My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Barbarians Skeleton Army Witch
Zap
Bats Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Barbarians Bomb Tower Skeleton Army Witch
The Log
Firecracker Barbarians Skeleton Army Witch
Earthquake
Firecracker Barbarians Bomb Tower Skeleton Army Witch
Arrows
Bats Firecracker Skeleton Army Witch
Royal Delivery
Bats Firecracker Barbarians Skeleton Army Witch
Fireball
Firecracker Barbarians Bomb Tower Skeleton Army Witch
Poison
Bats Firecracker Barbarians Bomb Tower Skeleton Army Witch
Lightning
Bomb Tower Witch
Rocket
Barbarians Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bomb Tower Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Fireball Bomb Tower Barbarians Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Skeleton Army Fireball

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker
Firecracker
Bats Mega Knight
Barbarians
Fireball
Mega Knight
Bomb Tower
Skeleton Army
Witch
Mega Knight
Mega Knight
Bats Firecracker Fireball Witch

Defense Synergies 0 11

Bats
Firecracker Bomb Tower Mega Knight
Firecracker
Bats Bomb Tower Skeleton Army Mega Knight
Barbarians
Skeleton Army
Fireball
Bomb Tower Mega Knight
Bomb Tower
Bats Firecracker Fireball Skeleton Army
Skeleton Army
Firecracker Barbarians Bomb Tower
Witch
Mega Knight
Mega Knight
Bats Firecracker Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Barbarians Bomb Tower Skeleton Army Bats Firecracker Witch Mega Knight
Barbarians Bomb Tower Skeleton Army Witch Mega Knight Bats
Barbarians Bomb Tower Skeleton Army Witch Bats Firecracker Mega Knight
Firecracker Barbarians Fireball Bomb Tower Skeleton Army Mega Knight
Fireball Skeleton Army Bats Firecracker Bomb Tower Mega Knight
Bats Firecracker Fireball Bomb Tower Witch
Barbarians Fireball Bomb Tower Mega Knight
Barbarians Witch Bomb Tower Skeleton Army
Skeleton Army Firecracker Barbarians Mega Knight
Bats Barbarians Skeleton Army Witch Firecracker Fireball Bomb Tower Mega Knight
Bats Firecracker Fireball Witch
Barbarians Bomb Tower Skeleton Army Mega Knight Bats Fireball Witch
Fireball Bomb Tower Skeleton Army Mega Knight Bats Firecracker Barbarians Witch
Barbarians Skeleton Army Bomb Tower Mega Knight
Barbarians Bomb Tower Skeleton Army Fireball Mega Knight
Barbarians Bomb Tower Mega Knight Bats Firecracker Fireball Skeleton Army Witch
Fireball Bomb Tower Mega Knight Bats Firecracker Barbarians Skeleton Army Witch
Bomb Tower Witch Bats Firecracker Barbarians Fireball Mega Knight
Barbarians Bomb Tower
Skeleton Army Mega Knight Bats Firecracker Barbarians Fireball Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight Fireball Witch
Fireball Firecracker Bomb Tower Mega Knight
Barbarians Skeleton Army Mega Knight Bats Bomb Tower Witch
Skeleton Army Mega Knight Bats Barbarians Fireball
Barbarians Skeleton Army Witch Mega Knight
Firecracker Fireball Bats Bomb Tower Witch
Skeleton Army Bats Barbarians Fireball Bomb Tower Witch
Mega Knight Barbarians Bomb Tower Skeleton Army
Mega Knight Bats Firecracker Barbarians Fireball Bomb Tower Skeleton Army Witch
Witch Barbarians Skeleton Army
Mega Knight Bats Barbarians Bomb Tower Witch
Skeleton Army Mega Knight Barbarians Fireball
Barbarians Skeleton Army Mega Knight Fireball Bomb Tower Witch
Firecracker Barbarians Fireball Bomb Tower Skeleton Army Witch Mega Knight
Barbarians Skeleton Army Witch Bats Firecracker Fireball Bomb Tower
Bats Mega Knight Firecracker Barbarians Fireball Bomb Tower Witch
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Barbarians Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Bats Witch
Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Bats Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Witch
Firecracker Fireball Mega Knight
Fireball
Bats
Firecracker Fireball Mega Knight
Firecracker Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Barbarians Fireball
Firecracker Fireball Witch Mega Knight
Witch
Firecracker Fireball Witch
Fireball Witch Mega Knight
Fireball Firecracker
Bats Firecracker Fireball Witch
Bats Firecracker Fireball Witch
Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Bats Barbarians Fireball Skeleton Army Witch
Fireball Firecracker Witch
Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Bats Firecracker Fireball Witch
Firecracker Bats Fireball Witch
Firecracker Fireball Witch Mega Knight
Fireball Firecracker Mega Knight

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