My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Princess Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Giant Skeleton Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Barbarians Dart Goblin Witch Princess
Zap
Dart Goblin Witch Princess
Barbarian Barrel
Barbarians Dart Goblin Witch Giant Skeleton Princess
The Log
Barbarians Dart Goblin Witch Giant Skeleton Princess
Earthquake
Barbarians Witch
Arrows
Dart Goblin Witch Princess
Royal Delivery
Barbarians Dart Goblin Witch Giant Skeleton Princess
Fireball
Barbarians Dart Goblin Witch Princess
Poison
Barbarians Dart Goblin Witch Princess
Lightning
Witch Monk
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Giant Skeleton Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Tornado Princess Barbarians Witch Monk Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Tornado Princess Barbarians

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Dart Goblin
Giant Skeleton Princess Mega Knight Monk
Tornado
Witch Giant Skeleton Princess Mega Knight
Witch
Tornado Giant Skeleton Mega Knight
Giant Skeleton
Dart Goblin Tornado Witch Princess
Princess
Dart Goblin Tornado Giant Skeleton Mega Knight
Mega Knight
Dart Goblin Tornado Witch Princess
Monk
Dart Goblin

Defense Synergies 0 12

Barbarians
Dart Goblin
Tornado Giant Skeleton Princess Mega Knight
Tornado
Dart Goblin Witch Giant Skeleton Princess Mega Knight
Witch
Tornado Giant Skeleton Mega Knight
Giant Skeleton
Dart Goblin Tornado Witch Princess
Princess
Dart Goblin Tornado Giant Skeleton Mega Knight
Mega Knight
Dart Goblin Tornado Witch Princess
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Barbarians Dart Goblin Witch Mega Knight Monk
Barbarians Tornado Witch Mega Knight Dart Goblin Giant Skeleton
Barbarians Witch Dart Goblin Mega Knight Monk
Barbarians Tornado Giant Skeleton Princess Mega Knight Monk
Tornado Dart Goblin Mega Knight
Dart Goblin Tornado Witch Princess
Barbarians Dart Goblin Giant Skeleton Mega Knight Monk
Barbarians Witch Tornado Princess
Tornado Barbarians Dart Goblin Giant Skeleton Mega Knight
Barbarians Dart Goblin Witch Tornado Giant Skeleton Princess Mega Knight
Dart Goblin Tornado Witch Princess
Barbarians Mega Knight Witch Giant Skeleton
Mega Knight Barbarians Dart Goblin Tornado Witch Princess
Barbarians Mega Knight
Barbarians Tornado Monk Mega Knight
Barbarians Mega Knight Tornado Witch
Mega Knight Barbarians Dart Goblin Tornado Witch
Tornado Witch Barbarians Dart Goblin Giant Skeleton Princess Mega Knight
Barbarians Dart Goblin Tornado
Mega Knight Barbarians Dart Goblin Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Witch Giant Skeleton
Mega Knight Monk
Barbarians Giant Skeleton Mega Knight Witch
Giant Skeleton Mega Knight Barbarians Tornado Monk
Barbarians Giant Skeleton Witch Mega Knight
Dart Goblin Tornado Witch Princess Monk
Barbarians Dart Goblin Witch Giant Skeleton
Giant Skeleton Mega Knight Barbarians
Giant Skeleton Mega Knight Barbarians Tornado Witch Monk
Witch Barbarians Dart Goblin
Mega Knight Barbarians Dart Goblin Witch Giant Skeleton
Mega Knight Monk Barbarians Tornado Giant Skeleton
Barbarians Giant Skeleton Mega Knight Witch
Barbarians Dart Goblin Witch Princess Mega Knight
Barbarians Witch Dart Goblin Tornado Giant Skeleton Monk
Mega Knight Barbarians Dart Goblin Witch Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Dart Goblin Giant Skeleton Monk
Monk Dart Goblin Tornado Princess
Dart Goblin Giant Skeleton
Barbarians Dart Goblin Giant Skeleton
Mega Knight
Dart Goblin Tornado Witch Princess Monk
Dart Goblin Tornado Witch Princess
Dart Goblin Tornado Princess
Monk Dart Goblin Tornado
Tornado
Monk Dart Goblin Tornado Princess
Monk Dart Goblin Tornado Princess
Dart Goblin Princess
Dart Goblin Princess Monk
Princess Dart Goblin
Dart Goblin Witch Princess
Dart Goblin Princess Mega Knight
Monk Tornado
Dart Goblin Princess Mega Knight Monk
Dart Goblin Tornado Witch Princess Mega Knight Monk
Giant Skeleton Mega Knight Monk
Tornado Princess
Tornado Monk
Barbarians Monk
Tornado Witch Princess Mega Knight
Witch
Dart Goblin Tornado Witch Princess Monk
Tornado Witch Princess Mega Knight Monk
Dart Goblin Tornado
Dart Goblin Tornado Witch Princess
Dart Goblin Witch
Dart Goblin Mega Knight
Princess Monk
Giant Skeleton Mega Knight
Princess Monk
Barbarians Dart Goblin Witch Princess
Dart Goblin Tornado Witch Princess Monk
Dart Goblin Princess Mega Knight
Dart Goblin Princess
Monk Tornado Giant Skeleton
Dart Goblin Mega Knight
Dart Goblin Tornado Witch Giant Skeleton Princess
Dart Goblin Tornado Witch Princess
Dart Goblin Tornado Witch Giant Skeleton Princess Mega Knight Monk
Dart Goblin Mega Knight Monk

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