My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Furnace Wizard Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon Inferno Dragon
Giant Snowball
Barbarians Furnace Balloon Inferno Dragon
Zap
Furnace Balloon Inferno Dragon
Barbarian Barrel
Barbarians Elixir Golem Valkyrie Furnace Wizard
The Log
Barbarians Elixir Golem Furnace
Earthquake
Barbarians Elixir Golem Furnace
Arrows
Furnace
Royal Delivery
Barbarians Elixir Golem Valkyrie Wizard Balloon Inferno Dragon
Fireball
Barbarians Elixir Golem Furnace Wizard Balloon Inferno Dragon
Poison
Barbarians Elixir Golem Furnace Wizard Balloon
Lightning
Valkyrie Furnace Wizard Balloon Inferno Dragon
Rocket
Barbarians Valkyrie Furnace Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Valkyrie Furnace Inferno Dragon Barbarians Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Elixir Golem Valkyrie Furnace

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Elixir Golem
Rage Furnace Wizard Balloon Inferno Dragon
Valkyrie
Balloon Furnace Wizard
Furnace
Elixir Golem Valkyrie Balloon
Wizard
Elixir Golem Valkyrie Rage Balloon
Rage
Elixir Golem Balloon Wizard
Balloon
Valkyrie Rage Barbarians Elixir Golem Furnace Wizard
Inferno Dragon
Elixir Golem

Defense Synergies 0 3

Barbarians
Furnace
Elixir Golem
Valkyrie
Furnace Wizard
Furnace
Barbarians Valkyrie
Wizard
Valkyrie
Rage
Balloon
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Barbarians Inferno Dragon Valkyrie Furnace
Barbarians Furnace Valkyrie Inferno Dragon
Barbarians Inferno Dragon Valkyrie Furnace
Barbarians Valkyrie
Valkyrie Furnace
Furnace Inferno Dragon Wizard
Barbarians Valkyrie
Barbarians Inferno Dragon Furnace
Barbarians Valkyrie
Barbarians Valkyrie Furnace Wizard
Inferno Dragon Furnace Wizard
Barbarians Furnace Valkyrie Wizard
Valkyrie Wizard Barbarians Furnace
Barbarians Inferno Dragon Furnace
Barbarians Furnace Inferno Dragon
Barbarians Wizard Valkyrie Furnace
Barbarians Valkyrie Furnace Wizard
Valkyrie Furnace Wizard Barbarians Inferno Dragon
Barbarians Inferno Dragon
Valkyrie Wizard Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Furnace
Valkyrie Wizard Inferno Dragon
Barbarians Valkyrie Furnace
Valkyrie Barbarians
Barbarians Valkyrie Inferno Dragon
Furnace Wizard
Barbarians Valkyrie Furnace
Barbarians Valkyrie Inferno Dragon
Barbarians Valkyrie Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Valkyrie
Barbarians Valkyrie
Barbarians Valkyrie Wizard
Wizard Barbarians Valkyrie Furnace
Barbarians Valkyrie Furnace Inferno Dragon
Valkyrie Barbarians Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Barbarians Valkyrie
Wizard Valkyrie Furnace
Wizard Furnace
Furnace Wizard
Wizard
Wizard
Valkyrie Wizard
Wizard
Furnace
Furnace Wizard
Furnace Wizard
Wizard
Valkyrie Wizard
Wizard
Barbarians
Valkyrie Furnace Wizard
Inferno Dragon
Wizard
Wizard
Furnace Wizard
Wizard
Wizard
Wizard
Barbarians
Wizard
Valkyrie Wizard
Wizard

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