My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Giant Skeleton
Giant Snowball
Barbarians Dart Goblin Guards Clone
Zap
Dart Goblin Guards Clone
Barbarian Barrel
Barbarians Dart Goblin Wizard Guards Clone Giant Skeleton
The Log
Barbarians Dart Goblin Guards Clone Giant Skeleton
Earthquake
Barbarians Guards Clone
Arrows
Dart Goblin Guards Clone
Royal Delivery
Barbarians Dart Goblin Wizard Guards Clone Giant Skeleton Mother Witch
Fireball
Barbarians Dart Goblin Wizard Clone Mother Witch
Poison
Barbarians Dart Goblin Wizard Guards Clone Mother Witch
Lightning
Wizard Mother Witch
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone Giant Skeleton Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Dart Goblin Guards Clone Mother Witch Barbarians Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Dart Goblin Guards Clone

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Dart Goblin
Mirror Giant Skeleton
Wizard
Giant Skeleton
Mirror
Dart Goblin Giant Skeleton
Guards
Clone
Clone
Giant Skeleton Guards
Giant Skeleton
Clone Dart Goblin Wizard Mirror Mother Witch
Mother Witch
Giant Skeleton

Defense Synergies 0 9

Barbarians
Dart Goblin
Mirror Guards Giant Skeleton Mother Witch
Wizard
Guards Giant Skeleton
Mirror
Dart Goblin
Guards
Dart Goblin Wizard Giant Skeleton Mother Witch
Clone
Giant Skeleton
Dart Goblin Wizard Guards Mother Witch
Mother Witch
Dart Goblin Guards Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
Barbarians Dart Goblin
Barbarians Dart Goblin Giant Skeleton
Barbarians Dart Goblin Guards
Barbarians Giant Skeleton
Dart Goblin Guards Mother Witch
Dart Goblin Wizard
Barbarians Dart Goblin Giant Skeleton
Barbarians
Guards Barbarians Dart Goblin Giant Skeleton
Barbarians Dart Goblin Guards Mother Witch Wizard Giant Skeleton
Dart Goblin Wizard
Barbarians Wizard Guards Giant Skeleton
Wizard Barbarians Dart Goblin Guards
Barbarians
Barbarians
Barbarians Wizard
Barbarians Dart Goblin Wizard Guards
Wizard Barbarians Dart Goblin Guards Giant Skeleton Mother Witch
Barbarians Dart Goblin
Wizard Barbarians Dart Goblin Guards Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Giant Skeleton
Wizard
Barbarians Guards Giant Skeleton
Guards Giant Skeleton Barbarians
Barbarians Giant Skeleton Guards
Wizard Mother Witch Dart Goblin
Guards Barbarians Dart Goblin Giant Skeleton
Giant Skeleton Barbarians
Giant Skeleton Barbarians
Barbarians Dart Goblin Guards
Barbarians Dart Goblin Guards Giant Skeleton
Barbarians Guards Giant Skeleton
Barbarians Giant Skeleton Wizard Guards
Wizard Barbarians Dart Goblin
Barbarians Guards Dart Goblin Giant Skeleton
Barbarians Dart Goblin Wizard Giant Skeleton Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards Giant Skeleton
Dart Goblin
Dart Goblin Giant Skeleton
Barbarians Dart Goblin Guards Giant Skeleton
Wizard
Wizard Mother Witch Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Guards
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard Mother Witch
Giant Skeleton
Wizard
Barbarians
Mother Witch Wizard
Dart Goblin Wizard
Wizard
Dart Goblin
Dart Goblin Wizard Mother Witch
Dart Goblin Wizard Guards
Dart Goblin Wizard
Giant Skeleton
Wizard
Barbarians Dart Goblin Guards
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Giant Skeleton
Dart Goblin
Dart Goblin Guards Giant Skeleton
Dart Goblin
Dart Goblin Giant Skeleton
Dart Goblin Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: