My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Goblin Hut Witch
Zap
Goblin Hut Inferno Tower Witch
Barbarian Barrel
Barbarians Goblin Hut Inferno Tower Witch
The Log
Barbarians Goblin Hut Witch
Earthquake
Barbarians Goblin Hut Inferno Tower Witch
Arrows
Goblin Hut Witch
Royal Delivery
Barbarians Goblin Hut Witch P.E.K.K.A
Fireball
Barbarians Goblin Hut Inferno Tower Witch
Poison
Barbarians Goblin Hut Inferno Tower Witch
Lightning
Goblin Hut Inferno Tower Witch
Rocket
Barbarians Goblin Hut Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Barbarians Giant Goblin Hut Inferno Tower Witch Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Fireball Barbarians Giant Goblin Hut

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Giant
Giant
Fireball Goblin Hut Rocket Witch
Goblin Hut
Giant
Inferno Tower
Rocket
Giant
Witch
Giant P.E.K.K.A
P.E.K.K.A
Witch

Defense Synergies 0 3

Barbarians
Fireball
Goblin Hut Inferno Tower
Giant
Goblin Hut
Fireball Inferno Tower
Inferno Tower
Fireball Goblin Hut
Rocket
Witch
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Goblin Hut Inferno Tower
Barbarians Inferno Tower P.E.K.K.A Goblin Hut Witch
Barbarians Goblin Hut Inferno Tower Rocket Witch P.E.K.K.A
Barbarians Goblin Hut Inferno Tower Witch P.E.K.K.A
Barbarians Fireball Rocket P.E.K.K.A
Fireball
Inferno Tower Rocket Fireball Goblin Hut Witch
Rocket Barbarians Fireball Inferno Tower P.E.K.K.A
Barbarians Inferno Tower Witch P.E.K.K.A Goblin Hut
Barbarians Inferno Tower
Barbarians Witch Fireball Goblin Hut
Inferno Tower Fireball Goblin Hut Witch
Barbarians Goblin Hut Inferno Tower P.E.K.K.A Fireball Rocket Witch
Fireball Rocket Barbarians Goblin Hut Witch P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A Goblin Hut
Barbarians Inferno Tower Rocket Fireball Goblin Hut P.E.K.K.A
Barbarians Fireball Goblin Hut Inferno Tower Witch P.E.K.K.A
Fireball Barbarians Goblin Hut Witch
Witch Barbarians Fireball Goblin Hut
Barbarians P.E.K.K.A Goblin Hut Inferno Tower
Barbarians Fireball Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Goblin Hut Inferno Tower Witch P.E.K.K.A
Fireball Rocket
Barbarians P.E.K.K.A Goblin Hut Inferno Tower Rocket Witch
Rocket P.E.K.K.A Barbarians Fireball Inferno Tower
Barbarians Inferno Tower P.E.K.K.A Goblin Hut Witch
Fireball Rocket Goblin Hut Witch
Rocket P.E.K.K.A Barbarians Fireball Goblin Hut Inferno Tower Witch
Inferno Tower P.E.K.K.A Barbarians
Rocket P.E.K.K.A Barbarians Fireball Goblin Hut Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A Barbarians Goblin Hut
P.E.K.K.A Barbarians Goblin Hut Inferno Tower Witch
Rocket P.E.K.K.A Barbarians Fireball
Barbarians Rocket P.E.K.K.A Fireball Inferno Tower Witch
Barbarians Fireball Witch
Barbarians Goblin Hut Inferno Tower Witch Fireball Rocket P.E.K.K.A
Barbarians Fireball Goblin Hut Inferno Tower Witch P.E.K.K.A
Fireball Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball
Rocket Fireball Goblin Hut
Barbarians Fireball Rocket
Fireball Rocket
Fireball Rocket Witch
Witch
Fireball
Fireball
Rocket Fireball
Rocket Fireball
Fireball Rocket
Rocket Fireball Goblin Hut
Fireball Rocket
Fireball Goblin Hut
Rocket Fireball Goblin Hut Witch
Fireball Goblin Hut Rocket
Fireball Rocket
Rocket
Rocket Fireball
Rocket Fireball Witch
Rocket Fireball
Rocket Fireball
Rocket
Rocket Barbarians Fireball
Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball Rocket
Fireball Witch
Rocket Fireball Goblin Hut Witch
Fireball
Fireball Rocket
Rocket Fireball
P.E.K.K.A
Rocket Fireball
Barbarians Fireball Goblin Hut Rocket Witch
Fireball Rocket Witch
Fireball
Fireball Rocket
Fireball
Rocket Fireball
P.E.K.K.A
Fireball Rocket Witch
Fireball Rocket Witch
Fireball Rocket Witch
P.E.K.K.A
Fireball Rocket

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