My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Magic Archer Mother Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Mini P.E.K.K.A Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Barbarians Dart Goblin Balloon
Zap
Dart Goblin Balloon
Barbarian Barrel
Barbarians Dart Goblin Magic Archer
The Log
Barbarians Dart Goblin Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Dart Goblin
Royal Delivery
Barbarians Dart Goblin Mini P.E.K.K.A Balloon Magic Archer Mother Witch
Fireball
Barbarians Dart Goblin Balloon Magic Archer Mother Witch
Poison
Barbarians Dart Goblin Balloon Magic Archer Mother Witch
Lightning
Mini P.E.K.K.A Balloon Magic Archer Mother Witch
Rocket
Barbarians Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Mini P.E.K.K.A Magic Archer Mother Witch Golden Knight Barbarians Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Dart Goblin Mini P.E.K.K.A Magic Archer Mother Witch

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Dart Goblin
Balloon Mega Knight
Mini P.E.K.K.A
Magic Archer Mega Knight
Balloon
Barbarians Dart Goblin Magic Archer Mega Knight Golden Knight
Magic Archer
Mini P.E.K.K.A Balloon Mother Witch Mega Knight Golden Knight
Mother Witch
Magic Archer Mega Knight
Mega Knight
Dart Goblin Mini P.E.K.K.A Balloon Magic Archer Mother Witch
Golden Knight
Balloon Magic Archer

Defense Synergies 0 11

Barbarians
Dart Goblin
Mini P.E.K.K.A Magic Archer Mother Witch Mega Knight Golden Knight
Mini P.E.K.K.A
Dart Goblin Magic Archer Mother Witch
Balloon
Magic Archer
Dart Goblin Mini P.E.K.K.A Mother Witch Mega Knight
Mother Witch
Dart Goblin Mini P.E.K.K.A Magic Archer Mega Knight Golden Knight
Mega Knight
Dart Goblin Magic Archer Mother Witch
Golden Knight
Dart Goblin Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Magic Archer Golden Knight
Barbarians Mini P.E.K.K.A Dart Goblin Mega Knight
Barbarians Mini P.E.K.K.A Mega Knight Dart Goblin
Barbarians Mini P.E.K.K.A Dart Goblin Mega Knight
Barbarians Mini P.E.K.K.A Mega Knight
Dart Goblin Magic Archer Mother Witch Mega Knight
Dart Goblin Magic Archer
Barbarians Dart Goblin Magic Archer Mega Knight Golden Knight
Barbarians Mini P.E.K.K.A
Barbarians Dart Goblin Mini P.E.K.K.A Mega Knight
Barbarians Dart Goblin Mother Witch Magic Archer Mega Knight
Dart Goblin Magic Archer
Barbarians Mini P.E.K.K.A Mega Knight
Mega Knight Barbarians Dart Goblin Mini P.E.K.K.A Magic Archer Golden Knight
Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A
Mega Knight Barbarians Dart Goblin Magic Archer Golden Knight
Barbarians Dart Goblin Magic Archer Mother Witch Mega Knight
Barbarians Mini P.E.K.K.A Dart Goblin
Mega Knight Barbarians Dart Goblin Mini P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Magic Archer Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Mega Knight Barbarians
Barbarians Mini P.E.K.K.A Mega Knight
Mother Witch Dart Goblin Magic Archer
Mini P.E.K.K.A Barbarians Dart Goblin
Mini P.E.K.K.A Mega Knight Barbarians
Mega Knight Barbarians Mini P.E.K.K.A Magic Archer
Barbarians Dart Goblin
Mega Knight Barbarians Dart Goblin Mini P.E.K.K.A Golden Knight
Mega Knight Barbarians
Barbarians Mini P.E.K.K.A Mega Knight Golden Knight
Barbarians Dart Goblin Magic Archer Mega Knight
Barbarians Dart Goblin Mini P.E.K.K.A Magic Archer Golden Knight
Mega Knight Barbarians Dart Goblin Mini P.E.K.K.A Magic Archer Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Golden Knight
Dart Goblin Magic Archer Golden Knight
Dart Goblin Magic Archer
Barbarians Dart Goblin
Magic Archer Mega Knight
Mother Witch Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Golden Knight
Mini P.E.K.K.A
Dart Goblin Magic Archer Golden Knight
Dart Goblin Magic Archer
Dart Goblin Magic Archer Golden Knight
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer Golden Knight
Magic Archer Dart Goblin Mega Knight
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Magic Archer Mega Knight
Dart Goblin Magic Archer Mother Witch Mega Knight Golden Knight
Magic Archer Mega Knight
Barbarians
Mother Witch Magic Archer Mega Knight
Dart Goblin Magic Archer Golden Knight
Magic Archer Mega Knight Golden Knight
Dart Goblin Magic Archer Golden Knight
Dart Goblin Magic Archer Mother Witch
Dart Goblin
Mini P.E.K.K.A
Dart Goblin Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Barbarians Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Mini P.E.K.K.A Magic Archer Mega Knight
Dart Goblin Magic Archer
Dart Goblin Mega Knight
Dart Goblin Magic Archer Golden Knight
Dart Goblin Magic Archer
Dart Goblin Magic Archer Mega Knight Golden Knight

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