My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Goblin Demolisher Prince Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Demolisher Prince
Giant Snowball
Barbarians
Zap
Prince
Barbarian Barrel
Barbarians Elixir Golem Valkyrie Executioner
The Log
Barbarians Elixir Golem Goblin Demolisher Prince
Earthquake
Barbarians Elixir Golem
Arrows
Royal Delivery
Barbarians Elixir Golem Valkyrie Goblin Demolisher Prince Executioner
Fireball
Barbarians Elixir Golem Executioner
Poison
Barbarians Elixir Golem Executioner
Lightning
Valkyrie Prince Executioner
Rocket
Barbarians Valkyrie Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Goblin Demolisher Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Goblin Demolisher Prince Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Fireball Valkyrie Goblin Demolisher Barbarians Prince Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Fireball Valkyrie Goblin Demolisher

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elixir Golem
Fireball Goblin Demolisher Executioner
Fireball
Elixir Golem Mega Knight
Valkyrie
Prince Goblin Demolisher Executioner
Goblin Demolisher
Prince Elixir Golem Valkyrie
Prince
Valkyrie Goblin Demolisher Mega Knight
Executioner
Elixir Golem Valkyrie Mega Knight
Mega Knight
Prince Fireball Executioner

Defense Synergies 1 6

Barbarians
Elixir Golem
Fireball
Valkyrie Mega Knight
Valkyrie
Fireball Prince Executioner
Goblin Demolisher
Prince
Prince
Goblin Demolisher Valkyrie Executioner
Executioner
Valkyrie Prince Mega Knight
Mega Knight
Fireball Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Goblin Demolisher Executioner
Barbarians Valkyrie Prince Executioner Mega Knight
Barbarians Prince Mega Knight Valkyrie Executioner
Barbarians Prince Valkyrie Mega Knight
Barbarians Fireball Valkyrie Goblin Demolisher Prince Mega Knight
Fireball Valkyrie Goblin Demolisher Executioner Mega Knight
Fireball Executioner
Barbarians Fireball Valkyrie Mega Knight
Barbarians Prince
Barbarians Valkyrie Prince Mega Knight
Barbarians Valkyrie Executioner Fireball Goblin Demolisher Mega Knight
Executioner Fireball
Barbarians Prince Mega Knight Fireball Valkyrie
Fireball Valkyrie Executioner Mega Knight Barbarians Goblin Demolisher Prince
Barbarians Prince Mega Knight
Barbarians Fireball Prince Mega Knight
Barbarians Mega Knight Fireball Valkyrie Prince Executioner
Fireball Valkyrie Mega Knight Barbarians Goblin Demolisher Prince Executioner
Valkyrie Executioner Barbarians Fireball Goblin Demolisher Mega Knight
Barbarians Prince
Valkyrie Goblin Demolisher Mega Knight Barbarians Fireball Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Fireball Prince
Fireball Valkyrie Prince Executioner Mega Knight
Barbarians Mega Knight Valkyrie Prince
Valkyrie Prince Mega Knight Barbarians Fireball
Barbarians Valkyrie Prince Executioner Mega Knight
Fireball Executioner Goblin Demolisher
Prince Barbarians Fireball Valkyrie
Mega Knight Barbarians Valkyrie Prince
Mega Knight Barbarians Fireball Valkyrie Prince
Barbarians
Mega Knight Barbarians Valkyrie Prince
Mega Knight Barbarians Fireball Valkyrie Prince
Barbarians Prince Mega Knight Fireball Valkyrie Executioner
Barbarians Fireball Valkyrie Goblin Demolisher Executioner Mega Knight
Barbarians Fireball Valkyrie Prince Executioner
Valkyrie Executioner Mega Knight Barbarians Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Executioner
Fireball
Barbarians Fireball Valkyrie Prince
Fireball Executioner Valkyrie Goblin Demolisher Mega Knight
Fireball Executioner
Goblin Demolisher Executioner
Fireball Goblin Demolisher Executioner
Fireball
Fireball Prince
Fireball Valkyrie Prince
Fireball Executioner
Fireball Executioner
Fireball
Fireball Prince
Fireball Goblin Demolisher Executioner
Fireball Goblin Demolisher Executioner Mega Knight
Fireball
Fireball Goblin Demolisher Prince Executioner Mega Knight
Fireball Valkyrie Goblin Demolisher Mega Knight
Fireball Prince Mega Knight
Fireball
Prince
Barbarians Fireball
Goblin Demolisher Fireball Valkyrie Executioner Mega Knight
Fireball Executioner
Fireball Prince Mega Knight
Fireball
Fireball Executioner
Fireball
Fireball
Fireball Mega Knight
Fireball
Prince Mega Knight
Fireball
Barbarians Fireball Prince
Fireball Executioner
Fireball
Fireball Valkyrie Prince Executioner Mega Knight
Fireball Executioner
Fireball
Prince Executioner Mega Knight
Fireball
Fireball Executioner
Fireball Prince Executioner Mega Knight
Prince
Fireball Mega Knight

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