight
Fireball
Mini P.E.K.K.A
Dart Goblin Fireball Mini P.E.K.K.A Baby Dragon Mega Knight
Dart Goblin Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Barbarians Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Fireball Dart Goblin Baby Dragon
Fireball Baby Dragon Mega Knight
Fireball Dart Goblin Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball
Fireball Mini P.E.K.K.A
Dart Goblin Fireball Mega Knight
Fireball
Mega Knight
Fireball
Barbarians Dart Goblin Fireball Skeleton Army
Fireball Dart Goblin Baby Dragon
Fireball
Fireball Dart Goblin Mini P.E.K.K.A Baby Dragon Mega Knight
Dart Goblin Fireball Baby Dragon
Fireball
Dart Goblin Mega Knight
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball
Dart Goblin Fireball Baby Dragon Mega Knight
Fireball Dart Goblin Mega Knight

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