My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon Skeleton King
Giant Snowball
Barbarians Goblin Barrel Skeleton Army Inferno Dragon Skeleton King
Zap
Goblin Barrel Skeleton Army Inferno Dragon Skeleton King
Barbarian Barrel
Barbarians Bomb Tower Goblin Barrel Skeleton Army Skeleton King
The Log
Barbarians Goblin Barrel Skeleton Army Skeleton King
Earthquake
Barbarians Bomb Tower Goblin Barrel Skeleton Army Skeleton King
Arrows
Goblin Barrel Skeleton Army Skeleton King
Royal Delivery
Barbarians Goblin Barrel Skeleton Army Inferno Dragon Skeleton King
Fireball
Barbarians Bomb Tower Goblin Barrel Skeleton Army Inferno Dragon Skeleton King
Poison
Barbarians Bomb Tower Skeleton Army Skeleton King
Lightning
Bomb Tower Inferno Dragon Skeleton King
Rocket
Barbarians Bomb Tower Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Fireball Bomb Tower Inferno Dragon Skeleton King Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Fireball Bomb Tower

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Mega Knight Skeleton King
Bomb Tower
Goblin Barrel
Skeleton Army Mega Knight Skeleton King
Skeleton Army
Skeleton King Goblin Barrel
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Fireball Goblin Barrel
Skeleton King
Skeleton Army Fireball Goblin Barrel

Defense Synergies 0 8

Barbarians
Skeleton Army
Fireball
Bomb Tower Mega Knight
Bomb Tower
Fireball Skeleton Army
Goblin Barrel
Skeleton Army
Barbarians Bomb Tower Inferno Dragon Skeleton King
Inferno Dragon
Skeleton Army Mega Knight Skeleton King
Mega Knight
Fireball Inferno Dragon
Skeleton King
Skeleton Army Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Barbarians Bomb Tower Skeleton Army Inferno Dragon Mega Knight
Barbarians Bomb Tower Skeleton Army Mega Knight Inferno Dragon
Barbarians Bomb Tower Skeleton Army Inferno Dragon Mega Knight Skeleton King
Barbarians Fireball Bomb Tower Skeleton Army Mega Knight
Fireball Skeleton Army Bomb Tower Mega Knight
Inferno Dragon Fireball Bomb Tower
Barbarians Fireball Bomb Tower Mega Knight
Barbarians Inferno Dragon Bomb Tower Skeleton Army Skeleton King
Skeleton Army Barbarians Mega Knight
Barbarians Skeleton Army Fireball Bomb Tower Mega Knight Skeleton King
Inferno Dragon Fireball
Barbarians Bomb Tower Skeleton Army Mega Knight Fireball
Fireball Bomb Tower Skeleton Army Mega Knight Barbarians Skeleton King
Barbarians Skeleton Army Inferno Dragon Bomb Tower Mega Knight Skeleton King
Barbarians Bomb Tower Skeleton Army Fireball Inferno Dragon Mega Knight
Barbarians Bomb Tower Mega Knight Fireball Skeleton Army
Fireball Bomb Tower Mega Knight Barbarians Skeleton Army
Bomb Tower Barbarians Fireball Inferno Dragon Mega Knight
Barbarians Bomb Tower Inferno Dragon
Skeleton Army Mega Knight Barbarians Fireball Bomb Tower
Bomb Tower Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight Fireball
Fireball Bomb Tower Inferno Dragon Mega Knight
Barbarians Skeleton Army Mega Knight Bomb Tower
Skeleton Army Mega Knight Barbarians Fireball
Barbarians Skeleton Army Inferno Dragon Mega Knight
Fireball Bomb Tower
Skeleton Army Barbarians Fireball Bomb Tower
Mega Knight Barbarians Bomb Tower Skeleton Army Inferno Dragon
Mega Knight Barbarians Fireball Bomb Tower Skeleton Army Inferno Dragon
Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Barbarians Bomb Tower
Skeleton Army Mega Knight Barbarians Fireball
Barbarians Skeleton Army Mega Knight Fireball Bomb Tower Skeleton King
Barbarians Fireball Bomb Tower Skeleton Army Mega Knight
Barbarians Skeleton Army Fireball Bomb Tower Inferno Dragon Skeleton King
Mega Knight Barbarians Fireball Bomb Tower Inferno Dragon Skeleton King
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Fireball Mega Knight
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Mega Knight
Fireball
Fireball Mega Knight
Fireball Mega Knight
Fireball Mega Knight
Fireball
Barbarians Fireball
Fireball Mega Knight
Inferno Dragon
Fireball
Fireball Mega Knight
Fireball
Fireball
Fireball
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Barbarians Fireball Skeleton Army
Fireball
Fireball
Fireball Mega Knight
Fireball Skeleton King
Fireball
Mega Knight
Fireball Skeleton King
Fireball
Fireball Mega Knight
Inferno Dragon
Fireball Mega Knight

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