My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Ice Wizard Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Drill Sparky
Giant Snowball
Barbarians Goblin Drill Little Prince
Zap
Goblin Drill Sparky Little Prince
Barbarian Barrel
Barbarians Elixir Golem Goblin Drill Ice Wizard Sparky Little Prince
The Log
Barbarians Elixir Golem Goblin Drill Sparky Little Prince
Earthquake
Barbarians Elixir Golem Goblin Drill
Arrows
Goblin Drill Little Prince
Royal Delivery
Barbarians Elixir Golem Goblin Drill Ice Wizard Sparky Little Prince
Fireball
Barbarians Elixir Golem Goblin Drill Ice Wizard Sparky Little Prince
Poison
Barbarians Elixir Golem Goblin Drill Ice Wizard Sparky Little Prince
Lightning
Ice Wizard Sparky Little Prince
Rocket
Barbarians Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Tornado Goblin Drill Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Tornado Ice Wizard Little Prince Goblin Drill Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Elixir Golem Tornado Ice Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elixir Golem
Tornado The Log Ice Wizard Sparky
Tornado
Sparky Elixir Golem The Log Ice Wizard
Goblin Drill
The Log Sparky
The Log
Elixir Golem Tornado Goblin Drill Sparky Little Prince
Ice Wizard
Elixir Golem Tornado
Sparky
Tornado Elixir Golem Goblin Drill The Log
Little Prince
The Log

Defense Synergies 2 10

Barbarians
Elixir Golem
Tornado
Ice Wizard Sparky Goblin Drill The Log Sparky Little Prince
Goblin Drill
Tornado The Log Ice Wizard
The Log
Tornado Goblin Drill Ice Wizard Sparky Little Prince
Ice Wizard
Tornado Goblin Drill The Log Little Prince
Sparky
Tornado Tornado The Log
Little Prince
Tornado The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Sparky
Barbarians Sparky Goblin Drill The Log Ice Wizard
Barbarians Tornado Sparky Goblin Drill Ice Wizard
Barbarians Sparky Goblin Drill Ice Wizard
Barbarians Tornado The Log Sparky
Tornado The Log Ice Wizard
Tornado Ice Wizard Little Prince
Barbarians The Log Sparky
Barbarians Sparky Tornado Goblin Drill Ice Wizard
Tornado Barbarians Ice Wizard Sparky Little Prince
Barbarians Ice Wizard Tornado Goblin Drill The Log
Tornado Ice Wizard
Barbarians Goblin Drill Sparky The Log Ice Wizard
Sparky Barbarians Tornado Goblin Drill The Log
Barbarians Sparky Goblin Drill
Barbarians Tornado Goblin Drill The Log Sparky
Barbarians Sparky Tornado Goblin Drill
Barbarians Tornado Goblin Drill The Log Ice Wizard Little Prince
Tornado Goblin Drill The Log Barbarians Ice Wizard Little Prince
Barbarians Sparky Tornado Goblin Drill
Barbarians The Log Sparky Little Prince
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Sparky
The Log
Barbarians The Log Sparky
Barbarians Tornado The Log Sparky
Barbarians Goblin Drill Sparky
Tornado Ice Wizard
Sparky Barbarians Ice Wizard
Barbarians Sparky
Barbarians Tornado The Log Sparky
Barbarians Goblin Drill Sparky
Barbarians Sparky
Barbarians Tornado The Log
Barbarians Sparky
Barbarians Sparky
Barbarians Sparky Tornado Goblin Drill The Log Little Prince
Barbarians The Log Ice Wizard Sparky
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill The Log Sparky
Tornado The Log Ice Wizard
Goblin Drill The Log Sparky
Barbarians The Log Sparky
The Log Sparky
Tornado Ice Wizard
Tornado The Log Sparky
The Log Tornado Ice Wizard
The Log Tornado
Tornado Sparky
Tornado The Log Sparky
Tornado
The Log Sparky
The Log Sparky
Goblin Drill The Log Sparky
The Log Sparky
Tornado Sparky
Sparky
The Log Sparky
Tornado The Log Little Prince
The Log Sparky
Tornado
Tornado The Log Sparky
Barbarians Goblin Drill The Log
Tornado The Log Ice Wizard Sparky Little Prince
The Log Tornado Ice Wizard Sparky
Tornado The Log Sparky
Tornado The Log Sparky
Tornado Ice Wizard Sparky Little Prince
Sparky
The Log Sparky
Sparky
Sparky
The Log Sparky
Barbarians
Tornado Ice Wizard
The Log
Sparky
The Log
Tornado Sparky
Sparky
Tornado The Log Sparky
Tornado
Tornado The Log Sparky Little Prince
Sparky
Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: