My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Bowler Executioner Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Barbarians Royal Hogs
Zap
Royal Hogs
Barbarian Barrel
Barbarians Goblin Cage Royal Hogs Executioner Magic Archer
The Log
Barbarians Goblin Cage Royal Hogs
Earthquake
Barbarians Goblin Cage Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Barbarians Goblin Cage Royal Hogs Bowler Executioner Magic Archer
Fireball
Barbarians Goblin Cage Royal Hogs Bowler Executioner Magic Archer
Poison
Barbarians Goblin Cage Royal Hogs Executioner Magic Archer
Lightning
Goblin Cage Bowler Executioner Magic Archer
Rocket
Barbarians Royal Hogs Bowler Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Goblin Cage Magic Archer Barbarians Royal Hogs Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Goblin Cage Magic Archer

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Royal Hogs Magic Archer
Goblin Cage
Royal Hogs Magic Archer
Royal Hogs
Fireball Goblin Cage Bowler Executioner Magic Archer
Rage
Bowler
Royal Hogs Executioner Magic Archer
Executioner
Royal Hogs Bowler
Magic Archer
Fireball Goblin Cage Royal Hogs Bowler

Defense Synergies 0 4

Barbarians
Fireball
Goblin Cage
Goblin Cage
Fireball Bowler Executioner Magic Archer
Royal Hogs
Rage
Bowler
Goblin Cage
Executioner
Goblin Cage
Magic Archer
Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Goblin Cage Executioner Magic Archer
Barbarians Goblin Cage Executioner
Barbarians Goblin Cage Bowler Executioner
Barbarians Goblin Cage Bowler
Barbarians Fireball Goblin Cage Bowler
Fireball Bowler Executioner Magic Archer
Fireball Goblin Cage Executioner Magic Archer
Bowler Barbarians Fireball Goblin Cage Magic Archer
Barbarians Goblin Cage
Barbarians Bowler
Barbarians Executioner Fireball Bowler Magic Archer
Executioner Fireball Magic Archer
Barbarians Goblin Cage Bowler Fireball
Fireball Bowler Executioner Barbarians Goblin Cage Magic Archer
Barbarians Goblin Cage
Barbarians Fireball Goblin Cage Bowler
Barbarians Fireball Goblin Cage Bowler Executioner
Fireball Goblin Cage Barbarians Bowler Executioner Magic Archer
Goblin Cage Executioner Barbarians Fireball Bowler Magic Archer
Barbarians Goblin Cage
Bowler Barbarians Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Goblin Cage Bowler
Fireball Bowler Executioner Magic Archer
Barbarians Goblin Cage Bowler
Bowler Barbarians Fireball Goblin Cage
Barbarians Goblin Cage Bowler Executioner
Fireball Executioner Magic Archer
Barbarians Fireball Goblin Cage Bowler
Barbarians Goblin Cage
Goblin Cage Barbarians Fireball Magic Archer
Barbarians Goblin Cage
Barbarians Goblin Cage Bowler
Barbarians Fireball Goblin Cage Bowler
Barbarians Bowler Fireball Goblin Cage Executioner
Barbarians Fireball Goblin Cage Bowler Executioner Magic Archer
Barbarians Fireball Goblin Cage Bowler Executioner Magic Archer
Bowler Executioner Barbarians Fireball Goblin Cage Magic Archer
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Bowler Executioner Magic Archer
Fireball Magic Archer
Barbarians Fireball
Fireball Executioner Bowler Magic Archer
Fireball Executioner Magic Archer
Bowler Executioner Magic Archer
Fireball Bowler Executioner Magic Archer
Fireball
Fireball Bowler
Fireball Bowler Magic Archer
Fireball Executioner Magic Archer
Fireball Bowler Executioner Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Bowler Executioner Magic Archer
Magic Archer Fireball Bowler Executioner
Fireball
Fireball Bowler Executioner Magic Archer
Fireball Bowler Magic Archer
Fireball Bowler Magic Archer
Fireball
Bowler
Barbarians Fireball
Fireball Bowler Executioner Magic Archer
Fireball Bowler Executioner Magic Archer
Fireball Bowler Magic Archer
Fireball Magic Archer
Fireball Executioner Magic Archer
Fireball
Fireball Bowler
Fireball Magic Archer
Fireball Magic Archer
Fireball Bowler Magic Archer
Barbarians Fireball Magic Archer
Fireball Executioner Magic Archer
Fireball
Fireball Bowler Executioner Magic Archer
Fireball Bowler Executioner Magic Archer
Fireball
Executioner
Fireball Bowler Magic Archer
Fireball Executioner Magic Archer
Fireball Bowler Executioner Magic Archer
Fireball Bowler

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