My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Sparky
Giant Snowball
Barbarians Witch
Zap
Witch Sparky
Barbarian Barrel
Barbarians Elixir Golem Witch Sparky
The Log
Barbarians Elixir Golem Witch Sparky
Earthquake
Barbarians Elixir Golem Witch
Arrows
Witch
Royal Delivery
Barbarians Elixir Golem Witch P.E.K.K.A Sparky
Fireball
Barbarians Elixir Golem Witch Sparky
Poison
Barbarians Elixir Golem Witch Sparky
Lightning
Witch Sparky
Rocket
Barbarians Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Freeze P.E.K.K.A Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Fireball Freeze Barbarians Witch Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Elixir Golem Fireball Freeze Barbarians

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elixir Golem
Fireball Witch Sparky
Fireball
Elixir Golem Freeze Sparky Mega Knight
Freeze
Fireball
Witch
Elixir Golem P.E.K.K.A Mega Knight
P.E.K.K.A
Witch
Sparky
Elixir Golem Fireball
Mega Knight
Fireball Witch

Defense Synergies 0 5

Barbarians
Elixir Golem
Fireball
Freeze Mega Knight
Freeze
Fireball Sparky Mega Knight
Witch
Mega Knight
P.E.K.K.A
Sparky
Freeze
Mega Knight
Fireball Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Sparky
Barbarians P.E.K.K.A Sparky Witch Mega Knight
Barbarians Witch P.E.K.K.A Sparky Mega Knight Freeze
Barbarians Witch P.E.K.K.A Sparky Mega Knight
Barbarians Fireball P.E.K.K.A Sparky Mega Knight
Fireball Freeze Mega Knight
Fireball Freeze Witch
Barbarians Fireball P.E.K.K.A Sparky Mega Knight
Barbarians Witch P.E.K.K.A Sparky
Barbarians Sparky Mega Knight
Barbarians Witch Fireball Freeze Mega Knight
Fireball Witch
Barbarians P.E.K.K.A Sparky Mega Knight Fireball Freeze Witch
Fireball Sparky Mega Knight Barbarians Freeze Witch P.E.K.K.A
Barbarians P.E.K.K.A Sparky Mega Knight
Barbarians Fireball Freeze P.E.K.K.A Sparky Mega Knight
Barbarians Sparky Mega Knight Fireball Witch P.E.K.K.A
Fireball Mega Knight Barbarians Witch
Freeze Witch Barbarians Fireball Mega Knight
Barbarians P.E.K.K.A Sparky
Mega Knight Barbarians Fireball Witch P.E.K.K.A Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball Witch P.E.K.K.A Sparky
Fireball Mega Knight
Barbarians P.E.K.K.A Mega Knight Witch Sparky
P.E.K.K.A Mega Knight Barbarians Fireball Sparky
Barbarians P.E.K.K.A Witch Sparky Mega Knight
Fireball Freeze Witch
P.E.K.K.A Sparky Barbarians Fireball Witch
P.E.K.K.A Mega Knight Barbarians Sparky
Freeze P.E.K.K.A Mega Knight Barbarians Fireball Witch Sparky
Witch P.E.K.K.A Barbarians Sparky
P.E.K.K.A Mega Knight Barbarians Witch Sparky
P.E.K.K.A Mega Knight Barbarians Fireball
Barbarians P.E.K.K.A Mega Knight Fireball Witch Sparky
Barbarians Fireball Witch Sparky Mega Knight
Barbarians Witch Sparky Fireball Freeze P.E.K.K.A
Mega Knight Barbarians Fireball Freeze Witch P.E.K.K.A Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze Sparky
Fireball
Fireball Sparky
Barbarians Fireball Freeze Sparky
Fireball Sparky Mega Knight
Fireball Freeze Witch
Witch Sparky
Fireball Freeze
Fireball
Fireball Sparky
Fireball Sparky
Fireball
Fireball Sparky
Fireball Freeze
Fireball Sparky
Fireball Witch Sparky
Fireball Sparky Mega Knight
Fireball Freeze Sparky
Sparky
Fireball Sparky Mega Knight
Fireball Witch Mega Knight
Fireball Sparky Mega Knight
Fireball
Sparky
Barbarians Fireball
Freeze Fireball Witch Sparky Mega Knight
Witch
Fireball Witch Sparky
Fireball Witch Sparky Mega Knight
Fireball Sparky
Fireball Witch Sparky
Fireball Freeze Witch
Fireball Sparky
Fireball Sparky Mega Knight
Fireball Freeze Sparky
P.E.K.K.A Sparky Mega Knight
Fireball Sparky
Barbarians Fireball Freeze Witch
Fireball Witch
Freeze
Fireball
Fireball Sparky Mega Knight
Fireball
Fireball Sparky
P.E.K.K.A Sparky Mega Knight
Fireball Freeze Witch Sparky
Fireball Witch
Fireball Freeze Witch Sparky Mega Knight
P.E.K.K.A Sparky
Fireball Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: